Difference between revisions of "Sacred 2:Dashing Alacrity"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_4.gif
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|Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break existing roots.
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Temporarily increases run and attack speed. The art also grants immunity against root-based spells.  
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==Aspect==
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http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1)==
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* [[Sacred 2:Attack Speed|Attack Speed]] +15.0%
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* [[Sacred 2:Casting Speed|Casting Speed]] +15.0%
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* [[Sacred 2:Run Speed|Run Speed]] +15.0%
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* [[Sacred 2:Block chance: Root|Block Chance: Root]] +19.3%
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* Duration: 20.1 seconds
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 seconds
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|}
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== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
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{|
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|
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* '''Bloodlust''' - Further increases [[Sacred 2:Attack Speed|attack speed]]. (10% + 0.3% per CA level)
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* '''Sprint''' - Further increases [[Sacred 2:Run Speed|run speed]]. (10% + 0.3% per CA level)
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|}
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----
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{|
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|
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* '''Reprisal''' - Increases the seraphim's [[Sacred 2:Damage of enraged players|damage output when she is injured]]. (50% + 2.5% per CA level increase (max damage at 25% health))
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* '''Delay''' - Increase the duration of Dashing Alacrity. (50% increase)
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|}
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----
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{|
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|
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* '''Ardor''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50)
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* '''Impatience''' - Reduces the [[Sacred 2:Cooldown|cooldown]] of Dashing Alacrity. (33.3% decrease)
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|}
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{| align="right"
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|{{s2frame|{{#ev:youtube|bzYGe0EyGf0|400}}|center|Dashing Alacrity without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following skills will affect this combat art:
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*  [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art.
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* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will increase the [[Sacred 2:Casting Speed|casting speed]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*The '''Impatience''' gold modification decreases the cooldown to 40 seconds, and does not scale. The '''Delay''' silver modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75.  At this point, it becomes practical to maintain Dashing Alacrity continuously.
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*Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
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*Makes a good [[Sacred 2:Combo|combo]] with [[Sacred 2:Divine Protection|Divine Protection]] when both are modded for equal regeneration time.
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*Note that, like all CA's in the '''Exalted Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]].  Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*...
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*Increases attack, casting and run speed by a large amount, which at early levels especially is very useful
*...
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*Allows the player to neglect certain stats on gear like run speed, attack speed or casting speed.
 
Cons
 
Cons
*...
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*Has to be recast alot to maintain optimal effect.
*...
 
  
 
== Stats Chart ==
 
== Stats Chart ==
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*Duration is 20 + 0.01*CA-Lvl seconds and 30 + 0.02*CA-Lvl seconds with '''Delay'''.
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*The chance to block rooting spells is ~20% and increases with each CA level.
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*Attack speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with '''Bloodlust'''.
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*Run speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with '''Sprout'''.
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== See Also==
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*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:Dashing_Alacrity.jpg|x220px]]|none}}</center>
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<center>{{S2frame|[[File:DashingAlacrity 2.jpg|x220px]]|none}}</center>
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<center>{{S2frame|[[File:DashingAlacrity 3.jpg|x220px]]|none}}</center>
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|}
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[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Revision as of 20:12, 18 August 2018

Sera_4.gif Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break existing roots.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Bloodlust - Further increases attack speed. (10% + 0.3% per CA level)
  • Sprint - Further increases run speed. (10% + 0.3% per CA level)

MODicons_10.gif Silver
  • Reprisal - Increases the seraphim's damage output when she is injured. (50% + 2.5% per CA level increase (max damage at 25% health))
  • Delay - Increase the duration of Dashing Alacrity. (50% increase)

MODicons_08.gif Gold
  • Ardor - Decreases the regeneration time of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50)
  • Impatience - Reduces the cooldown of Dashing Alacrity. (33.3% decrease)
Dashing Alacrity without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • The Impatience gold modification decreases the cooldown to 40 seconds, and does not scale. The Delay silver modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75. At this point, it becomes practical to maintain Dashing Alacrity continuously.
  • Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
  • Note that, like all CA's in the Exalted Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Increases attack, casting and run speed by a large amount, which at early levels especially is very useful
  • Allows the player to neglect certain stats on gear like run speed, attack speed or casting speed.

Cons

  • Has to be recast alot to maintain optimal effect.

Stats Chart

  • Duration is 20 + 0.01*CA-Lvl seconds and 30 + 0.02*CA-Lvl seconds with Delay.
  • The chance to block rooting spells is ~20% and increases with each CA level.
  • Attack speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Bloodlust.
  • Run speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Sprout.

See Also

Gallery