Difference between revisions of "Sacred 2:Decrepify"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Debuff Enemy Stats: 19.8% + 0.2% per level
+
* Opponent's Attributes: -16.6%
* Slow Enemy Speed: 80% + 2% per level
+
* Opponent's Movement Speed: -45%
* Reduce Enemy [[Sacred 2:Physical|Physical]] Armor: 50% + 2% per level
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* Opponent's [[Sacred 2:Physical|Physical]] Armor: -33.7%
 
* Duration: 10.0s + 0.05s per level
 
* Duration: 10.0s + 0.05s per level
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.2 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.8 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Lame''' - Enemy movement speed is further slowed by 30% + 0.2% per level.
+
* '''Lame''' - Further decreases opponent movement speed by 30% + 2.0% per level.
* '''Forgetful''' - Enemy combat art regeneration times are penalized by 53.4% + 0.8% per level.
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* '''Expose''' - Decreases [[Sacred 2:Opponent's chance to evade|opponent evade chance]] by 30% + 0.3% per level.
 
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{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Dim Vision''' - [[Sacred 2:Opponent's attack value|Enemy attack rating]] is reduced by 45% + 5% per level.
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* '''Weaken''' - Further decreases opponent attributes by 19.8% + 0.2% per level.
* '''Feeble''' - Causes the enemy to drop his weapon and fight without it.
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* '''Amplify Damage''' - Increases opponent sensitivity to physical damage by 10% + 0.3% per level.
 
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{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Amplify Damage''' - Increases enemy sensitivity to physical damage by 10% + 0.3% per level.
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* '''Expand''' - The radius of Decrepify will increase as it levels up, hitting more targets at once.
* '''Deathchill''' - Decrepify inflicts [[Sacred 2:Ice|ice]] damage on all affected targets (46 + 18 per level).
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* '''Deathchill''' - Decrepify inflicts [[Sacred 2:Ice|cold]] damage on all affected targets (46 + 18 per level).
 
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== Usage Strategies ==
 
== Usage Strategies ==
*The physical armor reduction base property can't reduce enemy armor below "0" so it is more useful against heavily armored targets and less so against enemies with little or no physical armor.
+
*All the debuffs on Decrepify will stack with each casting but are subject to diminishing returns (reaching around -70% at high levels), so it will never reduce enemy values to "0".
*Gold mod '''Amplify Damage''' can lower enemy physical resistance infinitely downward, making the curse much more devastating to all enemies.
+
 
 +
*The physical armor reduction base property is more useful against heavily armored targets and less so against enemies with little or no physical armor.
 +
 
 +
*Gold mod '''Amplify Damage''' works like reverse [[Sacred 2:Damage Mitigation|damage mitigation]], potentially making physical damage much more devastating to all enemies.
 +
 
 
*Gold mod '''Deathchill''' is the only way to make the curse inflict any damage.  Otherwise the damage-increasing properties of Curses Lore, Ancient Magic, Intelligence, etc. have no effect on Decrepify.
 
*Gold mod '''Deathchill''' is the only way to make the curse inflict any damage.  Otherwise the damage-increasing properties of Curses Lore, Ancient Magic, Intelligence, etc. have no effect on Decrepify.
*Curse range can be expanded by Combat Art Range +X% on gear.
+
 
*Silver mod '''Feeble''' only affects enemies with weapons, however when enemies lose their weapons they often lose not only damage but also attack rating and speed.
+
*Curse range can be expanded somewhat by Combat Art Range +X% on gear, however the range will be greatly increased by taking gold mod '''Expand'''.  This mod allows the radius to grow as the level of Decrepify increases. By level 100, the radius will be doubled; by level 200 it will be tripled.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 21:40, 9 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Decrepify.png This curse gives the victim a glimpse of his own mortality, briefly aging the victim. Imagining itself with an infirm body of advanced age, the afflicted believes it is no longer capable of youthful exertions. They become slowed, weakened, and take amplified damage.

This is a Spell Damage Based Combat Art.

Aspect

Curses.png - Curses

Innate Abilities (Lvl 1)

  • Opponent's Attributes: -16.6%
  • Opponent's Movement Speed: -45%
  • Opponent's Physical Armor: -33.7%
  • Duration: 10.0s + 0.05s per level
  • Regeneration Time: 10.8 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lame - Further decreases opponent movement speed by 30% + 2.0% per level.
  • Expose - Decreases opponent evade chance by 30% + 0.3% per level.

MODicons_10.gif Silver
  • Weaken - Further decreases opponent attributes by 19.8% + 0.2% per level.
  • Amplify Damage - Increases opponent sensitivity to physical damage by 10% + 0.3% per level.

MODicons_08.gif Gold
  • Expand - The radius of Decrepify will increase as it levels up, hitting more targets at once.
  • Deathchill - Decrepify inflicts cold damage on all affected targets (46 + 18 per level).
Decrepify


Skills and Attributes

The following skills will affect this combat art:

  • Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage (if Deathchill mod is taken).
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • All the debuffs on Decrepify will stack with each casting but are subject to diminishing returns (reaching around -70% at high levels), so it will never reduce enemy values to "0".
  • The physical armor reduction base property is more useful against heavily armored targets and less so against enemies with little or no physical armor.
  • Gold mod Amplify Damage works like reverse damage mitigation, potentially making physical damage much more devastating to all enemies.
  • Gold mod Deathchill is the only way to make the curse inflict any damage. Otherwise the damage-increasing properties of Curses Lore, Ancient Magic, Intelligence, etc. have no effect on Decrepify.
  • Curse range can be expanded somewhat by Combat Art Range +X% on gear, however the range will be greatly increased by taking gold mod Expand. This mod allows the radius to grow as the level of Decrepify increases. By level 100, the radius will be doubled; by level 200 it will be tripled.

Pros and Cons

Pros

  • Good range, cursing many enemies at once.
  • Multiple castings stack, so enemies can be slowed almost to a standstill.
  • Makes enemies easy pickings for summoned minions.

Cons

  • Inflicts no damage by default.

Gallery