Difference between revisions of "Sacred 2:Dire Wolf"

From SacredWiki
Jump to navigation Jump to search
 
Line 16: Line 16:
  
 
==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Summons 2 Dire Wolves
+
* Summons 1 Dire Wolf minion
 
* Dire Wolf inflicts [[Sacred 2: Physical|Physical]] damage
 
* Dire Wolf inflicts [[Sacred 2: Physical|Physical]] damage
 
* Dire Wolf base [[Sacred 2:Armor|Armor]] resistances: Physical
 
* Dire Wolf base [[Sacred 2:Armor|Armor]] resistances: Physical
* Dire Wolf can be killed but will revive after a brief period
+
* Dire Wolf can be killed but will revive after 10s
* Dire Wolf attributes, damage, health, and bonuses increase with each rune read
+
* Dire Wolf attributes, damage, health, movement, and bonuses increase with each rune read
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +39.6%
 
|}
 
|}
Line 27: Line 27:
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Fangs''' - Increases the wolves' damage by 10 + 7.5 per level.
 
* '''Fangs''' - Increases the wolves' damage by 10 + 7.5 per level.
Line 34: Line 34:
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Stalwart''' - Increases the wolves' attack and defense rating by 25% + 2.5 % per level.
 
* '''Stalwart''' - Increases the wolves' attack and defense rating by 25% + 2.5 % per level.
Line 41: Line 41:
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Fangs''' - Increases the wolves' damage by 10 + 7.5 per level.
 
 
* '''Hale''' - Improves all of the wolves' armor resistances by 5.5 + 5.5 per level.
 
* '''Hale''' - Improves all of the wolves' armor resistances by 5.5 + 5.5 per level.
 +
* '''Spirit Wolf''' - Summons an additional wolf.
 
|}
 
|}
  
Line 69: Line 69:
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Taking both '''Spirit Wolf''' mods will allow for up to 4 Dire Wolves active at once.
+
* Taking all three '''Spirit Wolf''' mods will allow for up to 4 Dire Wolves active at once.
 
* SHIFT+Click can be used to direct summons in Sacred 2 to attack specific targets.  You can set their aggro range (default '/' key) and also toggle single or group attack mode (default '.' key).  In group attack mode minions will all attack the same target as you.
 
* SHIFT+Click can be used to direct summons in Sacred 2 to attack specific targets.  You can set their aggro range (default '/' key) and also toggle single or group attack mode (default '.' key).  In group attack mode minions will all attack the same target as you.
 
* If the player doesn't mind the possible down time when the Dire Wolf is knocked out, the armor resistance mod can be ignored in favor of the damage mod.
 
* If the player doesn't mind the possible down time when the Dire Wolf is knocked out, the armor resistance mod can be ignored in favor of the damage mod.

Latest revision as of 17:35, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Dire_Wolf.png Dire_wolf_small.png This Combat Art is a (Buff)

This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague.

Aspect

Nature_summons_aspect.png - Nature Summons

Innate Abilities (Lvl 1)

  • Summons 1 Dire Wolf minion
  • Dire Wolf inflicts Physical damage
  • Dire Wolf base Armor resistances: Physical
  • Dire Wolf can be killed but will revive after 10s
  • Dire Wolf attributes, damage, health, movement, and bonuses increase with each rune read
  • Regeneration Time of all Combat Arts: +39.6%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Fangs - Increases the wolves' damage by 10 + 7.5 per level.
  • Spirit Wolf - Summons an additional wolf.

MODicons_10.gif Silver
  • Stalwart - Increases the wolves' attack and defense rating by 25% + 2.5 % per level.
  • Spirit Wolf - Summons an additional wolf.

MODicons_08.gif Gold
  • Hale - Improves all of the wolves' armor resistances by 5.5 + 5.5 per level.
  • Spirit Wolf - Summons an additional wolf.
Dire Wolf


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • Taking all three Spirit Wolf mods will allow for up to 4 Dire Wolves active at once.
  • SHIFT+Click can be used to direct summons in Sacred 2 to attack specific targets. You can set their aggro range (default '/' key) and also toggle single or group attack mode (default '.' key). In group attack mode minions will all attack the same target as you.
  • If the player doesn't mind the possible down time when the Dire Wolf is knocked out, the armor resistance mod can be ignored in favor of the damage mod.

Pros and Cons

Pros

  • As a pack, Dire Wolves inflict good damage, all the way into Hell difficulty.
  • No need to recast buff if Dire Wolf falls in battle.

Cons

  • ...

Gallery