Difference between revisions of "Sacred 2:Direct Damage"

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This item modifier, which appears on [[Sacred 2:Weapons|weapons]], gives a percentage bonus to all damage types on the equipped weapon.  This increase only applies to weapon damage, and does not enhance the damage values from spells.
 
This item modifier, which appears on [[Sacred 2:Weapons|weapons]], gives a percentage bonus to all damage types on the equipped weapon.  This increase only applies to weapon damage, and does not enhance the damage values from spells.
  
Direct Damage X% appears to be adding X% of your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done. This additional part is not affected by opponent's armor, but probably can be mitigated. And, of course, if the entire hit is blocked/reflected/evaded, this part does not come through. Still, this modifier seems to be something that allows to deal better damage to highly armored opponents.  
+
Direct Damage X% appears to be adding X% of your damage total to the amount of damage you are normally dealing to an enemy after the [[Sacred 2:Damage|damage]]/[[Sacred 2:Armor|armor]] calculation is done. This additional part is not affected by opponent's armor, but can be [[Sacred 2:Damage Mitigation|mitigated]]. And, of course, if the entire hit is blocked/reflected/evaded, this part does not come through. Still, this modifier seems to be something that allows to deal better damage to highly armored opponents.  
 
Generally you still have 100% of damage calculated normally + additional X% that ignore armor.
 
Generally you still have 100% of damage calculated normally + additional X% that ignore armor.
  

Latest revision as of 12:01, 25 November 2014

This item modifier, which appears on weapons, gives a percentage bonus to all damage types on the equipped weapon. This increase only applies to weapon damage, and does not enhance the damage values from spells.

Direct Damage X% appears to be adding X% of your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done. This additional part is not affected by opponent's armor, but can be mitigated. And, of course, if the entire hit is blocked/reflected/evaded, this part does not come through. Still, this modifier seems to be something that allows to deal better damage to highly armored opponents. Generally you still have 100% of damage calculated normally + additional X% that ignore armor.

Published at [[1]] for review and discussion.

Availability of Direct Damage +X% as Item Modifier

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See Also