Difference between revisions of "Sacred 2:Energy Pistols"

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==Weapon Type==
 
  
In game they are listed under three name:
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== <<Weapon Type>> ==
* Energy Pistol
+
<<blurb>>
* Energy Smallarm
 
* Energy Shot
 
  
Energy Pistols gain bonus damage from [[Sacred 2:Dexterity|Dexterity]], the same as all player-usable ranged weapons.
+
==Ranged Weapon Lore Modifications==
  
==Ranged Weapon Lore Modifications==
 
 
Energy Pistols have three unlockable modifiers based on Ranged Weapon Lore.  The level 75 modifier requires Ranged Weapon Mastery.
 
Energy Pistols have three unlockable modifiers based on Ranged Weapon Lore.  The level 75 modifier requires Ranged Weapon Mastery.
 
{|class="skills"
 
{|class="skills"
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Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.
 
Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.
  
 +
==Damage Types==
 +
* Energy Pistols typically deal multiple types of damage.  They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types.  The additional damage types are not restricted to a single one at a time, you can have pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
 +
* Energy Pistols gain damage from Dexterity.
 +
 +
===Damage===
 +
* Moderate
 +
 +
 +
===Firing Speed===
 +
* Moderate Slow
  
==Damage Types==
+
 
Energy Pistols typically deal multiple types of damage.  They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage typesThe additional damage types are not restricted to a single one at a time, you can have pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
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===Projectile Speed===
 +
* Slow
 +
 
 +
 
 +
===Projectile Path===
 +
* Straight Line
 +
* Can be affected by Terrain
 +
* If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross pathsThis creates the 'Projectile Storm' effect sometimes seen in game.
  
  
==Pros and Cons==
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===Range===
Pros
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* Infinite?  There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
* Energy Projectiles seem to have infinite range.  They will continue until they strike something, be it an enemy or terrain.  The 'projectile storms' that occasionally appear seem to be caused by the projectiles striking some invisible barrier and bouncing back, crisscrossing the terrain to add damage should they strike an enemy.
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* Can pierce targets with appropriate modifiers on the pistol
* ...
 
* ...
 
  
Cons
+
* The projectiles seem to be slower than bows and thrown weapons, this can make it quite difficult to strike opponents that are moving sideways relative to the player.
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===Sockets===
* ...
+
* Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets.
* ...
 
  
  
 +
===Types and Skins===
 +
In game they are listed under three name:
 +
* Energy Pistol
 +
* Energy Smallarm
 +
* Energy Shot
  
 
{| style=" text-align: center; height: 135px; "
 
{| style=" text-align: center; height: 135px; "

Revision as of 16:41, 19 July 2009

<<Weapon Type>>

<<blurb>>

Ranged Weapon Lore Modifications

Energy Pistols have three unlockable modifiers based on Ranged Weapon Lore. The level 75 modifier requires Ranged Weapon Mastery.

At Level 1 25 75
Modifier Chance to Pierce Chance to slow opponent 25% - Enemy Chance to reflect ranged damage

Chance for Pierce allows the projectile to continue past the original target and strike further opponents who are directly behind it. Thus when many enemies are approaching in a group striking the nearest opponent can often lead to many being struck down.

Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.

Damage Types

  • Energy Pistols typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
  • Energy Pistols gain damage from Dexterity.

Damage

  • Moderate


Firing Speed

  • Moderate Slow


Projectile Speed

  • Slow


Projectile Path

  • Straight Line
  • Can be affected by Terrain
  • If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.


Range

  • Infinite? There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
  • Can pierce targets with appropriate modifiers on the pistol


Sockets

  • Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets.


Types and Skins

In game they are listed under three name:

  • Energy Pistol
  • Energy Smallarm
  • Energy Shot

th_pis2pic.jpg

pis2picmini.jpg


th_pis1pic2.jpg

pis1mini.jpg


th_pis3pic-1.jpg

pis3picmini-1.jpg


th_pis4pic.jpg

pis4picmini.jpg


th_pis5pic-1.jpg

pis5picmini-1.jpg