Difference between revisions of "Sacred 2:Energy Shield (Sorceress)"

From SacredWiki
Jump to navigation Jump to search
Line 19: Line 19:
 
==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
From Tooltip:
 
From Tooltip:
* Base Shield Energy: 25 + 0.2 per level
+
* Shield Energy Points: 29
* [[Sacred 2:Block Warding Energy +X|Damage Blocked by Shield]]: 1 + 0.5 per level
+
* [[Sacred 2:Block Warding Energy +X|Energy Shield Mitigation]]: 5 + 1 per level
* [[Sacred 2:Absorption Warding Energy|Percent of Damage Diverted to Shield]]: 40% + 1% per level.
+
* [[Sacred 2:Absorption Warding Energy|Energy Shield Absorption ]]: 40% + 0.3% per level.
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +65.0%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +65.0%
 
From Bonus Overview:
 
From Bonus Overview:
 
* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]]: +20.5%
 
* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]]: +20.5%
* Energy Shield Mitigation: +1 (this is the "Damage Blocked by Shield" from the tooltip).
 
* Energy Shield Absorption: +41% (this is the "Percent of Damage Diverted to Shield" from the tooltip).
 
 
* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +1.5/s (this is the in-combat value).
 
* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +1.5/s (this is the in-combat value).
 
|}
 
|}
Line 33: Line 31:
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Mana''' - Adds more energy points to the shield (10 + 0.1 per level).
+
* '''Mana''' - Increases the maximum shield energy by 10% + 0.1% per level.
 
* '''Spellshield''' - Adds a [[Sacred 2:Block chance: Combat Arts|chance to reflect enemy spells]] (11% + 1% per level).
 
* '''Spellshield''' - Adds a [[Sacred 2:Block chance: Combat Arts|chance to reflect enemy spells]] (11% + 1% per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Replenish''' - Boosts the shield regeneration rate (1 + 0.5 energy points/second per level).
+
* '''Replenish''' - Increases the shield regeneration rate (1.0 + 0.5/s per level).
* '''Intercept''' - Blocks a fixed amount of damage from every successful hit (4.5 + 0.5 per level, this a boost to the "Energy Shield Mitigation" value).
+
* '''Intercept''' - Increases the energy shield mitigation (4 + 1 damage blocked per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Mana''' - Adds more energy points to the shield (10 + 0.1 per level).
+
* '''Mana''' - Increases the maximum shield energy by 10% + 0.1% per level.
 
* '''Spellshield''' - Adds a chance to reflect enemy spells (11% + 1% per level).
 
* '''Spellshield''' - Adds a chance to reflect enemy spells (11% + 1% per level).
 
|}
 
|}
Line 63: Line 61:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the '''out-of-combat''' Shield Regeneration rate when mastered, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), and increases the "Base Shield Energy" value (total shield energy points).
+
* [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the "Max. Shield Energy" value (total shield energy points), and increases the '''out-of-combat''' Shield Regeneration rate when mastered.
  
 
* [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - increases the '''in-combat''' Shield Regeneration rate, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - increases the '''in-combat''' Shield Regeneration rate, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
Line 82: Line 80:
 
**Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
 
**Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
  
*'''Energy Shield Mitigation''' base property (improved by the '''Intercept''' modification) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]].
+
*'''Energy Shield Mitigation''' base property (improved by the '''Intercept''' modification) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]]. Lightning Spells Lore will boost this value by quite a bit, resulting in hundreds or even thousands of damage points blocked completely at max level.
  
*'''Energy Shield Absorption''' is the percent of damage that is taken from the shield points as opposed to the Sorceress's hitpoints.  It begins at 40% and gains 1% per level.  This means that when Energy Shield reaches combat art level 60, 100% of all in-coming damage will be diverted to the shield.  This will spare the Sorceress's hitpoints but will of course deplete the shield faster.
+
*'''Energy Shield Absorption''' is the percent of damage that is taken from the shield points as opposed to the Sorceress's hitpoints.  It begins at 40% and gains 0.3% per level.  This means that when Energy Shield reaches max combat art level 200, 100% of all incoming damage will be diverted to the shield.  It can reach 100% even quicker with item modifiers.  This will spare the Sorceress's hitpoints but will of course deplete the shield faster.
  
 
*'''Out-of-Combat Shield Regeneration''' is displayed under the Sorceress's hitpoints on the character sheet.  It can be increased by mastering the '''Energy Shield Lore''' skill.
 
*'''Out-of-Combat Shield Regeneration''' is displayed under the Sorceress's hitpoints on the character sheet.  It can be increased by mastering the '''Energy Shield Lore''' skill.

Revision as of 02:11, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Energy_shield.png Energy_shield_small.png This Combat Art is a (Buff)

Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray. So long as she can maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical harm into her store of Mana.

This Combat Art is an Energy Shield

Aspect

Lightning_spells.png - Lightning Spells

Innate Abilities (Lvl 1)

From Tooltip:

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Replenish - Increases the shield regeneration rate (1.0 + 0.5/s per level).
  • Intercept - Increases the energy shield mitigation (4 + 1 damage blocked per level).

MODicons_08.gif Gold
  • Mana - Increases the maximum shield energy by 10% + 0.1% per level.
  • Spellshield - Adds a chance to reflect enemy spells (11% + 1% per level).
Energy Shield


Skills and Attributes

The following skills will affect this combat art:

  • Energy Shield Lore - increases the "Max. Shield Energy" value (total shield energy points), and increases the out-of-combat Shield Regeneration rate when mastered.
  • Lightning Spells Lore - increases the in-combat Shield Regeneration rate, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), improves casting speed, allows for modification points.

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • Much general information for energy shield usage is given in the article Energy Shields. Some of the terminology is changed in D2F for clarification:
    • Block Warding Energy = Energy Shield Mitigation (fixed amount of damage blocked by shield)
    • Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
  • Energy Shield Mitigation base property (improved by the Intercept modification) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % damage mitigation. Lightning Spells Lore will boost this value by quite a bit, resulting in hundreds or even thousands of damage points blocked completely at max level.
  • Energy Shield Absorption is the percent of damage that is taken from the shield points as opposed to the Sorceress's hitpoints. It begins at 40% and gains 0.3% per level. This means that when Energy Shield reaches max combat art level 200, 100% of all incoming damage will be diverted to the shield. It can reach 100% even quicker with item modifiers. This will spare the Sorceress's hitpoints but will of course deplete the shield faster.
  • Out-of-Combat Shield Regeneration is displayed under the Sorceress's hitpoints on the character sheet. It can be increased by mastering the Energy Shield Lore skill.
  • In-Combat Shield Regeneration is listed under the Σ list of modifiers (bonus overview).
    • The value is 1.0 + 0.5/level and is then modified by the +% Damage portion of Lightning Spells Lore.
    • No other modifiers seem to have an effect on how much shield energy is regenerated while in combat, though the Replenish modification will boost it.

Pros and Cons

Pros

  • Major increase to survivability, essentially serves as a second hitpoint pool.

Cons

  • Extremely high regeneration penalty to all combat arts.

Gallery