Difference between revisions of "Sacred 2:Gar'Colossus Boss"

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<div style="font-size:188%;">{{PAGENAME}}'s Combat Arts:</div>
 
<div style="font-size:188%;">{{PAGENAME}}'s Combat Arts:</div>
==Hard Hit==
+
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/hardhit.jpg Hard Hit==
 
A melee attack that has significantly higher damage than a regular melee attack.  Can be recognized by the animation of the attack.  A trailing flash.
 
A melee attack that has significantly higher damage than a regular melee attack.  Can be recognized by the animation of the attack.  A trailing flash.
==Earthquake==
+
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/earthquake.jpg Earthquake==
 
*Regenerates some of his Energy Shield during the cast animation
 
*Regenerates some of his Energy Shield during the cast animation
 
*Several rocks fall from above
 
*Several rocks fall from above
 
*Does {{physical}} damage
 
*Does {{physical}} damage
  
==Rock Rockets==
+
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/spell.jpg Rock Rockets==
 
This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot.  Shockwave and Splinter Shot have their own characteristics described below:
 
This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot.  Shockwave and Splinter Shot have their own characteristics described below:
====Shockwave====
+
 
 +
'''Shockwave'''
 
*Quite fast and generally can not be dodged
 
*Quite fast and generally can not be dodged
 
*Has a chance to knockback
 
*Has a chance to knockback
 
*Does {{physical}} and {{magic}} damage
 
*Does {{physical}} and {{magic}} damage
  
====Splinter Shot====
+
'''Splinter Shot'''
 
*Can be avoided by moving out of the way
 
*Can be avoided by moving out of the way
 
*Has a chance to cause Splash damage
 
*Has a chance to cause Splash damage
 
*Does {{physical}} damage
 
*Does {{physical}} damage
  
==Rage==
+
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/offensivebuff.jpg Rage==
 
Temporary buff that increases attack rating and speed
 
Temporary buff that increases attack rating and speed
  
==Stone Throw==
+
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/spell.jpg Stone Throw==
 
*Picks a rock up and throws it
 
*Picks a rock up and throws it
 
*Does {{physical}} and {{magic}} damage
 
*Does {{physical}} and {{magic}} damage
 
*Has a chance to cause splash damage
 
*Has a chance to cause splash damage
  
==Energy Transfer==
+
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/spell.jpg Energy Transfer==
 
*Recharges his Energy Shield
 
*Recharges his Energy Shield
  
==Energy Shield==
+
==http://www.sacredwiki.org/images/Sacred_2/CombatArts/boss/energyshield.jpg Energy Shield==
 
*Protective buff like the Seraphim and Temple Guardian have.
 
*Protective buff like the Seraphim and Temple Guardian have.
  

Revision as of 00:39, 26 January 2010

See the Gar'Colossus Quest page for details about his role in the campaign quest.

Damage Done:

Weak against:

The Hitpoints, Chance to hit, Damage and Armor noted above of the Gar'Colossus Boss are dependent on the level of the Gar'Colossus Boss. Stats will scale based on the Gar'Colossus Boss's level. Use the above stats as a guideline.


Gar'Colossus Boss's Combat Arts:

hardhit.jpg Hard Hit

A melee attack that has significantly higher damage than a regular melee attack. Can be recognized by the animation of the attack. A trailing flash.

earthquake.jpg Earthquake

  • Regenerates some of his Energy Shield during the cast animation
  • Several rocks fall from above
  • Does physical.jpg Physical damage

spell.jpg Rock Rockets

This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot. Shockwave and Splinter Shot have their own characteristics described below:

Shockwave

  • Quite fast and generally can not be dodged
  • Has a chance to knockback
  • Does physical.jpg Physical and magic.jpg Magic damage

Splinter Shot

  • Can be avoided by moving out of the way
  • Has a chance to cause Splash damage
  • Does physical.jpg Physical damage

offensivebuff.jpg Rage

Temporary buff that increases attack rating and speed

spell.jpg Stone Throw

  • Picks a rock up and throws it
  • Does physical.jpg Physical and magic.jpg Magic damage
  • Has a chance to cause splash damage

spell.jpg Energy Transfer

  • Recharges his Energy Shield

energyshield.jpg Energy Shield

  • Protective buff like the Seraphim and Temple Guardian have.


Notes