Difference between revisions of "Sacred 2:Holy Shield"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
From Tooltip:
 
From Tooltip:
* Shield Energy: 67
+
* Shield Energy Points: 67
* [[Sacred 2:Absorption Warding Energy|Percent of Damage Diverted to Shield]]: 80.0% + 0.5% per level.
+
* [[Sacred 2:Absorption Warding Energy|Energy Shield Absorption]]: 50.0% + 0.2% per level.
 
* Duration: 45.0 seconds
 
* Duration: 45.0 seconds
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 seconds
+
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.5s = 61.5 seconds
  
 
From Bonus Overview / Character Sheet:
 
From Bonus Overview / Character Sheet:
* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]]: +46.0%
+
* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]]: +45.5%
* Energy Shield Absorption: +80.5% (this is the "Percent of Damage Diverted to Shield" from the tooltip).
 
 
* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +3.3/s (this is the '''out-of-combat''' value).
 
* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +3.3/s (this is the '''out-of-combat''' value).
 
|}
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Dampen''' - Adds [[Sacred 2:Damage Mitigation|damage mitigation]] against all 5 damage types (10% + 0.1% per level).
+
* '''Dampen''' - Adds [[Sacred 2:Block Warding Energy|energy shield mitigation]], blocking 10 + 5 per level of all incoming damage.
* '''Aegis''' - Increases the Paladin's [[Sacred 2:Defense Value|base defense rating]] by 25 + 25 per level.
+
* '''Aegis''' - Increases the Paladin's base [[Sacred 2:Defense Value|base defense rating]] by 25 + 25 per level.
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Uplifted Force''' - Increases the energy points of Holy Shield by 25 + 0.2 per level.
+
* '''Ward''' - Adds a chance to [[Sacred 2:Block chance: Combat Arts|block spell damage]] (45% + 1% per level).
* '''Barricade''' - Adds a chance to [[Sacred 2:Block chance: Projectiles|block projectile damage]] (45% + 1% per level).
+
* '''Barricade''' - Adds a chance to [[Sacred 2:Block chance: Projectiles|block ranged weapon damage]] (45% + 1% per level).
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Boost''' - Reduces the shield's cooldown time by 25%.
+
* '''Boost''' - Decreases the cooldown of Holy Shield by 12 seconds.
* '''Ward''' - Adds a chance to [[Sacred 2:Block chance: Combat Arts|block spell damage]] (45% + 1% per level).
+
* '''Uplifted Force''' - Increases the energy points of Holy Shield by 25% + 0.2% per level.
 
|}
 
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the "Shield Energy" value (total shield energy points) and increases the '''out-of-combat''' Shield Regeneration rate when mastered (the shield will never regenerate in-combat).
+
* [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the "Shield Energy" value (total shield energy points) and "Energy Shield Absorption" value (percent of damage diverted to shield). Also increases the '''out-of-combat''' Shield Regeneration rate when mastered (the shield will never regenerate in-combat).
  
 
* [[Sacred 2:Blessed Defense Lore|Blessed Defense Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Blessed Defense Lore|Blessed Defense Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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*Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].  Some of the terminology is changed in D2F for clarification:
 
*Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].  Some of the terminology is changed in D2F for clarification:
 
**Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
 
**Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
 +
**Block Warding Energy = Energy Shield Mitigation (fixed amount of damage blocked by shield)
 +
 +
*'''Energy Shield Absorption''' is the percent of damage that is taken from the shield points as opposed to the Paladin's hitpoints.  It begins at 50.0% and gains 0.2% per level.  This means that when Holy Shield reaches max combat art level 200, 90% of all incoming damage will be diverted to the shield.  With the Energy Shield Lore skill, this value can reach 100%.  This will spare the Paladin's hitpoints but will of course deplete the shield faster.
  
*'''Energy Shield Absorption''' is the percent of damage that is taken from the shield points as opposed to the Paladins's hitpoints.  It begins at 80.0% and gains 0.5% per level. This means that when Holy Shield reaches combat art level 40, 100% of all in-coming damage will be diverted to the shield.  This will spare the Paladin's hitpoints but will of course deplete the shield faster.
+
*'''Energy Shield Mitigation''' (granted only by the '''Dampen''' bronze mod) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]]. This will be more helpful against weaker enemies, giving the possibility to block most or all of their damage.
  
 
*'''Out-of-Combat Shield Regeneration''' is displayed under the Paladin's hitpoints on the character sheet.  It can be increased by mastering the '''Energy Shield Lore''' skill.  '''Holy Shield will never regenerate in-combat'''.
 
*'''Out-of-Combat Shield Regeneration''' is displayed under the Paladin's hitpoints on the character sheet.  It can be increased by mastering the '''Energy Shield Lore''' skill.  '''Holy Shield will never regenerate in-combat'''.
  
*'''Boost''' gold mod will reduce the cooldown to 45s, which is equal to the (fixed) duration. This means that the Paladin can have Holy Shield running almost constantly if regeneration times are kept low enough and the Paladin doesn't take too much damage.
+
*Holy Shield's duration slowly increases with level, reaching 47 seconds at max level. '''Boost''' gold mod will reduce the cooldown to 48s. This means that the Paladin can eventually have Holy Shield running almost constantly if regeneration times are kept low enough and the Paladin doesn't take too much damage.
  
 
*Despite the combat art description and some expectations, Holy Shield does not utilize the Paladin's actual shield in any way.  She does not even need to have a shield equipped.
 
*Despite the combat art description and some expectations, Holy Shield does not utilize the Paladin's actual shield in any way.  She does not even need to have a shield equipped.

Revision as of 20:32, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Holy_shield.png To a Paladin, the shield is a symbol of her faith. Particularly devout Paladins can channel their faith into their shields, bolstering its defensive value with holy energy. The purer her faith, the greater her defense.

This Combat Art is an Energy Shield

Aspect

Blesseddefense.png - Blessed Defense

Innate Abilities (Lvl 1)

From Tooltip:

From Bonus Overview / Character Sheet:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Boost - Decreases the cooldown of Holy Shield by 12 seconds.
  • Uplifted Force - Increases the energy points of Holy Shield by 25% + 0.2% per level.
Holy Shield


Skills and Attributes

The following skills will affect this combat art:

  • Energy Shield Lore - increases the "Shield Energy" value (total shield energy points) and "Energy Shield Absorption" value (percent of damage diverted to shield). Also increases the out-of-combat Shield Regeneration rate when mastered (the shield will never regenerate in-combat).

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time.

Usage Strategies

  • Much general information for energy shield usage is given in the article Energy Shields. Some of the terminology is changed in D2F for clarification:
    • Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
    • Block Warding Energy = Energy Shield Mitigation (fixed amount of damage blocked by shield)
  • Energy Shield Absorption is the percent of damage that is taken from the shield points as opposed to the Paladin's hitpoints. It begins at 50.0% and gains 0.2% per level. This means that when Holy Shield reaches max combat art level 200, 90% of all incoming damage will be diverted to the shield. With the Energy Shield Lore skill, this value can reach 100%. This will spare the Paladin's hitpoints but will of course deplete the shield faster.
  • Energy Shield Mitigation (granted only by the Dampen bronze mod) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % damage mitigation. This will be more helpful against weaker enemies, giving the possibility to block most or all of their damage.
  • Out-of-Combat Shield Regeneration is displayed under the Paladin's hitpoints on the character sheet. It can be increased by mastering the Energy Shield Lore skill. Holy Shield will never regenerate in-combat.
  • Holy Shield's duration slowly increases with level, reaching 47 seconds at max level. Boost gold mod will reduce the cooldown to 48s. This means that the Paladin can eventually have Holy Shield running almost constantly if regeneration times are kept low enough and the Paladin doesn't take too much damage.
  • Despite the combat art description and some expectations, Holy Shield does not utilize the Paladin's actual shield in any way. She does not even need to have a shield equipped.

Pros and Cons

Pros

  • Major increase to survivability, essentially serves as a second hitpoint pool.
  • When Holy Shield is cast it begins with full energy.

Cons

  • If its energy is depleted, it deactivates and you must wait until the cooldown is over to recast.
  • Shield can't regenerate in-combat.

Gallery