Difference between revisions of "Sacred 2:In Accordance with Nature"

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* '''Quest Objective:''' TYPE IN OBJECTIVE OF QUEST
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* '''Quest Objective:''' Try to restore nature's balance
* '''Quest Difficulty:''' TYPE IN NUMBER OF STARS THIS QUEST INDICATES AS DIFFICULTY
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* '''Quest Difficulty:''' No difficulty given for this quest
* '''Quest Giver:''' TYPE IN FULL NAME OF NPC QUEST GIVER [[Sacred 2:QUEST GIVER |QUEST GIVER ]]
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* '''Quest Giver:''' [[Sacred 2:Hunter Drogo|Hunter Drogo]]
* '''Location(s):''' TYPE IN REGION AND/OR TOWN THE QUEST IS GIVEN IN [[Sacred 2:REGION|REGION]] [[Sacred 2:PLACE|PLACE]]
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* '''Location(s):''' [[Sacred 2:Tyr Lysia|Tyr Lysia]] at the [[Sacred 2:Happy Cow Farm|Happy Cow Farm]]
* '''Prerequisite Quest:''' TYPE IN PREREQUISITE QUEST IF ONE IS NEEDED TO BE GIVEN THIS [[Sacred 2:QUEST|QUEST]]
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* '''Prerequisite Quest:''' None
* '''Next Quest:''' TYPE IN NAME OF NEXT [[Sacred 2:QUEST|QUEST]]
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* '''Next Quest:''' [[Sacred 2:Kobold Blood|Kobold Blood]]
* '''Reward:''' TYPE IN REWARD RECEIVED UPON COMPLETION OF THIS QUEST [[Sacred 2:Gold|Gold]] [[Sacred 2:Experience|Experience]]
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* '''Reward:''' [[Sacred 2:Gold|Gold]], [[Sacred 2:Experience|Experience]]
|WIDTH="50%" VALIGN="TOP"|UPLOAD A "TAB" MAP AND "M" MAP PICTURE SHOWING THE LOCATION WHERE THIS QUEST BEGINS AND REPLACE THIS TEXT WITH IT HERE.  EXAMPLE:
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* '''Main Quest Page:''' [[Sacred 2:Dryad Class Chain Quest|Dryad Class Chain Quest]]
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{{S2frame|[[Image:sample_worldmap.jpg|250px]][[Image:Quest_Name_map.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
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{{S2frame|[[Image:drogomap.jpg|250px]][[Image:drogotab.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
 
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== Quick Walkthrough ==
 
== Quick Walkthrough ==
TYPE IN A FEW SENTENCES WHAT THE QUESTS GOALS ARE AND HOW TO ACHIEVE THEM USING BULLET FORM.  FOR EXAMPLE:
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* TALK TO "QUEST GIVER"
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* Talk to [[Sacred 2:Hunter Drogo|Hunter Drogo]]
* KILL 20 "ENEMY TYPE" AND COLLECT "WHATEVER QUEST ITEMS THEY DROP"
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* Escort Drogo and [[Sacred 2:Tim Nightowl|Tim Nightowl]] to deer
* RETURN TO "QUEST GIVER" FOR REWARD
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* Subdue Drogo and Nightowl
|WIDTH="40%" VALIGN="TOP"|{{S2frame|[[Image:Quest_Location.jpg|500px]]}}
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* Talk to Nightowl
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* Talk to [[Sacred 2:Reckless Hunter|Reckless Hunter]] and defeat 3 of them
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* Talk to [[Sacred 2:Thelendra|Thelendra]] in [[Sacred 2:Sloeford|Sloeford]]
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* Talk to [[Sacred 2:Slave Overseer|Slave Overseer]] and defeat 4 of them
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* Talk to [[Sacred 2:Slave Theodus|Slave Theodus]]
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* Talk to [[Sacred 2:Lohen|Lohen]]
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* Subdue Lohen and 2 [[Sacred 2:Stable Boy|Stable Boys]]
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* Talk to [[Sacred 2:Mayor Wilkes|Mayor Wilkes]]
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* Head to [[Sacred 2:High Elf Outpost 1|High Elf Outpost]]
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* Kill Kobolds to collect 10 '''Kobold Heads'''
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* Return to Mayor Wilkes and talk to him
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* Travel just north of [[Sacred 2:Celestial Dome|Celestial Dome]]
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* Talk to [[Sacred 2:Knickknack|Knickknack]] and then kill him to end this quest and start the next one.
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== Detailed Walkthrough ==
 
== Detailed Walkthrough ==
TYPE IN ADDITIONAL INFO.  LINKS TO PICTURES, MAPS, VIDEOS ARE PERMITTED IN THIS FIELD.  PICTURES OF DIALOGUES MUST BE 430PX WIDE AND SHOULD NOT BE FRAMED.  WHEN YOU WANT TO SHOW A TAB MAP AND "m" MAP IMAGE BESIDE EACHTOTHER IN A FRAME THEY MUST EACH BE SET TO 250PX.
 
  
KEEP IN MIND THIS SECTION IS MEANT TO HAVE WRITTEN CONTENT AND NOT JUST FOR PICTURESTELL THE STORY OF THIS QUEST FOR READERS TO ENJOYBE CREATIVE AND HAVE FUN WITH IT!
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You set sail form your home lands and set sail for [[Sacred 2:Tyr Lysia|Tyr Lysia]]. You land along the southern shore on the [[Sacred 2:Gold Island|Gold Island]]. As you head inland you come upon the small hamlet named [[Sacred 2:Happy Cow Farm|Happy Cow Farm]]. Two High Elves notice you and beckon you to come closer. [[Sacred 2:Hunter Drogo|Hunter Drogo]] asks if you can help him and his partner, [[Sacred 2:Tim Nightowl|Tim Nightowl]] hunt down a deer. They have almost no experience and could use any help you give them.
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[[Image:drogochat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Hunter Drogo|PORTRAIT FILE NAME= dialog172.png|DIALOGUE=Show us how to hunt deer!
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Oh a Dryad!  Would you mind helping us!  Your people's hunting skills are legendary.  Would you mind helping us?  We are hunters trying to shoot a deer, but we barely have any experience in deer hunting.  Perhaps you'd be able to show us a little something.}}
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You agree to help out and soon find a deer just outside the Happy Cow Farm. Drogo's eyes light up when he sees the size of the deer. He thinks it's head will look great above his fireplace. When you inquire about the carcass he says it can rot for all he cares. As a Dryad you've grown up around nature and have learned to live with it and from it. This senseless waste of meat has you incensed. They're only trophy hunters! You decide to show your displeasure and teach them a lesson.
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[[Image:drogochat2.gif|430px]]
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{{S2 Dialogue|NPC NAME=Hunter Drogo|PORTRAIT FILE NAME= dialog172.png|DIALOGUE=Very Good!  A real humdinger!  Just look at those antlers!  They'll look great above the fireplace.  The rest of the carcass can just rot hereIt'll make the bugs and worms happyHehe!}}
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Nightowl pleads for you to stop. He says it was only a deer. But when he sees the look in your eyes he concedes that killing a deer only for it's antlers is wrong. The got caught up in the thrill of the hunt and never thought about the end result. They both take off like Ker herself is after them.
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[[Image:nightowlchat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Tim Nightowl|PORTRAIT FILE NAME= dialog169.png|DIALOGUE=Stop it! It... it was just a deer!  Well I guess you're right.  Nobody should kill a living being for no good reason.  I realize that now.  Forgive us, we were blinded by hunting fever.}}
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You see some more hunters a short distance away and head over to talk to them. Seems they already heard about the incident with Drogo. He and his buddies decide that a 'tree-hugger' like you has no business telling High Elves what to do. They attack but a seasoned hunter like you has no real problem eliminating them. You can't understand the arrogance from these elves. You're not denying anyone their right to hunt. But you dislike their reasons why.
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You're really in a bad mood now as you head into [[Sacred 2:Sloeford|Sloeford]]. You speak with a local resident named [[Sacred 2:Thelendra|Thelendra]]. She says that the town has decided the surrounding area should be re-forested. But a man named [[Sacred 2:TyBosso DeElfici|TyBosso]] is preventing the plan from being realized. In fact, he's forcing his slaves to clear even more trees.
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{{S2 Dialogue|NPC NAME=Thelendra|PORTRAIT FILE NAME= dialog207.png|DIALOGUE=Stop TyBosso's lumberjacks.
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Hello there.  You are a Dryad, aren't you?  Listen, it was decided a while ago that the woods around the village should be reafforested.  But TyBosso prevents us from doing so.  In fact he forces his slaves to lumber all the trees.  Please make him stop.}}
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You walk out to the nearby woods to see what is going on. The [[Sacred 2:Slave Overseer|Slave Overseer]] says that his boss, TyBosso DeElfici needs more ships for his business and they need to cut down as many trees as possible. So greed is stopping the re-planting of trees. You ask him to stop and he can't believe you're serious. The next thing you know you're being attacked. After you kill the overseers, [[Sacred 2:Slave Theodus|Slave Theodus]] thanks you for freeing him and the others.
  
  
PICTURES SUCH AS TO SHOW LOCATIONS SHOULD BE FRAMED AND MUST BE 400PX WIDE. FRAMED IMAGES NEED A SPECIAL LINE OF CODE AFTER EACH WHICH YOU CAN SEE IN THE CODE BELOW; '''<NOWIKI><br clear="both" /></NOWIKI>'''
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[[Image:overseerchat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Slave Overseer|PORTRAIT FILE NAME= dialog151.png|DIALOGUE=
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Careful!  It's dangerous here, you better move aside!  TyBosso DeElfici has ordered new ships which will enable him to send his goods out all over the world even faster.  What did you say?  You want us to stop!  You're kidding, right?}}
  
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He had debts he couldn't pay off to TyBosso and forced into working for him. They'll hide out in the mountains until the inevitable search for them winds down and then make their way to the Human realm. Well, at least one problem is solved. He did mention something about that house over there.
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[[Image:theoduschat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Slave Theodus|PORTRAIT FILE NAME= dialog094.png|DIALOGUE=Thanks for saving us, strangers.  We were forced into drudgery because we couldn't pay our debts to TyBosso.  We'll hide out in the mountains and emigrate to the Human realm as soon as the dust of our escape has settled.}}
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You go to check it our and can't believe what you see. They are killing cows and dumping them into the river! When you confront [[Sacred 2:Lohen|Lohen]] he says that's the way it's always been done. He doesn't care about polluting the river with bloated carcasses. He doesn't care about the fish or any of the other wildlife that depend on the waters. The mayor pays him one silver per cow and the poisoned water helps keep the Kobolds away from town. You can never remember being so angry in your life. You give Lohen and his [[Sacred 2:Stable Boy|Stable Boys]] a beatdown they'll never forget and head straight for the mayor's house.
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WHEN YOU WANT TO SHOW A TAB MAP AND "m" MAP IMAGE BESIDE EACHTOTHER IN A FRAME THEY MUST EACH BE SET TO 250PX.
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[[Image:lohenchat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Lohen|PORTRAIT FILE NAME= dialog134.png|DIALOGUE=Yes, that's the way we do it.  Old and weak cows are killed and thrown into the river when they cannot give any more milk.  Sure, the water won't get any healthier but who cares?  The river runs to the ocean.  And fish cannot catch an upset stomach.
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The mayor gives us one silver coin per cow because the poisoned water deters Kobolds as well.  That way we all benefit.}}
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[[Sacred 2:Mayor Wilkes|Mayor Wilkes]] explains that they were butchering the cows to prevent the Kobolds from getting them. If they knew about all that meat they'd never get rid of them. But it seems it doesn't matter now since the little Kobolds are all over. He doesn't seem to think there's anything that can be done so you agree to go out and kill a few to prove him wrong.  
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[[Image:wilkeschat.gif|430px]]
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{{S2 Dialogue|NPC NAME=Mayor Wilkes|PORTRAIT FILE NAME= dialog012.png|DIALOGUE=Bring me Kobold heads!
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The cows?  Yes I'll have them slaughtered.  Why not?  It doesn't make any difference anymore.  The Kobolds are everywhere, attacking everything that gets in their way.  As long as they are around I can't take the cows to town.  If they found out that there's tons of beef they'd never eave.  Since you know and do everything so well...why don't you kill a few Kobolds and bring me their heads!}}
  
DIALOGUES CAN BE CUT OUT NICELY LIKE THIS ONE:
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You travel to the [[Sacred 2:High Elf Outpost 1|High Elf Outpost]] and kill enough to bring back 10 '''Kobold Heads''' to show him that they can do something about the problem. That seems to re-energize the mayor. He promises to get the townsfolk together and see what they can do to solve their problems.
  
[[Image:NPC_name_dialog.jpg|430px]]
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OR CROPPED WITH A FRAME:
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[[Image:wilkeschat2.gif|430px]]
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{{S2 Dialogue|NPC NAME=Mayor Wilkes|PORTRAIT FILE NAME= dialog012.png|DIALOGUE=You!  I didn't expect to meet you again.  I see you've been successful..  Well maybe there is still a chance for us!  I'll talk to my farmers.  Maybe we can get something on its way together.}}
  
{{S2frame|[[Image:NPC_name_dialog2.jpg|430px]]|left}}  
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You decide to head towards the [[Sacred 2:Kobold Camp|Kobold Camp]] to see what is going on with the Kobolds. On the way, you meet [[Sacred 2:Knickknack|Knickknack]] on a bridge just north of [[Sacred 2:Celestial Dome|Celestial Dome]]. He wants you to help poisoning the water!
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{{S2 Dialogue|NPC NAME=Knickknack|PORTRAIT FILE NAME=NoPicDialog.png|DIALOGUE=Hey, woman from wood!  Help must you!  Mother Earth commands.  We kill cows and pour blood in water!}}
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This ends the first part of this chain quest and begins the next one. Head to [[Sacred 2:Kobold Camp|Kobold Camp]] to continue in the second part, [[Sacred 2:Kobold Blood|Kobold Blood]].
  
 
== Quest Enemies ==
 
== Quest Enemies ==
QUEST ENEMIES SHOULD BE IMPORTED FROM THEIR OWN PAGE USING THE EXAMPLE CODE BELOW.  DESCRIBE ANY SPECIAL ATTACKS THEY HAVE OR OTHER IMPORTANT INFO IF YOU LIKE.
 
  
=== [[Sacred 2:Sample Enemy|Sample Enemy]] ===
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== [[Sacred 2:Reckless Hunter|Reckless Hunter]] ==
{{:Sacred 2:Sample Enemy}}
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{{:Sacred 2:Reckless Hunter}}
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== [[Sacred 2:Reckless Huntress|Reckless Huntress]] ==
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{{:Sacred 2:Reckless Huntress}}
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== [[Sacred 2:Slave Overseer|Slave Overseer]] ==
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{{:Sacred 2:Slave Overseer}}
  
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== [[Sacred 2:Stable Boy|Stable Boy]] ==
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{{:Sacred 2:Stable Boy}}
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Note: Sometimes you will only 'subdue' them and not kill them.
 
== Hirelings and Escorts ==
 
== Hirelings and Escorts ==
REPLACE THE BELOW WITH THE NAMES OF ANY HIRELINGS OR ESCORTS THAT ARE INVOLVED IN THIS QUEST.  BRIEFLY DESCRIBE THEIR INVOLVEMENT.  HOW DO THE BEHAVE WHEN THEY ARE WITH YOU?  wILL YOU FAIL THE QUEST IF THEY DIE?
 
  
* [[Sacred 2:Warrior|Warrior]] - Hireling. Not Immortal. Tries to fight.  If killed quest will fail.
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* [[Sacred 2:Hunter Drogo|Hunter Drogo]] - Escort. Immortal.  
* [[Sacred 2:Child|Child]] - Escort. Immortal. Tries to escape the fight.
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* [[Sacred 2:Tim Nightowl|Tim Nightowl]] - Escort. Immortal.  
  
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== Logbook Entry ==
  
== Logbook Entry ==
 
UPLOAD A PICTURE SHOWING THE LOGBOOK FOR THIS QUEST AND REPLACE THIS TEXT WITH A THUMBNAIL OF IT HERE.  EXAMPLE: 
 
 
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|{{S2frame|[[Image:Quest Name log1.jpg|300px]]|left}}  
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== Notes ==
 
== Notes ==
TYPE IN ANY POSSIBLE BUGS, EXPLOITS, TRICKS, HINTS, SHORTCUTS ETC
 
 
 
  
 
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DECIDE WHICH OF THE FOLLOWING CATEGORY('S) APPLY TO THIS QUEST (LEAVE IN THE SACRED 2 QUEST CATEGORY) AND DELETE THOSE THAT DO NOT APPLY(AS WELL AS THIS COMMENT):
 
 
[[Category:Sacred 2 Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Quest|{{PAGENAME}}]]
[[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Chain Quest Part|{{PAGENAME}}]]
[[Category:Sacred 2 Chain Quest]|{{PAGENAME}}]]
 
 
[[Category:Sacred 2 Class Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Class Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Light Path Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Light Path Quest|{{PAGENAME}}]]
[[Category:Sacred 2 Shadow Path Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Tyr Lysia Quest|{{PAGENAME}}]]
[[Category:Sacred 2 Light Campaign Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Shadow Campaign Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]]
 
  
 
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Latest revision as of 15:42, 2 January 2014