Difference between revisions of "Sacred 2:Leader of the Pack"

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(→‎Logbook Entry: typed in log - photobucket link needs to be fixed)
(→‎Notes: removed a duplicate link, added 2 links, added note, added category)
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== Notes ==
 
== Notes ==
 
* '''MAJOR TIME SAVER'''
 
* '''MAJOR TIME SAVER'''
# If you are playing single player => make sure you get the waypoint (the arch) and the monolith activated at Sloeford before you make your long journey north. After you finished , press F12 to jump to your activated monolith. You just saved yourself the walk down
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# If you are playing single player => make sure you get the waypoint (the arch) and the monolith activated at Sloeford before you make your long journey north. After you finished , press F12 to jump to your activated monolith. You just saved yourself the walk down.
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# If you are playing Multiplayer, F12 will reset you to the starting isle. But still this saves time, since you can easily reach Sloeford from there, and save yourself a journey back from the brigand camp to sloeford.
 
# If you are playing Multiplayer, F12 will reset you to the starting isle. But still this saves time, since you can easily reach Sloeford from there, and save yourself a journey back from the brigand camp to sloeford.
  
[[Sacred 2:Cold Charley|Cold Charley]] can be a tough nut to crack, with high defensive values. It's in your best interest to switch to a weapon with higher chance to hit (attack rating) and lower damage, since weapons with little or no attack bonus will hardly hit him at all.  Other then that his damage is nothing major, and he isn't quite the sprinter, more of a slow fellow.  
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*  Cold Charley can be a tough nut to crack, with high defensive values. It's in your best interest to switch to a weapon with higher chance to hit (attack rating) and lower damage, since weapons with little or no attack bonus will hardly hit him at all.  Other then that his damage is nothing major, and he isn't quite the sprinter, more of a slow fellow.  
  
 
* The quest [[Sacred 2:The Kobold Chieftain|The Kobold Chieftain]] is also in this area; you can save yourself some running if you do both quests at the same time.
 
* The quest [[Sacred 2:The Kobold Chieftain|The Kobold Chieftain]] is also in this area; you can save yourself some running if you do both quests at the same time.
  
*If you have the Ice & Blood add on, you might want to activate the monolith/soulstone in Twainbrook.  You can teleport to any active portal directly from the map.
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*If you have the [[Sacred 2:Ice & Blood|Ice & Blood]] add on, you might want to activate the monolith/soulstone in [[Sacred 2:Twainbrook|Twainbrook]].  You can teleport to any active portal directly from the map.
  
 
*You can also do the [[Sacred 2:Burn Skeletons Burn!|Burn Skeletons Burn!]] "tutorial" quest.
 
*You can also do the [[Sacred 2:Burn Skeletons Burn!|Burn Skeletons Burn!]] "tutorial" quest.
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*If you have the [[Sacred 2:Community Patch|Community Patch]], you can pick up the [[Sacred 2:The Farm Owner|The Farm Owner]] because the quest giver for that quest is not far from the guard you pick this quest up from.  You need to kill 25 Kobolds and will find lots more than that on your way up to retrieve Cold Charley's head.
  
 
*Many of the blue quest chains are located here as well.
 
*Many of the blue quest chains are located here as well.
 
</div>
 
</div>
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[[Category:Sacred 2 Quest|{{PAGENAME}}]]
  
 
[[Category:Sacred 2 Chain Quest Part|{{SUBPAGENAME}}]]
 
[[Category:Sacred 2 Chain Quest Part|{{SUBPAGENAME}}]]

Revision as of 02:08, 10 July 2011