Difference between revisions of "Sacred 2:Leap Attack"

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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...")
 
 
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* Total [[Sacred 2:Damage|Damage]]: 24-24 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]]: 24-24 [[Sacred 2:Physical|Physical]]
 
* Range (jump distance): 114.2 meters
 
* Range (jump distance): 114.2 meters
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.4 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
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* '''Crash''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knockback enemies]] when the Barbarian lands (55% + 0.5% per level).
 
* '''Crash''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knockback enemies]] when the Barbarian lands (55% + 0.5% per level).
* '''Shock''' - Opponents at the starting location of the jump become confused which slows them down (30% + 0.5% per level).
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* '''Shock''' - Decreases opponents' movement speed at the starting location of the jump by 30% + 0.5% per level.
 
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* '''Unaware''' - Reduces [[Sacred 2:Opponent's defense value|opponents' defense rating]] by 130 + 10 per level.
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* '''Unaware''' - Decreases [[Sacred 2:Opponent's defense value|opponents' defense rating]] by 13% + 1% per level.
* '''Shock''' - Opponents at the starting location of the jump become confused which slows them down (30% + 0.5% per level).
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* '''Shock''' - Decreases opponents' movement speed at the starting location of the jump by 30% + 0.5% per level.
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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* '''Stomp''' - Increases the damage of Leap Attack by 25 + 16 per level.
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* '''Stomp''' - Increases the base physical damage inflicted by 25 + 16 per level.
* '''Unbound''' - The Barbarian can use Leap Attack to escape rooting effects (100% chance).
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* '''Unbound''' - The Barbarian breaks all rooting effects when he uses Leap Attack.
 
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* '''Leap Attack''' is a spell, so it does not use the Barbarian's weapon damage.  However it does use [[Sacred 2:Attack Speed|weapon attack speed]] for execution speed, which can be boosted by weapon lore skills.  Likewise, the execution speed will be penalized by wielding a weapon with too high a level.  
 
* '''Leap Attack''' is a spell, so it does not use the Barbarian's weapon damage.  However it does use [[Sacred 2:Attack Speed|weapon attack speed]] for execution speed, which can be boosted by weapon lore skills.  Likewise, the execution speed will be penalized by wielding a weapon with too high a level.  
 
* The Barbarian does not have to target a specific enemy to cast '''Leap Attack''', which allows him to use it for exploration and escape.
 
* The Barbarian does not have to target a specific enemy to cast '''Leap Attack''', which allows him to use it for exploration and escape.
* Using the modifier [[Sacred 2:Combat art range|Combat Art Range]] +X% on gear will not increase the jump distance, however it will increase the range of the damage nova when the Barbarian lands.  The radius of the nova can become quite huge.
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* Using the modifier [[Sacred 2:Combat art range|Combat Art Range]] +X% on gear will '''not''' increase the jump distance, however it will increase the range of the damage nova when the Barbarian lands.  The radius of the nova can become quite huge.
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* The debuffs from '''Shock''' and '''Unaware''' mods will last for 8 seconds, the duration slowly increasing to 18 seconds at max level. These debuffs will stack each time opponents are hit by Leap Attack, but with diminishing returns, so they will never reduce enemy speed or defense to "0".
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 20:00, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Leap_attack.png Because of his great strength, a trained Barbarian warrior is able to perform great leaps. These jumps are noteworthy, enabling the Barbarian to spring free of dangerous swarms of enemies, and landing with an impact that sends them reeling.

This is a Spell Damage Based Combat Art.

Aspect

Tactical_warfare.png - Tactical Warfare

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Crash - Adds a chance to knockback enemies when the Barbarian lands (55% + 0.5% per level).
  • Shock - Decreases opponents' movement speed at the starting location of the jump by 30% + 0.5% per level.

MODicons_10.gif Silver
  • Unaware - Decreases opponents' defense rating by 13% + 1% per level.
  • Shock - Decreases opponents' movement speed at the starting location of the jump by 30% + 0.5% per level.

MODicons_08.gif Gold
  • Stomp - Increases the base physical damage inflicted by 25 + 16 per level.
  • Unbound - The Barbarian breaks all rooting effects when he uses Leap Attack.
Leap Attack


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Leap Attack is a spell, so it does not use the Barbarian's weapon damage. However it does use weapon attack speed for execution speed, which can be boosted by weapon lore skills. Likewise, the execution speed will be penalized by wielding a weapon with too high a level.
  • The Barbarian does not have to target a specific enemy to cast Leap Attack, which allows him to use it for exploration and escape.
  • Using the modifier Combat Art Range +X% on gear will not increase the jump distance, however it will increase the range of the damage nova when the Barbarian lands. The radius of the nova can become quite huge.
  • The debuffs from Shock and Unaware mods will last for 8 seconds, the duration slowly increasing to 18 seconds at max level. These debuffs will stack each time opponents are hit by Leap Attack, but with diminishing returns, so they will never reduce enemy speed or defense to "0".

Pros and Cons

Pros

  • Very useful for exploration and escape.
  • Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
  • Can soften up mobs for follow-up attacks.

Cons

  • Low damage limits killing power on its own.

Gallery