Sacred 2:Leech life from opponents

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Revision as of 00:59, 28 October 2009 by Gogoblender (talk | contribs) (New page: When using this modifier, for each successful hit, a player will gain the "+X%" amount of health from the enemy's hitpoints while inflicting the same amount of damage. The damage is unres...)
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When using this modifier, for each successful hit, a player will gain the "+X%" amount of health from the enemy's hitpoints while inflicting the same amount of damage. The damage is unresisted and cannot be defended against by any opponent in the game. This modifier will have no effect if the character is already at full health. The effect can stack with the same modifier from different sources, eg. weapons and armor bonus together. This modifier is one of the most powerful damage modifiers in the game, and can kill a boss in less than ten successful hits. This modifier's damage will scale upwards with opponents having more hit points. The percentages usually to be found on weapons or armor have less use against normal enemies than against champions or bosses where the larger number of hitpoints of these more difficult enemies add to the amount of damage and healthpoints being leeched by this modifiers. This modifier will only work with melee/ranged attacks and weapon-based Combat Arts. It will not work when using spells or secondary effects (Burn, Poison, etc.)