Difference between revisions of "Sacred 2:Poison Nova"

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==Innate Abilities (Lvl 1) [[File:Poison.png]]==
 
==Innate Abilities (Lvl 1) [[File:Poison.png]]==
* [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Poison|Poison]]
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* [[Sacred 2:Damage|Damage]]: 26-26 [[Sacred 2:Poison|Poison]]
* [[Sacred 2:Damage over time: Poison|Poison Damage Over Time]]: 52 + 36 per level
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* [[Sacred 2:Damage over time: Poison|Poison Damage Over Time]]: 4.5/s
* Range: 10 Meters
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* Radius: 4.5 Meters
* Duration: 10.0 seconds
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* Duration: 5.0 seconds
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.6 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Expand''' - Increases Poison Nova's radius by 3.5 meters.
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* '''Contamination''' - Increases the [[Sacred 2:Chance for Poison|chance to poison]] opponents by 30% + 0.1% per level.
* '''Laggard''' - Slows enemy movement speed by 35% + 1% per level.
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* '''Blight''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 30% + 0.1% per level.
 
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{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Virulence''' - Increases the poison damage over time (42 + 26 per level).
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* '''Toxin''' - Increases the base poison damage inflicted by 28 + 24 per level.
* '''Poison Cloud''' - Sends out an additional pulse. Overall damage is increased by 30% but split between the pulses.
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* '''Effluvium''' - Increases the radius of Poison Nova by 50%.
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Toxin''' - Increases the base poison damage of Poison Nova (28 + 14 per level).
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* '''Virulence''' - Increases the poison damage over time by 4.2/s + 2.6/s per level.
* '''Poison Cloud''' - Sends out an additional pulse. Overall damage is increased by 30% but split between the pulses.
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* '''Deadly Strike''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%
 
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== Usage Strategies ==
 
== Usage Strategies ==
 
*Note that, like all CA's in the '''Poison and Bone''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
 
*Note that, like all CA's in the '''Poison and Bone''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
*Range can be expanded to great effect with bronze mod '''Expand''' and/or '''Combat Art Range +X%''' modifier on gear.
+
*Range can be expanded to great effect with silver mod '''Effluvium''' and/or '''Combat Art Range +X%''' modifier on gear. Effluvium will also increase the range scaling per level, so by max level the radius will be doubled.
*One benefit to taking the '''Poison Cloud''' modifications is that each pulse has its own chance to apply status effects, like chance for poison, critical hits, etc. The movement speed reduction from the '''Laggard''' bronze mod stacks so each additional pulse would slow enemies even more.
 
 
*Cursing enemies beforehand with [[Sacred 2:Lower Resist|Lower Resist]] is highly recommended, especially for poison-resistant enemies.
 
*Cursing enemies beforehand with [[Sacred 2:Lower Resist|Lower Resist]] is highly recommended, especially for poison-resistant enemies.
  

Revision as of 20:09, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Poison_nova.png This spell befouls the atmosphere surrounding the caster. With an arcane chant, the Necromancer corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet harmless to himself and his companions.

This is a Spell Damage Based Combat Art.

Aspect

Poison_and_bone.png - Poison and Bone

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Toxin - Increases the base poison damage inflicted by 28 + 24 per level.
  • Effluvium - Increases the radius of Poison Nova by 50%.

MODicons_08.gif Gold
  • Virulence - Increases the poison damage over time by 4.2/s + 2.6/s per level.
  • Deadly Strike - Inflicts double damage when opponent health falls below 25%
Poison Nova


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Note that, like all CA's in the Poison and Bone aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level. Tactics Lore serves as the aspect lore skill in terms of damage boost, critical chance, and modification points.
  • Range can be expanded to great effect with silver mod Effluvium and/or Combat Art Range +X% modifier on gear. Effluvium will also increase the range scaling per level, so by max level the radius will be doubled.
  • Cursing enemies beforehand with Lower Resist is highly recommended, especially for poison-resistant enemies.

Pros and Cons

Pros

  • Good range and damage, inflicts both flat damage and DOT.
  • Good for mobs and crowd control.

Cons

  • Not very effective against large powerful single targets (bosses, dragons, etc.).

Gallery