Difference between revisions of "Sacred 2:Psychic Hammer"

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Revision as of 09:31, 23 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Psychic_hammer.png By utilizing his intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards.

This is a Spell Damage Based Combat Art.

Aspect

Shadow_disciplines.png - Shadow Disciplines

Innate Abilities (Lvl 1) Physical.png

  • Damage: 49-49 Physical
  • Pushes enemies back, damaging other enemies they hit
  • Slows Enemy Movement, Attack, and Casting Speed by 100% + 5% per level (duration 10 seconds)
  • Inflicts Deadly Strike (double damage) when opponent health is below 25%
  • Regeneration Time: 3.6 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lash Out - Increases the push distance of Psychic Hammer by 50%.
  • Bedaze - Adds a chance to stun the target (19.8% + 0.2% per level).

MODicons_10.gif Silver
  • Relay - Opponents next to the target will also be hit (widens the "cone" from 20 degrees to 50 degrees, allowing an area-of-effect).
  • Vehemence - Psychic Hammer inflicts more damage (48 + 26 per level physical damage).

MODicons_08.gif Gold
  • Weaken - Psychic Hammer lowers the target's attributes by 41% + 1% per level.
  • Fumble - Knocks the weapon from the target's hands for a short period (10 seconds).
Psychic Hammer


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Useful for clumps of enemies or enemies lined up behind one another. Psychic Hammer pushes enemies into each other, causing more damage.
  • Deadly Strike (deathblow) does not normally apply to spells, but Psychic Hammer has this modifier as a base property, so items with the modifier "Opponent Level for Deadly Strike" will apply and raise the threshold at which double damage is triggered.
  • Fumble disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.

Pros and Cons

Pros

  • Useful against both single targets and mobs
  • Slowing effect is very useful for crowd control and escapes

Cons

  • ...

Gallery