Difference between revisions of "Sacred 2:Psychic Hammer"

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* [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
 
* Pushes enemies back, damaging other enemies they hit
 
* Pushes enemies back, damaging other enemies they hit
* Slows Enemy Movement, Attack, and Casting Speed by 100% + 5% per level (duration 10 seconds)
+
* Slows Enemy Movement, Attack, and Casting Speed by 50% + 5% per level (duration 10 seconds)
 
* Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike]] (double damage) when opponent health is below 25%
 
* Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike]] (double damage) when opponent health is below 25%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.6 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.6 seconds
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Lash Out''' - Increases the push distance of Psychic Hammer by 50%.
 
* '''Lash Out''' - Increases the push distance of Psychic Hammer by 50%.
* '''Bedaze''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] the target (19.8% + 0.2% per level).
+
* '''Trauma''' - Inflicts additional [[Sacred 2:Damage over time: Physical|physical damage over time]] (2.0/s + 2.0/s per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Relay''' - Opponents next to the target will also be hit (widens the "cone" from 20 degrees to 50 degrees, allowing an [[Sacred 2:Area of Effect|area-of-effect]]).
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* '''Relay''' - Widens the effective angle of Psychic Hammer by 40 degrees (allowing an [[Sacred 2:Area of Effect|area-of-effect]]).
* '''Vehemence''' - Psychic Hammer inflicts more damage (48 + 26 per level physical damage).
+
* '''Vehemence''' - Increases the base physical damage inflicted by 48 + 26 per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Weaken''' - Psychic Hammer lowers the target's [[Sacred 2:Attributes|attributes]] by 41% + 1% per level.
+
* '''Weaken''' - Decreases the opponent's [[Sacred 2:Attributes|attributes]] by 20% + 1% per level (10 seconds).
 
* '''Fumble''' - Knocks the weapon from the target's hands for a short period (10 seconds).
 
* '''Fumble''' - Knocks the weapon from the target's hands for a short period (10 seconds).
 
|}
 
|}
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* '''Fumble''' disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.  
 
* '''Fumble''' disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.  
 +
 +
* The duration of the slowing effect and the debuffs from the gold mods is fixed at 10 seconds.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 16:38, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Psychic_hammer.png By utilizing his intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards.

This is a Spell Damage Based Combat Art.

Aspect

Shadow_disciplines.png - Shadow Disciplines

Innate Abilities (Lvl 1) Physical.png

  • Damage: 49-49 Physical
  • Pushes enemies back, damaging other enemies they hit
  • Slows Enemy Movement, Attack, and Casting Speed by 50% + 5% per level (duration 10 seconds)
  • Inflicts Deadly Strike (double damage) when opponent health is below 25%
  • Regeneration Time: 3.6 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lash Out - Increases the push distance of Psychic Hammer by 50%.
  • Trauma - Inflicts additional physical damage over time (2.0/s + 2.0/s per level).

MODicons_10.gif Silver
  • Relay - Widens the effective angle of Psychic Hammer by 40 degrees (allowing an area-of-effect).
  • Vehemence - Increases the base physical damage inflicted by 48 + 26 per level.

MODicons_08.gif Gold
  • Weaken - Decreases the opponent's attributes by 20% + 1% per level (10 seconds).
  • Fumble - Knocks the weapon from the target's hands for a short period (10 seconds).
Psychic Hammer


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Useful for clumps of enemies or enemies lined up behind one another. Psychic Hammer pushes enemies into each other, causing more damage.
  • Deadly Strike (deathblow) does not normally apply to spells, but Psychic Hammer has this modifier as a base property, so items with the modifier "Opponent Level for Deadly Strike" will apply and raise the threshold at which double damage is triggered.
  • Fumble disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
  • The duration of the slowing effect and the debuffs from the gold mods is fixed at 10 seconds.

Pros and Cons

Pros

  • Useful against both single targets and mobs
  • Slowing effect is very useful for crowd control and escapes

Cons

  • ...

Gallery