Sacred 2:Scything Sweep

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02.gif A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

Aspect

SW_Asp_01.png - Death Warrior

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Force - Scything Sweep is executed with more power and inflicts more damage. (15% increase)
  • Knockback - Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact. (12.5% + 0.2% per CA level chance / +50% from base value)

MODicons_10.gif Silver
  • Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Numb - A purposeful blow with an added chance to stun opponents for a brief period. (15% chance)

MODicons_08.gif Gold
  • Hurl - The sweep hurls slain opponents away as projectiles. (100% chance)
  • Rage - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep. (14.9% + 0.1% per CA level (?))

Skills and Attributes

The following skills will affect this combat art:

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Usage Strategies

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Mechanics

The rage mod multiply the next blow/CA by x.x.
The more opponents you will hit with scything the more damage you will deal with the next blow.

To see the effect, look at the damage of your CA before launching scything sweep, now use scything sweep with a lot of mob around you, stop attacking, look at your tooltips damage again. A great bonus!
It's working on the next CA, you can use scything sweep and then a demonic blow or a frenzied rampage.

You can triple/quadruple your damage with this mod, target a big mob like those around the Prince Sinister, use scything sweep and then launch a nasty frenzied rampage in the face of the prince sinister

The Rage mod works good in combinaison with crits and deathblow bonus.

Pros and Cons

Pros

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Cons

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Stats Chart


PICTURE HERE