Difference between revisions of "Sacred 2:Shiver Armor"

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==Innate Abilities (Lvl 1) [[File:Ice.png]]==
 
==Innate Abilities (Lvl 1) [[File:Ice.png]]==
* [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Ice]]
+
* [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Ice|Cold]]
* [[Sacred 2:Armor|Resistance]] Bonus: 40 + 15 per level Ice armor
+
* [[Sacred 2:Armor|Resistance]] Bonus: 40 + 15 per level Cold armor
 
* [[Sacred 2:Defense Value X%|Defense Rating]]: 45% + 7.5% per level
 
* [[Sacred 2:Defense Value X%|Defense Rating]]: 45% + 7.5% per level
 
* Radius: 2 meters
 
* Radius: 2 meters
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Freeze''' - Slows [[Sacred 2:Run Speed|movement rate]] of opponents in close combat range by 19.8% + 0.2% per level (duration is 6 seconds).
+
* '''Freeze''' - Slows [[Sacred 2:Run Speed|movement speed]] of opponents in melee range by 19.8% + 0.2% per level (duration is 6 seconds).
* '''Frozen Armor''' - Gives a [[Sacred 2:Chance to reflect: Projectiles|chance to reflect projectiles]] back at the attacker (30% + 0.7% per level).
+
* '''Frozen Armor''' - Adds a [[Sacred 2:Chance to reflect: Projectiles|chance to reflect ranged weapon damage]] back to the attacker (30% + 0.7% per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Cold Mastery''' - Reduces opponents' resistance against ice damage by 20% + 0.5% per level (duration is 6 seconds).
+
* '''Cold Mastery''' - Increases opponents' sensitivity to cold damage by 20% + 0.5% per level (duration is 6 seconds).
* '''Rime Armor''' - Further increases the Sorceress's base ice armor by 25 + 15 per level (essentially doubles the base bonus).
+
* '''Rime Armor''' - Further increases the Sorceress's base cold armor by 25 + 15 per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Expertise''' - Reduces the [[Sacred 2:Regeneration Penalty from Buffs|regeneration penalty]] of Shiver Armor by 25%.
+
* '''Expertise''' - Decreases the [[Sacred 2:Regeneration Penalty from Buffs|regeneration penalty]] of Shiver Armor by 25%.
* '''Chilling Armor''' - Additionally increases all ice damage by 50% + 2% per level.
+
* '''Chilling Armor''' - Additionally increases all inflicted cold damage by 50% + 2% per level.
 
|}
 
|}
  
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves the [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the ice damage, directly improves the ice armor resistance bonus, increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
+
* [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves the [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]] of the ice damage, directly improves the cold armor resistance bonus, increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
  
 
* [[Sacred 2:Cold Spells Focus|Cold Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Cold Spells Focus|Cold Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art
  
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Shiver Armor's Ice damage.
+
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Shiver Armor's cold damage.
  
* [[Sacred 2:Armor Lore|Armor Lore]] - will indirectly increase the ice resistance bonus by a percentage (after it is added to the player's other sources of armor).
+
* [[Sacred 2:Armor Lore|Armor Lore]] - will indirectly increase the cold resistance bonus by a percentage (after it is added to the player's other sources of armor).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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== Usage Strategies ==
 
== Usage Strategies ==
* This is a premium buff for an Ice Sorceress.  It protects from ice damage and adds a percent to defense rating, in addition to causing low level ice damage to all surrounding enemies.
+
* This is a premium buff for an Ice Sorceress.  It protects from cold damage and adds a percent to defense rating, in addition to causing low level cold damage to all surrounding enemies.
* Bronze and Silver mods: the offensive choices are '''Freeze''' and '''Cold Mastery''' which will debuff enemies. '''Cold Mastery''' works like reverse [[Sacred 2:Damage Mitigation|damage mitigation]], increasing enemy sensitivity to all ice damage.  It can pierce ice immunities and affects even enemies without any ice resistance.
+
* Bronze and Silver mods: the offensive choices are '''Freeze''' and '''Cold Mastery''' which will debuff enemies. These debuffs last for 6 seconds, so with Shiver Armor hitting once every 2 seconds, these debuffs can stack up to three times. 
 +
* '''Cold Mastery''' works like reverse [[Sacred 2:Damage Mitigation|damage mitigation]], increasing enemy sensitivity to all cold damage.  It can pierce cold immunities and affects even enemies without any cold resistance.
 
* Bronze and Silver mods: the defensive choices are '''Frozen Armor''' and '''Rime Armor'''.
 
* Bronze and Silver mods: the defensive choices are '''Frozen Armor''' and '''Rime Armor'''.
* Gold mod: '''Expertise''' is the mod of choice for Sorceress who are specializing in other aspects, because it will reduce the regeneration penalty.  Ice Sorceresses may find this mod redundant because this buff already has a negligible impact on Cold Spells regeneration times.  They may prefer '''Chilling Armor''' instead which will boost all inflicted ice damage from all spells and weapons.
+
* Gold mod: '''Expertise''' is the mod of choice for Sorceress who are specializing in other aspects, because it will reduce the regeneration penalty.  Cold Sorceresses may find this mod redundant because this buff already has a negligible impact on Cold Spells regeneration times.  They may prefer '''Chilling Armor''' instead which will boost all inflicted cold damage from all spells and weapons.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 00:57, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Shiver_armor.png Shiver_armor_small.png This Combat Art is a (Buff)

This icy shield both protects the Sorceress and deals an icy blast to any attackers, numbing them with cold, searing pain. Those seeking to engage the Sorceress shall soon feel the icy bite of their folly.

Aspect

Cold_spells.png - Cold Spells

Innate Abilities (Lvl 1) Ice.png

  • Damage: 6-6 Cold
  • Resistance Bonus: 40 + 15 per level Cold armor
  • Defense Rating: 45% + 7.5% per level
  • Radius: 2 meters
  • Hits per second: 0.5 (i.e., hits once every 2 seconds)
  • Regeneration Time of all Combat Arts: +35.0%
  • Regeneration Time: Aspect Cold Spells -29.5% (this almost entirely offsets the above penalty)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Cold Mastery - Increases opponents' sensitivity to cold damage by 20% + 0.5% per level (duration is 6 seconds).
  • Rime Armor - Further increases the Sorceress's base cold armor by 25 + 15 per level.

MODicons_08.gif Gold
  • Expertise - Decreases the regeneration penalty of Shiver Armor by 25%.
  • Chilling Armor - Additionally increases all inflicted cold damage by 50% + 2% per level.
Shiver Armor


Skills and Attributes

The following skills will affect this combat art:

  • Armor Lore - will indirectly increase the cold resistance bonus by a percentage (after it is added to the player's other sources of armor).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • This is a premium buff for an Ice Sorceress. It protects from cold damage and adds a percent to defense rating, in addition to causing low level cold damage to all surrounding enemies.
  • Bronze and Silver mods: the offensive choices are Freeze and Cold Mastery which will debuff enemies. These debuffs last for 6 seconds, so with Shiver Armor hitting once every 2 seconds, these debuffs can stack up to three times.
  • Cold Mastery works like reverse damage mitigation, increasing enemy sensitivity to all cold damage. It can pierce cold immunities and affects even enemies without any cold resistance.
  • Bronze and Silver mods: the defensive choices are Frozen Armor and Rime Armor.
  • Gold mod: Expertise is the mod of choice for Sorceress who are specializing in other aspects, because it will reduce the regeneration penalty. Cold Sorceresses may find this mod redundant because this buff already has a negligible impact on Cold Spells regeneration times. They may prefer Chilling Armor instead which will boost all inflicted cold damage from all spells and weapons.

Pros and Cons

Pros

  • Virtually no penalty to the Cold Spells aspect.
  • Has both offensive and defensive effects.

Cons

  • Penalizes regeneration of other aspects.

Gallery