Difference between revisions of "Sacred 2:Shock Web"

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==Innate Abilities (Lvl 1) [[File:Magic.png]]==
 
==Innate Abilities (Lvl 1) [[File:Magic.png]]==
 
* [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]]
 
* [[Sacred 2:Damage|Damage]]: 27-27 [[Sacred 2:Magic|Magic]]
* [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 70 + 35 per level
+
* [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 6.1/s
* [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 30% + 1% per level
+
* [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 30.3%
 
* [[Sacred 2:Combat art range|Range]]: 10 meters
 
* [[Sacred 2:Combat art range|Range]]: 10 meters
 
* Duration: 5 seconds
 
* Duration: 5 seconds
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 8.0 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds
 
|}
 
|}
  
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Spark''' - Further increases the chance to weaken enemies (15% + 0.5% per level).
+
* '''Spark''' - Further increases the chance to weaken opponents by 15% + 0.5% per level.
* '''Conductive''' - [[Sacred 2:Regeneration per hit|Leeches energy]] to recharge the Assassin's combat arts.
+
* '''Conductive''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from opponents to regenerate the Assassin's combat arts (0.95s + 0.55s per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Siphon''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] which heals the Assassin (10 + 5 per level).
 
* '''Siphon''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] which heals the Assassin (10 + 5 per level).
* '''Kilowatt''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] against opponents whose health falls below 50%.
+
* '''Kilowatt''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Havoc''' - Increases inflicted damage by 20 + 7.5 per level.
+
* '''Havoc''' - Increases the base magic damage of Shock Web by 20 + 10 per level.
* '''Voltage''' - Increases the range of Shock Web by 20%.
+
* '''Voltage''' - Increases the radius of Shock Web by 30%.
 
|}
 
|}
  
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* Shock Web is essentially a nova spell, hitting all enemies in a radius around the Assassin.
 
* Shock Web is essentially a nova spell, hitting all enemies in a radius around the Assassin.
  
* The range is very large, and can be increased even further by the '''Voltage''' mod and by using Combat Art Range +X% item modifiers.
+
* The range is very large, and can be increased even further by the '''Voltage''' mod and by using Combat Art Range +X% item modifiers, effectively doubling the radius by max level.
  
 
* Deadly Strike (deathblow) does not normally apply to spells, but Shock Web can gain this property through the gold mod '''Kilowatt'''. So items with the modifier "Opponent Level for Deadly Strike" would then apply to Shock Web and raise the threshold at which double damage is triggered.  
 
* Deadly Strike (deathblow) does not normally apply to spells, but Shock Web can gain this property through the gold mod '''Kilowatt'''. So items with the modifier "Opponent Level for Deadly Strike" would then apply to Shock Web and raise the threshold at which double damage is triggered.  

Revision as of 19:48, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Shock_web.png These traps comprise a collection of small conductive components that arc electricity between one another, damaging any of the Assassin's opponents who come between them.

This is a Spell Damage Based Combat Art.

Aspect

Traps.png - Traps

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Spark - Further increases the chance to weaken opponents by 15% + 0.5% per level.
  • Conductive - Leeches energy from opponents to regenerate the Assassin's combat arts (0.95s + 0.55s per level).

MODicons_10.gif Silver
  • Siphon - Inflicts additional life leech damage which heals the Assassin (10 + 5 per level).
  • Kilowatt - Inflicts double damage when opponent health falls below 25%.

MODicons_08.gif Gold
  • Havoc - Increases the base magic damage of Shock Web by 20 + 10 per level.
  • Voltage - Increases the radius of Shock Web by 30%.
Shock Web


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Shock Web is essentially a nova spell, hitting all enemies in a radius around the Assassin.
  • The range is very large, and can be increased even further by the Voltage mod and by using Combat Art Range +X% item modifiers, effectively doubling the radius by max level.
  • Deadly Strike (deathblow) does not normally apply to spells, but Shock Web can gain this property through the gold mod Kilowatt. So items with the modifier "Opponent Level for Deadly Strike" would then apply to Shock Web and raise the threshold at which double damage is triggered.

Pros and Cons

Pros

Cons

  • Takes time to deliver its entire damage payload

Gallery