Difference between revisions of "Sacred 2:Smite"

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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 42-49 [[Sacred 2:Physical|Physical]]
 
* 100% Chance for Knockback
 
* 100% Chance for Knockback
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 36% + 9% per level.
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]].  
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 80 + 85 per level.  
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 1.0 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.0 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Bewilder''' - Briefly reduces the [[Sacred 2:Run Speed|run speed]] of nearby opponents by 50% + 0.5% per level.
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* '''Bewilder''' - Briefly decreases the [[Sacred 2:Run Speed|movement speed]] of nearby opponents by 50% + 0.5% per level.
* '''Concussion''' - [[Sacred 2:Chance to stun opponents|Chance to stun]] the target (25% + 0.1% per level).
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* '''Concussion''' - Adds a[[Sacred 2:Chance to stun opponents|chance to stun opponents]] (25% + 0.1% per level).
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Brawn''' - Increases Smite's weapon damage by 20%.
 
* '''Brawn''' - Increases Smite's weapon damage by 20%.
* '''Impetus''' - Inflicts damage not only on the target but [[Sacred 2:Chance to hit additional opponents|also on nearby opponents]] (100% chance).
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* '''Impetus''' - Smite will [[Sacred 2:Chance to hit additional opponents|also hit opponents next to the target]] (100% chance).
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Surprise''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Smite (35% + 0.3% per level).
 
* '''Surprise''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Smite (35% + 0.3% per level).
* '''Mortal Strike''' - Adds a chance to cause [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], reducing the target's base hitpoints briefly and causing [[Sacred 2:Damage over time: Physical|bleeding damage]] (25% + 0.2% per level).
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* '''Mortal Strike''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the opponent's base hitpoints briefly and cause bleeding damage (25% + 0.2% per level).
 
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Latest revision as of 16:16, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Smite.png The sword of a Paladin represents the might of righteousness and her shield symbolizes the strength of her faith. Both are tools she uses to mete out justice. Just as righteousness can give her spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat her.

This is a Weapon Damage Based Combat Art.

Aspect

Sublimecombat.png - Sublime Combat

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Surprise - Adds a chance opponents cannot evade Smite (35% + 0.3% per level).
  • Mortal Strike - Adds a chance to inflict mortal wounds, which decrease the opponent's base hitpoints briefly and cause bleeding damage (25% + 0.2% per level).
Smite


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Paladin is wielding a sword) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Useful for shortcuts and escapes. The Paladin can leap over rivers, up hills, etc. Paladin can use CTRL + Right Click to use it without targeting an enemy.
  • Mortal Strike provides a very serious debuff, useful against bosses and superuniques.
  • Despite the CA description and some expectations, Smite does not utilize the Paladin's shield in any way. There is simply no way to make shields offensive in Sacred 2, even shield-bashing animations are absent.

Pros and Cons

Pros

  • Good damage.
  • Can be modded for Area of Effect damage.
  • Extremely low regeneration time.
  • Can quickly reach distant enemies, or escape dangerous foes.

Cons

  • Jump animation is slow at low levels.

Gallery