Difference between revisions of "Sacred 2:Telekinesis"

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* '''Disarm''' - Telekinesis knocks the weapon out of the opponent's hands for 10 seconds.
 
* '''Disarm''' - Telekinesis knocks the weapon out of the opponent's hands for 10 seconds.
* '''Memory Loss''' - Telekinesis penalizes the regeneration time of enemy combat arts for 10 seconds by 50% + 1% per level.
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* '''Crushing Blow''' - Crushing Blow - Adds a chance to decrease the opponent's hitpoints by 20% for 10s ([[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]] effect, 25% + 0.2% chance per level).
 
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* Stun overrides knockback, so enemies won't be knocked back if stun from the '''Stupefy''' mod triggers.
 
* Stun overrides knockback, so enemies won't be knocked back if stun from the '''Stupefy''' mod triggers.
 
* '''Disarm''' mod only affects enemies that use weapons.  By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have.  So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
 
* '''Disarm''' mod only affects enemies that use weapons.  By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have.  So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
* '''Memory Loss''' mod is good for keeping the spells of caster enemies on regeneration.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 16:25, 19 December 2019

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Telekinesis.png With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is able to send her attacks to knockback distant enemies.

This is a Spell Damage Based Combat Art.

Aspect

Lightning_spells.png - Lightning Spells

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Disarm - Telekinesis knocks the weapon out of the opponent's hands for 10 seconds.
  • Crushing Blow - Crushing Blow - Adds a chance to decrease the opponent's hitpoints by 20% for 10s (Deadly Wounds effect, 25% + 0.2% chance per level).

MODicons_10.gif Silver
  • Impact - Telekinesis inflicts additional physical damage on enemies (30 + 15 per level).
  • Expansion - Telekinesis hits more enemies next to the target (triples the range).

MODicons_08.gif Gold
Telekinesis


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Good for long distance attacks against enemies, and knockback effect is good for keeping enemies away.
  • Stun overrides knockback, so enemies won't be knocked back if stun from the Stupefy mod triggers.
  • Disarm mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.

Pros and Cons

Pros

  • Good damage, can gain AoE damage from Expansion mod.
  • Low regeneration time, allows for spamming at high levels.

Cons

  • ...

Gallery