Difference between revisions of "Sacred 2:The Sleepy Badger"

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[http://www.maplib.net/fullmap.php?id=4184&lat=-53.71&lng=34.77&z=12 Locate] The Sleepy Badger in Sacred 2 interactive map.
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{{Languages}}
  
[[Category:Sacred 2 Places Of Ancaria]]
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__NOTOC__
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<div style="float:right;">
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{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/front-view.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/front-view-325.jpg]}}
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<br clear="right">
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{{S2frame|[[Image:Inquisitor badger worldmap.jpg|143px]][[Image:Inquisitor badger map.jpg|150px]]}}
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</div>
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{{Icons|1}}
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The Sleepy Badger is an inn located west of the  [[Sacred 2:Happy Cow Farm|Happy Cow Farm]],  It is far enough from [[Sacred 2:Sloeford|Sloeford]] to be a meeting point for those  who aren't welcome in Sloeford.
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This is where the [[Sacred 2:Inquisitor|Inquisitor]] enters the gameworld.
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<span style="font-size: x-large;">[http://www.sacredwiki.org/index.php5/Sacred_2:Map_of_Ancaria Locate {{PAGENAME}} on the Ancaria Interactive Map]</span>
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== Quests & NPC's ==
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'''Side Quests'''
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* [[Sacred 2:Inquisitor - the Sleepy Badger|Inquisitor]]: Appears to all characters other than the [[Sacred 2:Inquisitor|Inquisitor]]. He does offer dialogue but does not give a quest.
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== Transportation ==
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There is a monolith in the [[Sacred 2:Happy Cow Farm|Happy Cow Farm]], Southeast from The Sleepy Badger, which is the quickest and easiest place to go from.
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If the monolith can't be used, the next closest reference is [[Sacred 2:Sloeford|Sloeford]]. The Sleepy Badger is west of the [[Sacred 2:Happy Cow Farm|Happy Cow Farm]].  Follow the road north of the barn west until you reach the inn.
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== Enemies ==
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There are enemies inside The Sleepy Badger only for [[Sacred 2:Inquisitor|Inquisitor]] starting the single player Main Campaign. In that case, you must kill the [[Sacred 2:Landlord|Landlord]] and the [[Sacred 2:Guest|Guest]] to start the campaign. Otherwise there aren't any enemies inside the inn.
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When leaving the inn some [[Sacred 2:Brigand|brigands]] will be found in the way toward [[Sacred 2:Happy Cow Farm|Happy Cow Farm]]. Even some [[Sacred 2:Wolf|wolves]] and [[Sacred 2:Kobold|kobolds]] can be found if you walk far enough.
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== Interesting Photos ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|The Sleepy Badger
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<center>{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/front-view.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/th_front-view.jpg]|none}}</center>
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|width="180px"|The inn entrance
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<center>{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/entrance.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/th_entrance.jpg]|none}}</center>
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|width="180px"|The back view
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<center>{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/back.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/th_back.jpg]|none}}</center>
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|-valign="top"
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|width="180px"|Inside the inn
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<center>{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/inside.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/th_inside.jpg]|none}}</center>
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|width="180px"|Upstairs the inn
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<center>{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/upstairs.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/Sleepy%20Badger/th_upstairs.jpg]|none}}</center>
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|width="180px"|Welcome to the Sleepy Badger
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<center>{{S2frame|[[Image:Welcome to the sleepy badger.jpg|160px]]|none}}</center>
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|-valign="top"
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|width="180px"|Somebody stop them please!
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<center>{{S2frame|[[Image:Bar fight.jpg|160px]]|none}}</center>
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|}
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== Notes ==
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*  If the player wants to start the [[Sacred 2:Highwaymen|Highwaymen]] quest chain, head south after passing through the gate and then west across the river bridge into the [[Sacred 2:Brigand Camp 1 (Tyr Lysia)|Brigand Camp]].  Cross through the camp and talk to the guard at the other end to start the quest.
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== See Also==
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*[[Sacred 2:Regions of Ancaria|Regions of Ancaria]]
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*[[Sacred 2:Grave Inscriptions|Grave Inscriptions]]
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*[[Sacred 2:Easter Eggs|Easter Eggs]]
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[[Category:Sacred 2 Places Of Ancaria|{{PAGENAME}}]] [[Category:Sacred 2 Places Of Tyr Lysia|{{PAGENAME}}]]

Latest revision as of 17:40, 30 July 2014




In The Sleepy Badger you can find the below services. See Map Icons:

gold-.png


The Sleepy Badger is an inn located west of the Happy Cow Farm, It is far enough from Sloeford to be a meeting point for those who aren't welcome in Sloeford.

This is where the Inquisitor enters the gameworld.


Locate The Sleepy Badger on the Ancaria Interactive Map


Quests & NPC's

Side Quests

  • Inquisitor: Appears to all characters other than the Inquisitor. He does offer dialogue but does not give a quest.

Transportation

There is a monolith in the Happy Cow Farm, Southeast from The Sleepy Badger, which is the quickest and easiest place to go from.

If the monolith can't be used, the next closest reference is Sloeford. The Sleepy Badger is west of the Happy Cow Farm. Follow the road north of the barn west until you reach the inn.

Enemies

There are enemies inside The Sleepy Badger only for Inquisitor starting the single player Main Campaign. In that case, you must kill the Landlord and the Guest to start the campaign. Otherwise there aren't any enemies inside the inn.

When leaving the inn some brigands will be found in the way toward Happy Cow Farm. Even some wolves and kobolds can be found if you walk far enough.

Interesting Photos

The Sleepy Badger
The inn entrance
The back view
Inside the inn
Upstairs the inn
Welcome to the Sleepy Badger
Somebody stop them please!


Notes

  • If the player wants to start the Highwaymen quest chain, head south after passing through the gate and then west across the river bridge into the Brigand Camp. Cross through the camp and talk to the guard at the other end to start the quest.

See Also