Difference between revisions of "Sacred 2:Tokens"

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(New page: This is a list of the tokens found in the \Sacred 2\scripts\shared\spells.txt file. In that file there are entries for all the Combat Arts in Sacred 2. The values x and y are used in th...)
 
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et_boost_to_buff                        doppelgaenger, geistform, kampfaura
 
et_boost_to_buff                        doppelgaenger, geistform, kampfaura
 
et_call_target                          bekehrung, pranger
 
et_call_target                          bekehrung, pranger
et_CC_AWboost_rel                      kampfaura
+
et_CC_AWboost_rel                      Attack rating bonus for melee weapons only
 
et_chance_areasplash                    (x+y*calvl)/10 percent chance that you deal damage to near enemies
 
et_chance_areasplash                    (x+y*calvl)/10 percent chance that you deal damage to near enemies
 
et_chance_bleeding                      (x+y*calvl)/10 percent chance of phsycal dot
 
et_chance_bleeding                      (x+y*calvl)/10 percent chance of phsycal dot

Revision as of 08:18, 4 January 2009

This is a list of the tokens found in the \Sacred 2\scripts\shared\spells.txt file. In that file there are entries for all the Combat Arts in Sacred 2.

The values x and y are used in this list, where x is the second value and y the third from each entry. An example would be:

entry2 = {"et_baseAW", 200, 250, 0, 5 },

Here you have x = 200, y = 250.

Also the following abbreviation are used in this list:

  • calvl = Combat Art level
  • du = distance units (1 du = 0.0056m to 0.0057m)

Most the percent values should also be percentage points, as:

  • 50 percent + 50 percent = 75 percent (50 percent from 50 percent).
  • 50 percent + 50 percentage points = 100 percent.

For more help on this page read the forum.

et_addAttackspeed                       (x+y*calvl)/10 percent added to attack and CA speed 
et_addattr_intelligence                 (x+y*calvl)/10 added to intelligence
et_addattr_willpower                    willenstaerke, handauflegen
et_addCastspeed                         eifer, feuerdaemon
et_addskill_distancewpn                 (x+y*calvl)/10 added to distance weapon skills
et_addwalkspeed                         (x+y*calvl)/10 percent added to movement speed
et_addWeaponspeed                       (x+y*calvl)/10 percent added to attack speed
et_armor_any_rel                        (x+y*calvl)/10 percent added to armor
et_attackspeed_limit                    (x+y*calvl)/10 percent added to max attack speed
et_AW_rel                               (x+y*calvl)/10 percent added to attack value
et_AWboost_rel                          (x+y*calvl)/10 percent added to attack value
et_AWVW_rel                             standarte
et_banish_spells                        bannkreis
et_base_armor_phy                       (x+y*calvl)/10 added to physical armor
et_base_armor_poi                       (x+y*calvl)/10 added to poison armor
et_baseAW                               (x+y*calvl)/10 added to attack value
et_baseAW_timed                         (x+y*calvl)/10 added to attack value
et_baseVW                               (x+y*calvl)/10 added to defense value
et_baseVW_timed                         (x+y*calvl)/10 added to defense value
et_boost_to_buff                        doppelgaenger, geistform, kampfaura
et_call_target                          bekehrung, pranger
et_CC_AWboost_rel                       Attack rating bonus for melee weapons only
et_chance_areasplash                    (x+y*calvl)/10 percent chance that you deal damage to near enemies
et_chance_bleeding                      (x+y*calvl)/10 percent chance of phsycal dot
et_chance_block_missile                 feuerhaut, schockpulse
et_chance_block_root                    befluegeln, nebelform
et_chance_block_spell                   notschild, bannkreis, wirbeln
et_chance_break_root                    (x+y*calvl)/10 percent chance of breaking roots
et_chance_burning                       (x+y*calvl)/10 percent chance of fire dot
et_chance_bypass_armor                  (x+y*calvl)/10 percent chance of bypassing armor
et_chance_chain_nr                      (x+y*calvl)/10 percent chance that the CA hits an additional target
et_chance_criticalhit                   (x+y*calvl)/10 percent chance of critical hit
et_chance_debuff_root                   (x+y*calvl)/10 percent chance of rooting an enemy
et_chance_deepwound                     (x+y*calvl)/10 percent chance of inflicting a deep wound
et_chance_disarm                        (x+y*calvl)/10 percent chance of disarming the enemy
et_chance_doublehit                     (x+y*calvl)/10 percent chance of a double hit
et_chance_electrify                     (x+y*calvl)/10 percent chance of magic dot
et_chance_evade                         (x+y*calvl)/10 percent chance of evading
et_chance_fear                          (x+y*calvl)/10 percent chance that enemies flee
et_chance_fear_aura                     entsetzen 
et_chance_knockback                     (x+y*calvl)/10 percent chance of knockback
et_chance_loot                          schaendung
et_chance_mutate                        mutieren
et_chance_piercing                      (x+y*calvl)/10 percent chance that the projectile pierces the target
et_chance_reflect_CC                    kampfhaltung, vergeltung, feuerhaut, umlenkung, rindenhaut, kampfaura, schock
et_chance_reflect_missile               notschild, energieschild, vergeltung, umlenkung
et_chance_reflect_root                  umlenkung
et_chance_reflect_spell                 energieschild, vergeltung, kristallhaut, umlenkung, tkampfschild
et_chance_reflect_stun                  umlenkung
et_chance_stun                          (x+y*calvl)/10 percent chance of stunning
et_chance_surehit                       (x+y*calvl)/10 percent chance of a sure hit
et_charge_attackspeed                   kampfrausch
et_charge_AW_rel                        kampfrausch
et_closedown_buff                       verderbensfluch, archimedesstrahl
et_cone_adapt                           feuersturm
et_convert_chance                       (x+y*calvl)/10 percent chance to convert an enemy, each 100% is one sure conversion (guess)
et_cost_thisSpell                       (x+y*calvl)/10 percent faster reg time
et_damage_any_rel                       (x+y*calvl)/10 percent added to all damage
et_damage_areasplash                    harterschlag
et_damage_fire_rel                      (x+y*calvl)/10 percent added to fire damage
et_damage_ice_rel                       (x+y*calvl)/10 percent added to ice damage
et_damage_magic_rel                     (x+y*calvl)/10 percent added to magic damage
et_damage_weapon_rel                    (x+y*calvl)/10 percent added to all weapon based damage
et_damping_any                          notschild, kasteiung, tkampfschild
et_damping_any_st                       (x+y*calvl)/10 percent damage reduced
et_damping_fir                          (x+y*calvl)/10 percent fire damage reduced
et_damping_ice                          (x+y*calvl)/10 percent ice damage reduced
et_damping_phy                          (x+y*calvl)/10 percent physical damage reduced
et_damping_teamshare                    vergeltung
et_deathblow                            double damage, if enemy has less than or equal to (x+y*calvl)/10 percent of max hp
et_debuff_armor_phy                     schlaghagel, seelenhammer, pranger, entsetzen, verderbensfluch
et_debuff_attackspeed                   1-1/(1+(x+y*calvl)/1000 percent reduced attackspeed of enemies
et_debuff_EAW                           blitz, lichtsaeule, schockwelle, entsetzen, frostschlag, schneesturm, standarte
et_debuff_EVW                           schlaghagel, lichtaura, pranger, sprung
et_debuff_movespeed                     1-1/(1+(x+y*calvl)/1000 percent reduced movespeed of enemies
et_debuff_movespeed_st                  wirbelsprung, sprung
et_debuff_prone_fir                     gluthitze
et_debuff_prone_ice                     kristallhaut, eiseskaelte
et_debuff_reduce_armor                  harterschlag
et_debuff_stats                         1-1/(1+(x+y*calvl)/1000 percent reduced attributes of enemies
et_dist_attackspeed                     (x+y*calvl)/10 percent added to distance attack speed
et_dist_AW_rel                          (x+y*calvl)/10 percent added to distance attack value
et_dotdam_TC_mag                        energieblitz
et_dotdamage_fire                       feuersturm
et_dotdamage_ice                        seelenraub, frostschlag
et_dotdamage_magic                      blitz, faecherblitz
et_dotdamage_physical                   machtsog
et_dotdamage_poison                     schaendung
et_double_inqui                         doppelgaenger
et_double_power                         doppelgaenger
et_drop_a_head                          quaelen, krankheit, verderbensfluch
et_duration_sec                         (x+y*calvl)/100 seconds duration for the combat art or effects from the combat art
et_energy_leech_once                    hinrichtung, seelenraub, schock
et_energy_leech_whit                    magischerschlag
et_essence_debuff_stats                 verderbensfluch
et_essence_spelldam_phy                 totem
et_essence_spelldam_poi                 totem
et_evade_detection                      (x+y*calvl)/10 percent chance to evade detection
et_exp_rel                              standarte
et_friendfactor                         kampfhaltung, heilen, kampfruf, umlenkung, wirbeln, handauflegen, kampfaura
et_hits_persec                          (x+y*calvl)/1000 hits per second
et_hurl_enemy                           (x+y*calvl)/10 percent of CA damage done to colliding enemies 
et_invisible                            x+y*calvl "verstohlenheit" (german word, please look up from sw ghost form)
et_is_buff                              x = 1000 => is buff
et_item_chance_piercing                 (x+y*calvl)/10 percent chance that the attacks with the item will pierce targets
et_item_chance_surehit                  (x+y*calvl)/10 percent chance of a sure hit with the item
et_itemdam_phy                          beeeffgee
et_jumpdistance                         x+y*calvl du jumping distance
et_life_buff                            willensstaerke
et_life_heal_hp                         (x+y*calvl)/10 hp healed
et_life_heal_rel                        bekehrung, schaendung, teleport, schock
et_life_heal_rel_exit                   versklavung
et_life_heal_rel_st                     seelenfaenger, rammstoss, sprint
et_life_leech                           verstuemmelung, hinrichtung, faecherblitz, magischerschlag, harterschlag, attacke, schock
et_life_regen                           (x+y*calvl)/10 hp/s healed
et_lightrange                           lichtaura
et_maxangle_cone                        x+y*calvl degree from player area of effect
et_minion_addreg                        kohorte
et_minion_armor_all                     kampfbefehl, zombie
et_minion_attackspeed                   versklavung, zombie
et_minion_attackspeed_timed             bekehrung
et_minion_AWVW_rel                      doppelgaenger
et_minion_blame                         versklavung
et_minion_infect                        kampfbefehl
et_minion_lifetime                      (x+y*calvl)/100 seconds minion lifetime
et_minion_raise                         kampfbefehl
et_minion_replenish                     doppelgaenger, feuerdaemon, kohorte
et_minion_wdam_phy                      kampfbefehl, zombie
et_missile_adapt                        schwertfeuer, schockwelle, feuerball, eissplitter
et_missile_count                        meteor, unterstuetzung, konzentrierterangriff, angriffsserie, bodenspiesse
et_mult_weapondamage                    (x+y*calvl)/1000 is the damage multiplier
et_physical_to_best                     1-1/(1+(x+y*calvl)/10) percent of physical damage converted to least resisted damage
et_physical_to_fire                     1-1/(1+(x+y*calvl)/10) percent of physical damage converted to fire damage
et_physical_to_magic                    1-1/(1+(x+y*calvl)/10) percent of physical damage converted to magic damage
et_physical_to_poison                   1-1/(1+(x+y*calvl)/10) percent of physical damage converted to poison damage
et_plague_infect                        krankheit
et_plague_poison                        (x+y*calvl)/10 percent per second life lost of enemies
et_pull_range_rel                       lichtsaeule
et_push_distance                        enmies are pushed x+y*calvl du away 
et_quicken_boost                        (x+y*calvl)/10 percent faster spreading speed
et_range_area                           x+y*calvl du area of effect
et_range_distance                       x+y*calvl du maximal distance
et_range_minimum                        1-1/(1+(x+y*calvl)/1000) percent reduced space between thorns
et_range_near                           vergeltung
et_reduce_debuffs                       heilen, feuerdaemon, regenerationskraft, bannkreis, geistform, wacherverstand
et_reduce_Ereflect                      projektilfokus
et_reduce_evade                         kampfarm
et_regAnyAspect                         1-1/(1+(x+y*calvl)/1000) percent reduced reg time
et_regAspect_inferno                    1-1/(1+(x+y*calvl)/1000) percent reduced reg time the inferno aspect
et_regAspect_storm                      1-1/(1+(x+y*calvl)/1000) percent reduced reg time the storm aspect
et_regAspect_this                       1-1/(1+(x+y*calvl)/1000) percent reduced reg time in this aspect
et_regThisBuff                          kampfhaltung, energieschild, beeeffgee, feuerdaemon, willensstaerke
et_regThisCool                          befluegeln, bekehren, notschild, teleport, rammstoss, geistform, unterstuetzung, sprint
et_self_prone_fir                       (x+y*calvl)/10 percent more damage taken from fire
et_shield_regen                         tkampfschild
et_shieldblock                          energieschild, tkampfschild
et_shieldfactor                         (x+y*calvl)/10 percent enery shield absorbtion
et_shieldstrength                       energieschild, tkampfschild
et_shieldstrength_timed                 notschild
et_shrink_a_head                        projektilfokus, zombie
et_singlecharge                         befreiungsschlag
et_slow_enemy_any                       1-1/(1+(x+y*calvl)/1000) percent reduced speed of enemies
et_soul_AW_rel                          (x+y*calvl)/10 percent added to attack value per soul
et_soul_collect_time                    (x+y*calvl)/100 seconds lifetime of a soul
et_soul_explosion                       seelenraub
et_soul_life_regen                      seelenfaenger
et_soul_regAnyAspect                    1-1/(1+(x+y*calvl)/1000) percent reduced reg time while you have a soul
et_soul_VW_rel                          (x+y*calvl)/10 percent added to defensive value per soul
et_spell_intensity_rel                  kristallhaut
et_spelldam_TC_fir                      lichtaura, bannkreis
et_spelldam_UD_mag                      lichtaura, bannkreis
et_spelldamage_fire                     \
et_spelldamage_ice                      |
et_spelldamage_magic                    |> in all damaging spells
et_spelldamage_physical                 |
et_spelldamage_poison                   /
et_summon_armor                         kohorte
et_summon_item                          x/1000 percent chance to summon item y
et_summon_level                         beeeffgee, doppelgaenger, feuerdaemon, kohorte, zombie
et_summon_longsword                     kohorte
et_summon_shrinkminion                  zombie
et_summon_soldier                       summon x/1000 times creature y
et_summon_towershield                   kohorte
et_supercharge                          x+y*calvl percent charged per hit
et_target_seeker                        (x+y*calvl)/10 percent chance that projectile seeks target
et_teleport_2sec                        teleport duration is 2/(x+y*calvl) seconds
et_ThisSpeed                            geisterhand, geistform
et_VWboost_rel                          (x+y*calvl)/10 percent added to defense value
et_weapondamage_fire                    verstuemmelung
et_weapondamage_ice                     geisterhand
et_weapondamage_poison                  pranger, harterschlag, attacke
et_wounded_rage                         (x+y*calvl)/10 percent increased damage when wounded (see below)
et_wounded_rage_ut                      todesspiesse
et_wounded_thold                        if hp is lesser or equal (x+y*calvl)/10 percent of max hp, et_wounded_rage does max damage