Difference between revisions of "Sacred 2:Tyr Lysia"

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Revision as of 16:32, 23 January 2011

This region has small villages in a Mediterranean climate. It is a pleasant countryside, with cultivated fields and small woods with leafy green trees, while the village centers are sun-baked and a bit dusty. The common Elves live in simple houses in the countryside or in villages. The nobility live in castles. However, there are a few areas where the fields have been burned and the villages destroyed. The fields here will be tilled in strips, with some earmarked for the peasants, and some for the masters.

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The dominant race here is that of the Elves, who live in a feudal society where most of the Elves are commoners and serfs, with a privileged nobility ruling over them. The Elves use Humans as servants, and are highly prejudiced against them – they don’t view Humans as property, exactly, but neither do they believe that Humans are capable of advanced thought or civilization. The attitude of both the common Elves and the nobility towards the Humans is similar to the traditional attitude towards the “untouchable” caste in India.

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A long way from here, the Elves have built a wall to keep the Humans in the Human territory. Nevertheless, some Humans come across the border, mostly imported as servants or laborers to do the work that the Elves consider to be beneath themselves. Humans can become free, but they will never be regarded as “equal.” Where free Humans have gathered in small settlements consisting of a few huts, they continue to be the victims of prejudice and occasional attacks, and they know they will never receive justice under the law.

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The most visible current conflict is between the Elven nobility and the clergy, each of which has armed forces traveling across the countryside fighting each other. The armies are a hardship on the people and the land. They trample the fields and rob the peasants of their animals and food.


Elven Capital (Thylysium)

The visual style and atmosphere the Elven capital resembles that of the ancient imperial capital cities like Rome. The most humble of buildings are made out of fine materials, and the most important buildings are made from the rarest materials in all of Ancaria. The dark and mystical decorations of the temples are eye-catching, and the countless lines of T-Energy in the alleys, that flow through the town like veins in a leaf, are also striking. With the exception of the battle arena and the area where the nobility resides, the town is primarily defined by three central places: City Hall, the Great Temple and the harbor.

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City Hall and the Temple represent the two major powers in Elven society, the nobility and the clerics. They have been fighting each other for centuries, trying to gain leverage in the ongoing struggle for power. Corruption and crime are commonplace. Outside of the power struggle, the large harbor acts as the worldly and logistical center of the city. But where there is light, there's also shadow... Away from the city center of the nobles and clerics, Human slaves live in a separate quarter. In a striking contrast to the opulence of the rest of the city, the Human quarter is dirty and composed of ramshackle buildings made of the meanest materials.

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Thylysium is the biggest and greatest city of Ancaria. It is a symbol for the power and dominance of the High Elves, but a closer look also reveals a very good picture of the real state of the realm.


Inhabitants

As one would expect in the High Elf region, High Elves are the dominant race here. You'll find two main types of High Elves in this region, city Elves and country Elves.

Country Elves are simple people, who work the land for their lords. Their homes are functional and comfortable, without being ostentatious. They don't have the luxuries that their city brethren have, but they're also safely removed from much of the strife that occurs. They work hard, but have a good and honest life – as long as their lord is happy and nature doesn't inflict drought or flooding on them.

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In and near the capital city of Thylysium, the city Elves dominate the population. City Elves don't have feudal masters like their country cousins, and their numbers span the social spectrum ranging from nobility, clergy, merchants and tradesmen. The nobility have town houses here, and the nobles serve in the senate. The clerics serve in the Temple, and generally live close by. As you look at the outlying city, further from the city center, you see more of the dwellings and businesses of the merchants and tradesmen. When you look even further, you'll find the dwellings of the Humans. Most Humans here are slaves, however there also are some enclaves of freed Humans. In both cases, they live on the outskirts of the city in slums and run-down areas. For the slaves that's the best their masters will provide, for the others that's all their Elven landlords will rent to them.

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To a visitor it would appear that the city center is safest – as you leave it's civility you'll often see more fights and criminal activity. This is especially true near the docks, where many fights break out as the sailors get drunk and ancient prejudices emerge. Looks can be deceiving though. There is an ongoing power struggle between the nobility and the clerics. They care a great deal about appearances, so there's no visible armed conflict – instead the struggle is conducted in secret. Furtive messengers sneaking about, assassination attempts, poisonings... These are the things a knowledgeable observer can spot with a trained eye.


Environment

This is quite possibly the most pleasant region of Ancaria. The climate is just right for greenery to abound! In the capital, and to a lesser degree the other cities and villages, you'll see beautifully landscaped trees, shrubbery and flowers, with the occasional palm tree thrown in to add an extra air of opulence. In the outlying areas you'll find farms, vineyards, and rolling meadows dotted with deciduous trees.

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Overall, the terrain is very gentle and easy to traverse. Most of the land is flat or at most populated by gently inclining hills, however there are some areas where you need to follow the path. These are mostly found at the borders of the High Elf region, which probably contributed to the original formation of the regions, or near the beach by the sea.

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As you would expect in a region this inviting, wildlife is abundant. Near the sea, ponds, rivers and streams you'll encounter wildlife such as turtles, frogs and fish. Inland the wildlife is typical of this type of climate and terrain, so you'll meet a variety of wildlife ranging from deer down to rabbits. In cities and villages it's not at all uncommon to run into animals that have been domesticated over the years, and now serve as pets or livestock.


References:

Sacred International Forum