Difference between revisions of "Sacred 2:Warmth"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 2.5 hp/s + 4.5 per level
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* [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 2.5 hp/s + 4.5 hp/s per level
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -20% + 1% per level
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -17.2%
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Combust''' - Increases the [[Sacred 2:Chance for Burn|chance to burn]] opponents when they sustain fire damage (45% + 0.1% per level).
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* '''Combust''' - Increases the [[Sacred 2:Chance for Burn|chance to burn]] opponents by 45% + 0.1% per level.
 
* '''Cauterize''' - Adds to the Sorceress's base [[Sacred 2:Fire|fire]] [[Sacred 2:Armor|armor]] (30 + 20 per level).
 
* '''Cauterize''' - Adds to the Sorceress's base [[Sacred 2:Fire|fire]] [[Sacred 2:Armor|armor]] (30 + 20 per level).
 
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{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Focus''' - Decreases the regeneration time of the Fire Spells aspect by 20% + 2% per level.
 
* '''Focus''' - Decreases the regeneration time of the Fire Spells aspect by 20% + 2% per level.
* '''Replenish''' - Boosts hitpoint regeneration even further (2.5 + 1.5 hp/s per level).
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* '''Replenish''' - Further increases hitpoint regeneration by 2.5 + 1.5 hp/s per level.
 
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{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Fireproof''' - Gives the Sorceress fire [[Sacred 2:Damage Mitigation|damage mitigation]] (20% + 0.2% per level).
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* '''Fireproof''' - Adds fire [[Sacred 2:Damage Mitigation|damage mitigation]] for the Sorceress (20% + 0.2% per level).
* '''Energy''' - Decreases the regeneration time for all spells even further (7% + 0.5% per level).
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* '''Energy''' - Further decreases the regeneration time for all spells by 7% + 0.5% per level.
 
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* This is one of the only combat arts for which memorizing more [[Sacred 2:Runes|Runes]] has no downside: if a players uses this, add as many runes as possible.  This also means that it can be used without spending any skill points on Fire Spells aspect skills and will still be useful.
 
* This is one of the only combat arts for which memorizing more [[Sacred 2:Runes|Runes]] has no downside: if a players uses this, add as many runes as possible.  This also means that it can be used without spending any skill points on Fire Spells aspect skills and will still be useful.
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* Fire damage mitigation from '''Fireproof''' can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can potentially reach 100% (fire immunity).
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 16:21, 5 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Warmth.png Warmth_small.png This Combat Art is a (Buff)

If a Sorceress wishes to truly become a formidable spellcaster, she will pursue this talent. By collecting the essence of the ambient heat in the surrounding air, she can convert this energy into the mystical force that powers her spells. In this way, she recovers more quickly from her magical exertions.

Aspect

Fire_spells.png - Fire Spells

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Combust - Increases the chance to burn opponents by 45% + 0.1% per level.
  • Cauterize - Adds to the Sorceress's base fire armor (30 + 20 per level).

MODicons_10.gif Silver
  • Focus - Decreases the regeneration time of the Fire Spells aspect by 20% + 2% per level.
  • Replenish - Further increases hitpoint regeneration by 2.5 + 1.5 hp/s per level.

MODicons_08.gif Gold
  • Fireproof - Adds fire damage mitigation for the Sorceress (20% + 0.2% per level).
  • Energy - Further decreases the regeneration time for all spells by 7% + 0.5% per level.
Warmth


Skills and Attributes

The following skills will affect this combat art:

  • Fire Spells Lore - improves the armor bonus from the Cauterize mod, improves the hitpoint regeneration effect, increases casting speed, allows for modification points.

Usage Strategies

  • Have this Buff on at all times, do not forget to reactivate after death or re-joining a new game.
  • This is one of the only combat arts for which memorizing more Runes has no downside: if a players uses this, add as many runes as possible. This also means that it can be used without spending any skill points on Fire Spells aspect skills and will still be useful.
  • Fire damage mitigation from Fireproof can reach up to 60% at max level. This in turn can stack with other sources of damage mitigation and can potentially reach 100% (fire immunity).

Pros and Cons

Pros

  • A buff with no regeneration penalty.
  • Makes all combat arts regenerate faster.
  • Makes a player regenerate health faster (Synergy with Constitution Mastery).

Cons

  • Requires to take the Fire Spells Focus skill for full effect (Higher Combat Art level).

Gallery