Difference between revisions of "Sacred 2:Weapon Damage Based Combat Arts"

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http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGbe.gif [[Sacred 2:Battle Extension|Battle Extension]]
 
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/TGds.gif [[Sacred 2:Deathly Spears|Deathly Spears]]
 
 
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==Corresponding [[Sacred 2:Skills|Skills]]==
 
==Corresponding [[Sacred 2:Skills|Skills]]==
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All the weapon damage based Combat Arts are affected by the following skills:
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* [[Sacred 2:Concentration|Concentration]] lowers their [[Sacred 2:Regeneration Time:|regeneration times]].
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their [[Sacred 2:Damage|damage]] and reduce their regeneration time if any of these Combat Arts is placed within a [[Sacred 2:Combo|combo]]. The increase in damage is direct; it increases the extra damage boost provided by the Combat Art.
 +
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* Their respective [[Sacred 2:Aspect Focus|aspect focuses]] lower their regeneration times and allow higher CA level without penalty.
  
All the weapon damage based Combat Arts are affected by the following skills:
 
* [[Sacred 2:Concentration|Concentration]] lowers their regeneration times.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase their Damage and reduce their regeneration time if any of these Combat Arts is placed within a combo.
 
* Their respective aspects focuses lower their regeneration times and allow higher CA level without penalty.
 
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] indirectly increases their damage by increasing the damage the weapon deals.  
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] indirectly increases their damage by increasing the damage the weapon deals.  
* The respective weapon lores of the weapons used for the Combat Art execution indirectly add to chance to hit by adding this chance to the weapon.
+
 
 +
* The respective [[Sacred 2:Weapons|weapon]] lores of the weapons used for the Combat Art (for example, [[Sacred 2:Sword Weapons|Sword Weapons]]) increase execution speed and indirectly add to chance to hit by increasing the weapon's [[Sacred 2:Attack Value|attack value]].
 +
 
 +
* [[Sacred 2:Speed Lore|Speed Lore]] will increase the chance to hit by boosting weapon attack value.
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by weapon-based combat arts, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], [[Sacred 2:Chance for Burn|burning]] etc.)
  
  
 
==Corresponding [[Sacred 2:Attributes|Attributes]]==
 
==Corresponding [[Sacred 2:Attributes|Attributes]]==
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* [[Sacred 2:Stamina|Stamina]] fastens the regeneration of all Combat Arts, including weapon-based ones.
 +
 +
* [[Sacred 2:Strength|Strength]] affects the damage inflicted by these Combat Arts while used with a melee weapon and increases attack value.
 +
 +
* [[Sacred 2:Dexterity|Dexterity]] affects the damage inflicted by these Combat Arts while used with a ranged weapon (and some melee weapons), and increases attack value.
  
* [[Sacred 2:Stamina|Stamina]] fastens the regeneration of all Combat Arts, including weapon based ones.
+
* [[Sacred 2:Intelligence|Intelligence]] affects the damage inflicted by these Combat Arts while used with a magic staff.
* [[Sacred 2:Strength|Strength]] affects the damage inflicted by these Combat Arts while used with a melee weapon.
 
* [[Sacred 2:Dexterity|Dexterity]] affects the damage inflicted by these Combat Arts while used with a ranged weapon.
 
* [[Sacred 2:Intelligence|Intelligence]] affects the damage inflicted by these Combat Arts while used with a staff.
 
  
  
 
==Applying the [[Sacred 2:Item Modifiers|Item Modifiers]]==
 
==Applying the [[Sacred 2:Item Modifiers|Item Modifiers]]==
 +
* All the Item Modifiers that apply to the normal hits also apply to the weapon based Combat Arts.
 +
 +
 +
 +
==Notes==
 +
'''Archangel's Wrath''', '''Magic Coup''', and '''Spectral Hand''' are listed here but they function differently in some ways from the other weapon-based CA's.  Therefore they can also be classified as '''Hybrid Combat Arts''' - see link below for more information.
  
* All the Item Modifiers that apply to the normal hits also apply to the weapon based Combat Arts.
+
[[Sacred 2:Chance to reflect: Combat Arts|Chance to block/reflect: Combat Arts]] doesn't protect from Weapon Damage Based Combat Arts; [[Sacred 2:Chance to reflect: Projectiles|Chance to block/reflect: Projectiles]] and [[Sacred 2:Chance to reflect: Close Combat|Chance to block/reflect: Close Combat]] protect. (depends on weapon used)
  
 +
Successfully evading, blocking or reflecting a close or ranged Weapon Damage Based Combat Arts negates all detrimental effects and negative effects like stun/disarm/seriously wounds, that could have been caused by these CA.
  
 
==See Also==
 
==See Also==
 
 
* [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
 
* [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
 
*[[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]]
 
*[[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Arts]]
 
* [[Sacred 2:Combat Arts|Combat Arts]]
 
* [[Sacred 2:Combat Arts|Combat Arts]]

Latest revision as of 11:21, 17 March 2014


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Seraphim

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Exalted Warrior
SEsh.gif Soul Hammer

SEps.gif Pelting Strikes

SEas.gif Assailing Somersault


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Revered Technology
SEaw.gif Archangel's Wrath

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Dryad

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Capricious Hunter
DRri.gif Ravaged Impact

DRda.gif Darting Assault

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Inquisitor

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Gruesome Inquisition
INce.gif Callous Execution

INrm.gif Ruthless Mutilation

INmp.gifMortifying Pillory

INff.gif Frenetic Fervor

buffINpc.gif Purifying Chastisement

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High Elf

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Delphic Arcania
HEmc.gif Magic Coup

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Temple Guardian

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Devout Guardian
TGdb.gif Dedicated Blow

TGbe.gif Battle Extension

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Dragon Mage

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Dragon Magic
DMdb.gif Dragon Berserk DMlacerate.gif Lacerate

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Shadow Warrior

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Death Warrior
SWdb.gif Demonic Blow

SWss.gif Scything Sweep


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Malevolent Champion
SWfr.gif Frenzied Rampage

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Astral Lord
SWsh.gif Spectral Hand

Corresponding Skills

All the weapon damage based Combat Arts are affected by the following skills:

  • Combat Discipline will increase their damage and reduce their regeneration time if any of these Combat Arts is placed within a combo. The increase in damage is direct; it increases the extra damage boost provided by the Combat Art.
  • Their respective aspect focuses lower their regeneration times and allow higher CA level without penalty.
  • Tactics Lore indirectly increases their damage by increasing the damage the weapon deals.
  • The respective weapon lores of the weapons used for the Combat Art (for example, Sword Weapons) increase execution speed and indirectly add to chance to hit by increasing the weapon's attack value.
  • Speed Lore will increase the chance to hit by boosting weapon attack value.


Corresponding Attributes

  • Stamina fastens the regeneration of all Combat Arts, including weapon-based ones.
  • Strength affects the damage inflicted by these Combat Arts while used with a melee weapon and increases attack value.
  • Dexterity affects the damage inflicted by these Combat Arts while used with a ranged weapon (and some melee weapons), and increases attack value.
  • Intelligence affects the damage inflicted by these Combat Arts while used with a magic staff.


Applying the Item Modifiers

  • All the Item Modifiers that apply to the normal hits also apply to the weapon based Combat Arts.


Notes

Archangel's Wrath, Magic Coup, and Spectral Hand are listed here but they function differently in some ways from the other weapon-based CA's. Therefore they can also be classified as Hybrid Combat Arts - see link below for more information.

Chance to block/reflect: Combat Arts doesn't protect from Weapon Damage Based Combat Arts; Chance to block/reflect: Projectiles and Chance to block/reflect: Close Combat protect. (depends on weapon used)

Successfully evading, blocking or reflecting a close or ranged Weapon Damage Based Combat Arts negates all detrimental effects and negative effects like stun/disarm/seriously wounds, that could have been caused by these CA.

See Also