Difference between revisions of "Sacred 2:Whirlwind"

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* Hits all opponents in a 360 degree radius simultaneously
 
* Hits all opponents in a 360 degree radius simultaneously
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 29-35 [[Sacred 2:Physical|Physical]]
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
+
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 22% + 6% per level.
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]].  
+
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 10 + 10 per level.
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] (20% + 0.2% per level).
+
* '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
* '''Force''' - Whirlwind is executed with more power and inflicts more damage (20% boost).
+
* '''Force''' - Increases Whirlwind's weapon damage by 20% + 0.1% per level.
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Knockback''' - Increases the [[Sacred 2:Chance to knock back opponents|chance to knock opponents back]] (30% + 0.3% per level).
+
* '''Knockback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (30% + 0.3% per level).
* '''Bleeding''' - Increases the chance for open wounds (24.7% + 0.3% per level).
+
* '''Bleeding''' - Increases the chance for open wounds by 24.7% + 0.3% per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Windmill''' - Chance to land [[Sacred 2:Chance for critical hits|critical hits]] (15.8% + 0.2% per level).
+
* '''Windmill''' - Increases the chance for [[Sacred 2:Chance for critical hits|critical hits]] by 15.8% + 0.2% per level.
* '''Accuracy''' - Improves the base attack rating of Whirlwind by 20 + 25 per level.
+
* '''Accuracy''' - Increases the base attack rating of Whirlwind by 20 + 25 per level.
 
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== Usage Strategies ==
 
== Usage Strategies ==
* Ranged weapons will fire multiple projectiles in a 360 degree radius out from the Barbarian
+
* Ranged weapons and magic staves will fire multiple projectiles in a 360 degree radius out from the Barbarian.
* If the Barbarian learns the [[Sacred 2:Magic Staffs|Magic Staves]] skill, Whirlwind will cause the staff projectiles to hit everything on screen.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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'''Cons'''
 
'''Cons'''
* ...
+
* Lower chance to hit than other weapon combat arts.
  
 
==Gallery==
 
==Gallery==

Latest revision as of 19:00, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Whirlwind.png Of the Barbarian people, the Tribe of Thunder was the first to draw upon the primal forces of the weather. Observing the strength of the whirlwind, these Barbarians learned to emulate the swirling melange of the cyclone in their attacks.

This is a Weapon Damage Based Combat Art.

Aspect

Berserk_combat.png - Berserk Combat

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Bleeding - Increases the chance for open wounds by 20% + 0.2% per level.
  • Force - Increases Whirlwind's weapon damage by 20% + 0.1% per level.

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Windmill - Increases the chance for critical hits by 15.8% + 0.2% per level.
  • Accuracy - Increases the base attack rating of Whirlwind by 20 + 25 per level.
Whirlwind


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Barbarian is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Ranged weapons and magic staves will fire multiple projectiles in a 360 degree radius out from the Barbarian.

Pros and Cons

Pros

  • Hits all enemies around the Barbarian.

Cons

  • Lower chance to hit than other weapon combat arts.

Gallery