Difference between revisions of "Sacred 2:Willpower"

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Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]]
 
Each point of Willpower adds one point to a character's base [[Sacred 2:Spell Resistance|Spell Resistance]]
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Other ways to increase spell resistance include the use of:  
 
Other ways to increase spell resistance include the use of:  
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==== Notes ====
 
==== Notes ====
 
* [[Sacred 2:Community Patch|Community Patch]] makes this attribute increase the damage dealt by [[Sacred 2:Lightsabers|Lightsabers]].
 
* [[Sacred 2:Community Patch|Community Patch]] makes this attribute increase the damage dealt by [[Sacred 2:Lightsabers|Lightsabers]].
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===See Also===
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*[[Sacred 2:Attributes|Attributes]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]

Revision as of 05:42, 13 January 2014

Willpower.gif

Willpower

Increases resistance against magic spells and additional damage effects (burn , poison , freeze , weaken).

Each point of Willpower adds one point to a character's base Spell Resistance

Other ways to increase spell resistance include the use of:

How it works

Spell Resistance is both a stat and a skill. The stat is based on the characters Willpower stat (so if a player has a willpower of 200, they will have a base Spell Resistance of 200 before any other mods are factored in), and it can be increased by a number of means (the +% Spell Resistance mod on items, either native on the item, or forged into items). Spell Resistance is used in a calculation with Spell Intensity (the defender's Spell Resistance v the attacker's Spell Intensity), if the defender "wins" or "succeeds" on this calculation, the attacker's spell's damage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resistance or elemental mitigation).

Notes


See Also