Difference between revisions of "Sacred 2:Zeal"

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* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
 
* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 37-44 [[Sacred 2:Physical|Physical]]
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]].  
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level.
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Succession''' - Adds a [[Sacred 2:Chance for Double Hit|chance for double hits]] (20%).
 
* '''Succession''' - Adds a [[Sacred 2:Chance for Double Hit|chance for double hits]] (20%).
* '''Thrust''' - Inflicts more damage with each hit (15% + 0.1% per level).
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* '''Thrust''' - Increases the damage inflicted with each hit by 15% + 0.1% per level.
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Focus''' - Boosts the base attack rating of Zeal by 10 + 12.5 per level.
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* '''Focus''' - Increases the base attack rating of Zeal by 10 + 12.5 per level.
* '''Enfeeble''' - Temporarily reduces the [[Sacred 2:Opponent's defense value|target's defense rating]] by 100 + 1 per level.
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* '''Enfeeble''' - Decreases the [[Sacred 2:Opponent's defense value|opponent's defense rating]] briefly by 10% + 1% per level.
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Fervor''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 12.9% + 0.1% per level.
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* '''Fervor''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 12.9% + 0.1% per level.
* '''Indent''' - A successful hit temporarily reduces the target's physical [[Sacred 2:Armor|armor]] ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] -60 + 1.5 per CA level decrease)
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* '''Indent''' - Decreases the [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]] briefly by 50% + 1% per level.
 
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Revision as of 12:01, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Zeal.png A noble Paladin, fervent in her dedication to righteousness, can draw upon the spirit of that dedication to perform seemingly impossible tasks. When surrounded by her enemies, a Paladin versed in this skill sets upon her adversaries with the zealous fervor of many times her number.

This is a Weapon Damage Based Combat Art.

Aspect

Sublimecombat.png - Sublime Combat

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Succession - Adds a chance for double hits (20%).
  • Thrust - Increases the damage inflicted with each hit by 15% + 0.1% per level.

MODicons_10.gif Silver
  • Focus - Increases the base attack rating of Zeal by 10 + 12.5 per level.
  • Enfeeble - Decreases the opponent's defense rating briefly by 10% + 1% per level.

MODicons_08.gif Gold
Zeal


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Paladin is wielding a sword) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • This can be used by all different forms of weapons.
  • One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times. Dual Wielding is most effective, landing many more hits.
  • Works well against groups and single targets (bosses).
  • Zeal can be used in a combo for great success with Vengeance and/or Smite.

Pros and Cons

Pros

  • Very effective in any encounter
  • Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts

Cons

  • As a weapon-based combat art, it can miss, especially at early levels

Gallery