Search results

Jump to navigation Jump to search
  • ...Weapon Master and Shadow Hunter of the lightless caverns of Ancaria - The Hybrid Dark Elf''' ...e really high defense and attack, very nice Hit Points and one of the best damage in game**.
    9 KB (1,666 words) - 09:00, 11 January 2008
  • == Bonus to Combat Arts == Increase all damage types
    8 KB (941 words) - 03:27, 12 August 2013
  • ...s shun the use of traditional magic. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
    14 KB (1,990 words) - 22:02, 26 November 2016
  • == '''Putrescine's hybrid hunter Dryad''' == 2: Combat Arts and Modifications
    9 KB (1,369 words) - 23:57, 17 August 2014
  • ...ll Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...A mentalism-polearm hybrid for Dragon Mage|The Sohei, A mentalism-polearm hybrid for Dragon Mage (Ice and Blood)]]
    11 KB (1,658 words) - 19:50, 23 April 2023
  • But it is not simple: to prove his power and expertise in the magical arts, the aspiring adept must overcome a journey full of pitfalls in the contine ==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
    18 KB (2,579 words) - 20:12, 25 April 2023
  • ...Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage against some types of enemies) overlay the previous. ...cts of [[Sacred_2:Spell_Damage_Based_Combat_Arts|Spell Damage Based Combat Arts]] (further CA) in the area of the EM circle.
    14 KB (1,130 words) - 13:50, 12 November 2014
  • == '''The Sohei, A mentalism-polearm hybrid for Dragon Mage''' == ...acred 2:Dragon Mage|dragon mage]] is the only class without any combat art based on a weapon. There are several reasons:
    25 KB (4,230 words) - 01:36, 18 August 2014
  • ...nockback. Although these modifiers have their certain usefulness, no close combat fighter will want to scare or push back his opponent away and need to chase I am going to evaluate all items based on several innate item traits:
    20 KB (3,444 words) - 00:06, 18 August 2014
  • COMBAT ARTS (CAs) are generally comprised of * COMBAT SPELLS which use mental regeneration.
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...]]''' (Attack): The Dark Elf will now find that he is able to execute this combat move not only with a melee weapon, but also with a ranged weapon. ...ury|Sudden Fury]]''' (Multi-hit): Long the most deadly and effective basic combat move in the Dark Elf's arsenal, he is now able to fire a volley of arrows o
    24 KB (3,914 words) - 01:29, 30 April 2011
  • ...[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] ...g Discharge]]''': A [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Art]]
    73 KB (10,824 words) - 17:46, 26 April 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)