Difference between revisions of "User:Zinsho"

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|wb_swdm_criticalhit
 
|wb_swdm_criticalhit
 
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|70
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The template is at the following link, and the output is below
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[url="http://spreadsheets.google.com/ccc?key=p3Iv_nCBGFY-0uH4WF3QGZg"]The Template[/url]
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{|class="skills"
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|-class="skillsth" align="center"
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!<Use this row for column Headings>
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!
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!
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!
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!
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|-align="center"
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|class="skillslc"|<Use this>
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|-align="center"
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|class="skillslc"|<column for>
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|-align="center"
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|class="skillslc"|<row Headings>
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|-align="center"
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|class="skillslc"|
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|<Insert Relevant Data into these cells>
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|-align="center"
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|class="skillslc"|
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|<Only replace pre-written cells that are>
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|-align="center"
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|class="skillslc"|
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|<tagged with < > around the text>
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|-align="center"
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|class="skillslc"|
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|<Other cells with text are necessary for>
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|-align="center"
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|class="skillslc"|
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|<The conversion process>
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|-align="center"
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|class="skillslc"|
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|-align="center"
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|class="skillslc"|
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Revision as of 03:09, 19 January 2009

Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well.

For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.

Weapon Lore (Type) . Stat 1st Ability Level 2nd Ability Level 3rd Ability Level
Fist Weapon Lore CLF_FISTWEAPON STR wb_bhdl_criticalhit 1 wb_bhdl_lowcost 25 wb_bhdm_surehit 70
Fist Weapon Lore CLF_FISTWEAPON_BLADE STR wb_bhdl_criticalhit 1 wb_bhdl_bleeding 25 wb_bhdm_mortalstrike 70
Fist Weapon Lore CLF_FISTWEAPON_SPIKE STR wb_bhdl_bypass_armor 1 wb_bhdl_bleeding 25 wb_bhdm_surehit 70
Hafted Lore CLF_2H_AXE STR wb_hftl_addAW 1 wb_hftl_bleeding 25 wb_hftm_deepwound 70
Hafted Lore CLF_2H_HAMMER STR wb_hftl_armorrip_phy 1 wb_hftl_stunchance 25 wb_hftm_wounded_rage 70
Hafted Lore CLF_AXE STR wb_hftl_addAW 1 wb_hftl_bleeding 25 wb_hftm_deepwound 70
Hafted Lore CLF_CLUB STR wb_hftl_attackspeed 1 wb_hftl_undead_damfir_rel 25 wb_hftm_stunchance 70
Hafted Lore CLF_HAMMER STR wb_hftl_armorrip_phy 1 wb_hftl_stunchance 25 wb_hftm_slowdown 70
Hafted Lore CLF_WHIP DEX wb_hftl_bypass_armor 1 wb_hftl_bypass_armor 1 wb_hftm_slowdown 70
No Skill Lore CLF_BATTERY_ENERGY DEX sb_arml_intensity 1 sb_arml_intensity 1 sb_arml_intensity 1
No Skill Lore CLF_BATTERY_TECHNICS DEX sb_addskill_TW_technology_focus 1 sb_addskill_TW_technology_focus 1 sb_addskill_TW_technology_focus 1
No Skill Lore CLF_MAGESTAFF INT sb_off_spell_intensity_forge 1 sb_off_spell_intensity_forge 1 sb_def_reduce_debuffs 50
No Skill Lore CLF_MAGESTAFF_2H INT sb_off_lowcost 1 sb_off_lowcost 1 sb_off_lowcost 1
No Skill Lore CLF_MAGESTAFF_2H_R INT sb_off_castspeed 1 sb_off_castspeed 1 uni_neut_reduce_buffcost 13
No Skill Lore CLF_MAGESTAFF_R INT sb_addattr_sta 1 sb_addattr_sta 1 sb_addattr_sta 1
Pole Arm Lore CLF_HALBERD STR wb_poll_addVW 1 wb_poll_addVW 1 wb_polm_criticalhit 70
Pole Arm Lore CLF_JAVELIN STR wb_poll_addVW 1 wb_poll_reduce_EVW 25 wb_polm_surehit 70
Pole Arm Lore CLF_POLE DEX wb_poll_areasplash_chance 1 wb_poll_reduce_EVW 25 wb_polm_reduce_EAW 70
Ranged Weapon Lore CLF_BLOWGUN DEX wb_dstl_amount_effectdam 1 wb_dstl_slowdown 25 wb_dstm_chance_effectdam 70
Ranged Weapon Lore CLF_ENERGY_PISTOL DEX wb_dstl_chance_piercing 1 wb_dstl_slowdown 25 wb_dstm_reduce_Ereflect 70
Ranged Weapon Lore CLF_ENERGY_WEAPON DEX wb_dstl_areasplash_chance 1 wb_dstl_bypass_armor 25 wb_dstm_chance_effectdam 70
Ranged Weapon Lore CLF_HORSEBOW DEX wb_dstl_attackspeed_mounted 1 wb_dstl_reduce_Ereflect 25 wb_dstm_lowcost 70
Ranged Weapon Lore CLF_LONGBOW DEX wb_dstl_addAW 1 wb_dstl_bypass_armor 25 wb_dstm_chance_piercing 70
Ranged Weapon Lore CLF_RECURVEBOW DEX wb_dstl_chance_piercing 1 wb_dstl_criticalhit 25 wb_dstm_slowdown 70
Ranged Weapon Lore CLF_SHORTBOW DEX wb_dstl_attackspeed 1 wb_dstl_reduce_Ereflect 25 wb_dstm_lowcost 70
Ranged Weapon Lore CLF_THROW_DAGGER DEX wb_dstl_bleeding 1 wb_dstl_criticalhit 25 wb_dstm_lowcost 70
Ranged Weapon Lore CLF_THROW_DRINK DEX wb_dstl_areasplash_chance 1 wb_dstl_criticalhit 25 wb_dstm_chance_effectdam 70
Ranged Weapon Lore CLF_THROW_STAR DEX wb_dstl_bleeding 1 wb_dstl_reduce_Ereflect 25 wb_dstm_lowcost 70
Ranged Weapon Lore CLF_THROW_STONE DEX wb_dstl_bleeding 1 wb_dstl_criticalhit 25 wb_dstm_lowcost 70
Ranged Weapon Lore CLF_THROW_STONE_BIG STR wb_dstl_bleeding 1 wb_dstl_reduce_Ereflect 25 wb_dstm_lowcost 70
Sword Lore CLF_2H_SWORD STR wb_swdl_mortalstrike 1 wb_swdl_deepwound 25 wb_swdm_armorrip_phy 70
Sword Lore CLF_BASTARDSWORD STR wb_swdl_bleeding 1 wb_swdl_deepwound 25 wb_swdm_ripper 70
Sword Lore CLF_DAGGER DEX wb_swdl_bypass_armor 1 wb_swdl_lowcost 25 wb_swdm_noevade 70
Sword Lore CLF_SABER STR wb_swdl_bleeding 1 wb_swdl_criticalhit 25 wb_swdm_wounded_rage 70
Sword Lore CLF_SHORTSWORD DEX wb_swdl_addAWVW 1 wb_swdl_attackspeed 25 wb_swdm_noevade 70
Sword Lore CLF_SWORD STR wb_swdl_addAWVW 1 wb_swdl_reduce_EVW 25 wb_swdm_criticalhit 70


The template is at the following link, and the output is below


[url="http://spreadsheets.google.com/ccc?key=p3Iv_nCBGFY-0uH4WF3QGZg"]The Template[/url]

<Use this row for column Headings>
<Use this>
<column for>
<row Headings>
<Insert Relevant Data into these cells>
<Only replace pre-written cells that are>
<tagged with < > around the text>
<Other cells with text are necessary for>
<The conversion process>