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  • ...in that region will spawn with a level that is within that limit. All max levels are +1 when in underground areas (any [[Sacred 2:Dungeon Map of Ancaria|dun * If the character level is within the min-max limit, the monster levels will be equal to character level.
    14 KB (1,765 words) - 23:32, 30 September 2013
  • This table lists the increases in [[Sacred 2:Enemy Levels|Enemy Levels]], as a result of a high [[Sacred 2:Survival Bonus|Survival Bonus]]. ...ood game are 215-217, all levels from level 183 point will hit the maximum enemy level caps.''
    1 KB (153 words) - 17:16, 4 September 2013
  • Diese Tabelle listet die Erhöhung des [[Sacred 2:Enemy Levels/de|Gegnerlevels]] als Resultat eines hohen [[Sacred 2:Survival Bonus|Überl
    1 KB (153 words) - 17:23, 4 September 2013

Page text matches

  • This table lists the increases in [[Sacred 2:Enemy Levels|Enemy Levels]], as a result of a high [[Sacred 2:Survival Bonus|Survival Bonus]]. ...ood game are 215-217, all levels from level 183 point will hit the maximum enemy level caps.''
    1 KB (153 words) - 17:16, 4 September 2013
  • ...f leveling, Diablo 2 offered a player satisfaction from killing an earlier enemy, while Sacred 2, as contrast, will have a player looking for another possib ...character level, the better too, as then the surrounding highlight for the enemy creature is red which yields maximum experience. The reason enemies increa
    3 KB (530 words) - 13:22, 23 December 2010
  • ==Effect on [[Sacred 2:Enemy Levels|Enemy Levels]]== ...ther capped by the area limits). As the SB percentage increases, the enemy levels increase as well.
    4 KB (665 words) - 04:50, 12 November 2013
  • *[[Sacred 2:Enemy Levels|Enemy Levels]]
    10 KB (607 words) - 23:45, 23 August 2011
  • ...hat it lands on, and then continuing onwards to taking out the rest of the enemy party. Combat Jump can only be used upon enemies that are within line of s ...eraphim can move about the screen quickly while leapfrogging from enemy to enemy, making instant one-hit kills and then after the Combat Art has regenerated
    3 KB (509 words) - 13:51, 23 March 2008
  • There are five different levels of difficulty in Sacred 2: Access to the different levels in Multiplayer is based on your character level:
    2 KB (271 words) - 05:40, 10 January 2014
  • ...suffer fire damage every second they are immolated. As the Flame Thrower's levels are increased, the duration of this burn increases, as does the damage it i ...ourself in front of them to hit them all. Careful not to get caught by an enemy at your back.
    1 KB (225 words) - 22:34, 21 April 2008
  • ...s de enemgos se puede encontrar en [[Sacred 2:Combat and Game Basics#Enemy Levels/es|Niveles del Enemigo]]
    735 bytes (107 words) - 13:24, 25 December 2009
  • ...by picking it up off the ground. Of course a player must usually defeat an enemy first to force him to drop the gold. This is not always quite as easy. Gold ...lso refer to one of the five game [[Sacred 2: Difficulty Levels|difficulty levels]]: Bronze, Silver, Gold, Platinum and Niobium.
    2 KB (378 words) - 01:15, 24 October 2011
  • style="text-align: center; font-weight: bold;">Recognize Enemy</td> == Items' levels ==
    7 KB (800 words) - 03:26, 12 August 2013
  • * Spawns every 15 levels ...cene when Conan uses this sword to avenge his parents' murder, despite his enemy's attempt to mesmerise him.
    2 KB (215 words) - 10:59, 22 February 2016
  • ..., with a successful cast of Conversion resulting in a small halo above the enemy's head. The converted opponent attacks their own allies, but the Seraphim * Long regeneration time on lower levels and short duration time.
    2 KB (378 words) - 14:25, 30 March 2008
  • ...your enemies is calculated in "hit points". Once your hit points (or your enemy's) are depleted, your (his) life is ended. Your current life reservoir is r Increased levels of [[Sacred 2:Armor|Armor]] provide greater Resistance by enabling more eff
    7 KB (1,154 words) - 19:01, 30 September 2013
  • ...l 100 and almost ready to finish Platinum (although I might need some more levels before I'm ready for Niobium), I've only ever played SP though, so my exper ...so the reason why you're going to get your *** kicked in the early levels. Levels 1-30 were very hard for me, I had to drink a lot of potions to stay alive b
    10 KB (1,684 words) - 15:56, 29 December 2007
  • ...Maximum Damage Bonus is added to your Daemon's damage output each time an enemy is killed. This amount accumulates as the Daemon kills more enemies. Theref ...ge for each slain enemy. 5 enemies slain = +20% to damage. Each additional enemy slain adds another 4% to total damage inflicted per spell/attack. This dama
    3 KB (527 words) - 02:53, 27 April 2011
  • ...n how the spell is set up. A more powerful single cast will occur if many levels of Celestial Light are read v.s. multiple castings of the spell occuring wi *Is location-fixed. If cast on a far off enemy, the enemy can move out of it's range towards you.
    3 KB (448 words) - 02:32, 27 April 2011
  • ...:Philios|Philios]] casts a blessed circle around the hero which annuls all enemy spells and fills most with a righteous terror which causes them to repent t * Banishes most enemy spells, including buffs (for technical info on this property, see [[Sacred
    2 KB (288 words) - 02:47, 5 January 2020
  • * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level * This buff reduces enemy resistance by two methods that work together:
    5 KB (673 words) - 02:45, 10 January 2020
  • *Stun duration increases linearly (1s per 2 rune levels). *You must be next to enemy to execute.
    1 KB (196 words) - 12:37, 19 February 2015
  • ...e lifetime of the arrows, and their damage bonus both increase with higher levels of the [[Sacred:Wood Elf Combat Arts|art]].
    2 KB (407 words) - 20:24, 1 October 2013

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