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  • [http://darkmatters.org/forums/index.php?/files/file/405-staff-of-metal-mastery/ http://www.sacredwiki.org/download-button.png] * The Staff of Metal Mastery is a quest reward item for completing the [[Sacred 2:Blind Guardian Quest|B
    2 KB (233 words) - 02:58, 10 February 2016

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  • == [[Sacred 2:Keeper of Knowledge|Keeper of Knowledge]] == {{Sacred 2:Keeper of Knowledge}}
    919 bytes (110 words) - 06:58, 10 January 2015
  • == [[Sacred 2:Blessed Relic of Fire|Blessed Relic of Fire]] == ...ated Quest: [[Sacred 2:The Du'Rach Camp|The Du'Rach Camp]]''' (final phase of the [[Sacred 2:Soldiers from the Past|Soldiers from the Past]] chain quest)
    3 KB (370 words) - 11:22, 17 January 2015
  • ...red 2:Blind Guardian|Blind Guardian]], [[Sacred 2:Shield of Mirrors|Shield of Mirrors]] ...ge:_bandmap.jpg|250px]][[Image:bandtab.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
    3 KB (362 words) - 21:01, 14 November 2013
  • *[[Sacred 2:Keeper of Knowledge|Keeper of Knowledge]] *[[Sacred 2:Pirita's Bone Staff|Pirita's Bone Staff]]
    2 KB (247 words) - 04:14, 16 January 2014
  • [http://darkmatters.org/forums/index.php?/files/file/405-staff-of-metal-mastery/ http://www.sacredwiki.org/download-button.png] * The Staff of Metal Mastery is a quest reward item for completing the [[Sacred 2:Blind Guardian Quest|B
    2 KB (233 words) - 02:58, 10 February 2016
  • ...red 2:Blind Guardian|Blind Guardian]], [[Sacred 2:Shield of Mirrors|Shield of Mirrors]] ...e:hansimap.jpg|250px]][[Image:hansitab.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
    3 KB (391 words) - 07:22, 17 October 2013
  • ...nted by this skill are comparable in speed, flight path and range to those of [[Sacred 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|R ...age, however depending on the weapon they are very likely to also deal any of the other [[Sacred 2:Damage Types|Damage Types]]. The additional damage ty
    5 KB (706 words) - 16:29, 13 December 2014
  • Due to implementation of several languages (currently 6) it might be possible that we did not have t * Player no longer loses control of the camera during boss battles (no more centering on the boss and extreme z
    42 KB (6,354 words) - 00:23, 31 December 2017