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  • ...om other weapon skills. It will also be easier to use higher-level offhand weapons. <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
    4 KB (590 words) - 15:43, 23 June 2023
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif '''Sword Weapons'''=== ...ce to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
    6 KB (739 words) - 15:45, 23 June 2023
  • ...Weapons skill or similar to unlock them), except when it is a gold mod as full set bonus or on polearms. ...ich Deep Wounds can appear. For example, a sword will always require Sword Weapons skill to unlock the bonus (if Deep Wounds spawns on it), while a polearm wi
    5 KB (702 words) - 22:57, 18 October 2013
  • * Detection chance +X% (refer to table below) <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
    3 KB (470 words) - 06:56, 25 August 2019
  • * [[Sacred 2:Regeneration Time:|Regeneration time]] -X% (refer to table below) <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
    3 KB (468 words) - 08:10, 16 December 2013
  • ...enemies can't resist it in any way. Whenever triggered, it will always do full damage according to how much physical damage triggered it. ...s with a Weapon Lore requirement (requiring [[Sacred 2:Sword Weapons|Sword Weapons]] skill or similar to unlock them), and sometimes they don't need any skill
    8 KB (1,219 words) - 19:11, 3 August 2022
  • |valign="top"|[[Sacred 2:Sword Weapons/de|'''Schwertkämpfer''']]<br />Erhöht die Trefferchance, Schlaggeschwindi <center>{{titlebar|C09709|[[Sacred 2:Sword Weapons/Full Table/de|Hier klicken für vollständige Tabelle]]}}</center>
    5 KB (634 words) - 22:08, 15 September 2013
  • <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> ...e]]) effects regardless of the source (normal hits with [[Sacred 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
    9 KB (1,200 words) - 14:31, 5 August 2022
  • ...hit chance, regardless of whether you're wielding axes or swords, so your weapons can only get better using this skill. As an added bonus, it will be our ma ...creases your attack value, speeds up your attacks, and allows you to equip weapons high above your own level. At mastery it provides a sweet double hit chanc
    25 KB (4,116 words) - 22:01, 17 August 2014
  • '''Table of Contents:''' Here are the stats and my take on why every melee SW should go full STR or STR/VIT:
    36 KB (6,631 words) - 23:42, 17 August 2014