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  • * '''Crack''' only lowers existing enemy resistances. So for example if an enemy doesn't have any poison resistance to begin with, they won't become any mor ...eaching 18 seconds at max level. Though the debuffs do stack each time the enemy is hit, they have diminishing returns so they will never reduce armor or de
    5 KB (765 words) - 20:18, 7 January 2020
  • ...2:Boss|bosses]]) as the Bone Spirits will immediately gravitate toward the enemy and explode all at once, doing massive damage. ...enemies, Bone Spirits often unnecessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby oppon
    6 KB (796 words) - 02:12, 5 January 2020
  • ...potential compensates for the lack of a shield. Killing foes quicker = an enemy that can't take a swing or shot at you. The Dwarf swings two-handed axe wea '''Statistics to Pump up''': Every 5 levels, put 4 points into [[Strength]], and 1 point into [[Physical Regeneration]]
    6 KB (915 words) - 20:38, 3 January 2008
  • ...lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning. ...target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
    7 KB (912 words) - 06:24, 28 January 2015
  • ...player's [[Sacred 2:Survival Bonus|Survival Bonus]] begins to boost enemy levels far above the player's level, this divine gift will stop affecting enemies.
    2 KB (310 words) - 10:24, 15 January 2014
  • ...he classical arts of a mage. His powerful area spells burn or bewilder the enemy. ...ging|Forged]] into items, the runes of the Mentalism aspect will boost the levels of the applicable Combat Arts (for the Dragon Mage only) and will also prov
    5 KB (755 words) - 08:45, 29 January 2015
  • ...e number of hailstones dropped with each cast slowly increases as Blizzard levels up. Taking the '''Hailstones''' mod will increase this amount even more, re ...hout '''Momentum''' the drop frequency will gradually increase as Blizzard levels up.
    6 KB (921 words) - 00:43, 6 January 2020
  • ...eguard is the best shield to find and use in the early stages of the game (levels 1-74). It provides an excellent armor boost, at the cost of having only a s ...projectile blocking unlocked by the Shield Lore skill – which at very high levels can achieve over 100% close combat blocking.
    8 KB (1,354 words) - 23:06, 17 August 2014
  • ...is value increase the player's [[Sacred 2:Chance To Hit|Chance to Hit]] an enemy successfully with a melee or ranged [[Sacred 2:Weapons|weapon]].
    1 KB (192 words) - 19:56, 23 October 2013
  • ...If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.
    9 KB (1,520 words) - 02:01, 11 August 2013
  • Deep Wounds will reduce the enemy's [[Sacred 2:Max. Hitpoints|maximum hitpoints]] value. ...hen the player starts ripping unusually big chunks of hitpoints out of the enemy, while dealing the same amount of damage.
    5 KB (702 words) - 22:57, 18 October 2013
  • ...Every character begins with a single slot, and gains an additional slot at levels 2, 8, 16 and 30. Simply using the number keys 1-5 quickly switches among th ...ills|Skills]] become available to different character classes at different levels. For every character class, there are [[Sacred:skills|skills]] that will no
    9 KB (1,374 words) - 17:40, 19 June 2020
  • ...s may not be that great for an Inquisitor without the skill, but with high levels of Armor Lore these modifiers will actually scale to much more powerful val **The belt is an adaptation of the armor worn by [[Sacred 2:Dryad Enemy|Blood Dryad]] enemies.
    8 KB (1,085 words) - 11:59, 7 January 2017
  • * Will provide a chance to block enemy spells and CAs, i.e. the [[Sacred 2:Gahanka|Kobold Chief's]] boulder throw * Can be used debuff enemies (can remove enemy energy shields like the 4 guardians or [[Sacred 2:Gar'Colossus Boss|Gar Col
    7 KB (935 words) - 10:45, 6 September 2023
  • ...s" - an amount of damage that is ignored completely when you are hit by an enemy. ...r health), it's static, though it can be increased by increased Combat Art levels, CA modification and the skill Warding Energy Lore (Tactics Lore for T-Ener
    2 KB (327 words) - 21:06, 28 July 2015
  • * Resurrects enemy corpses as minions that follow the Necromancer *'''Dark Realm''' triggers if the revived minion kills an enemy. The enemy will be revived just as if the Necromancer had cast the spell on the corpse
    5 KB (657 words) - 02:22, 5 January 2020
  • ...ill gain an aura for a duration of time. In this time, if you charge at an enemy, you will both damage it and stun it briefly. This can be used in many ways ...ble to left click on an enemy to attack it, then very quickly move off the enemy and left click somewhere on the ground. If you do it fast enough and keep t
    13 KB (2,350 words) - 20:30, 3 January 2008
  • * Spawns every 15 levels ...as much damage, but allow for faster attacks and greater chance to hit the enemy. Because they make close combat even more close up and personal, bladed fis
    2 KB (341 words) - 20:56, 21 February 2016
  • ...er application of crit, +%magic damage and WIDD you can get similar damage levels, if not higher with the low regen, although using those on a high regen doe ...hit the enemy. Casting SoF and then once more trying to throw will hit the enemy as often as not if the sparks were showing. If they weren't... then they mi
    12 KB (2,158 words) - 18:18, 29 December 2007
  • ...stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts. ...|Forged]] into items, the runes of the Death Warrior aspect will boost the levels of the applicable Combat Arts (for the Shadow Warrior only) and will also p
    6 KB (833 words) - 14:59, 1 February 2015

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