Difference between revisions of "Sacred 2:Forest Flight"

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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod "Recovery").
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* '''Refresh''' - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod '''Recovery''').
 
* '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)
 
* '''Escape''' - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)
 
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
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==Skills And Attributes==
 
==Skills And Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the execution speed.
  
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
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== Usage Strategies ==
 
== Usage Strategies ==
* Used mainly as a utility Combat Art to cross rivers or other barriers where the Dryad cannot walk across
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* Used mainly as a utility Combat Art to cross rivers or other barriers where the Dryad cannot walk across.
  
* Also with either the "Escape" silver or gold mod, it can be used to break rooting from enemies
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* Also with either the '''Escape''' silver or gold mod, it can be used to break rooting from enemies.
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*Note that, like all CA's in the '''Capricious Hunter''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Good for quick movement
 
* Good for quick movement
 
* Can break roots
 
* Can break roots
Cons
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'''Cons'''
 
* Has a cooldown that cannot be lessened
 
* Has a cooldown that cannot be lessened
 
* Not very effective to use in combat
 
* Not very effective to use in combat
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== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Latest revision as of 05:08, 9 January 2014

03.gif The Dryad will teleport to her target her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

  • Chance to immobilize opponent: 20.5%
  • Immobilize opponents: 5.0 seconds
  • Cooldown + Regeneration Time: 20.0s + 1.0s = 21.0 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Recovery - Heals the Dryad slightly during her Forest Flight movement. (14.9% + 0.1% per Combat Art level)
  • Roots - Increases the chance to root nearby enemies. (12.5% + 0.2% per Combat Art level chance)

MODicons_10.gif Silver
  • Expert - Decreases the cooldown of Forest Flight. (100% + 1% per Combat Art level decrease)
  • Escape - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)

MODicons_08.gif Gold
  • Refresh - Adds a light healing effect while moving. (14.9% + 0.1% per Combat Art level) (Despite the difference in descriptions, the effect of this mod is identical to the bronze mod Recovery).
  • Escape - Increases the chance to break immobilizing spells. (30% + 0.2% per Combat Art level chance to break roots)
Forest Flight without Modifications


Skills And Attributes

The following skills will affect this combat art:

  • Tactics Lore - allows for modification points. Affects no visible numbers.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Used mainly as a utility Combat Art to cross rivers or other barriers where the Dryad cannot walk across.
  • Also with either the Escape silver or gold mod, it can be used to break rooting from enemies.
  • Note that, like all CA's in the Capricious Hunter aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Good for quick movement
  • Can break roots

Cons

  • Has a cooldown that cannot be lessened
  • Not very effective to use in combat

Stats Chart

See Also

Gallery