Difference between revisions of "Sacred 2:Magic Staffs"

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Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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{{Languages}}
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__NOTOC__
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===http://www.sacredwiki.org/images/Sacred_2/Skills/magicstaffs.gif '''Magic Staffs'''===
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Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully. Since the [[Sacred 2:Ice and Blood|Ice and Blood]] add-on, choosing this skill unlocks the ability to use staves as ranged weapons.
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* [[Sacred 2:Attack Value|Attack Value]] +X
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* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="120px" align="left"| Skill level
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|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
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|-align="center"
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|class="skillslc" align="left"|Attack Value:
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|9||41||71||96||118||137||153||168||173||'''180'''||195||221||243||264||282||298||313||332||349||364||377
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|-align="center"
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|class="skillslc" align="left"|Attack Speed, +%:
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|1,9||8,3||14,3||19,2||23,7||27,3||30,7||33,5||34,7||'''36'''||39||44,2||48,7||52,7||56,4||59,5||62,5||66,5||69,9||72,9||75,5
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|-align="center"
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|class="skillslc" align="left"|Double Hit, +%:
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| -||-||-||-||-||-||-||-||-||'''23'''||24,5||27,1||29,3||31,4||33,2||34,8||36,3||38,2||39,9||41,4||42,7
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|}
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
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* In Sacred 2: Fallen Angel, staves were melee only. As of the Ice & Blood expansion, picking this skill makes staves ranged. The special attack animation can still trigger, but ranged weapons are incapable of spawning multiple projectiles during a single attack. This means that the skill will make the special animation trigger more often but still launch only a single projectile. As the special animation is longer than the regular attack ones, this skill can actually lower the DPS of a character who wishes to use staff attacks as their main source of damage.
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* Affects only normal attacks, not Combat Arts.
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* '''NOTE''': The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.
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===Properties===
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* This skill will unlock weapon attributes that require Magic Staffs skill (''like "Attack speed (Magic Staffs)'').
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
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===Staff Projectiles===
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* The projectiles granted by this skill are comparable in speed, flight path and range to those of [[Sacred 2:Energy Weapons|Energy Weapons]]. (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison).  The color and texture of the projectiles changes according to the primary elemental [[Sacred 2:Damage Types|damage type]] on the staff (which is changeable by socketing a damage converter such as a [[Sacred 2:Chunk of Lava|Chunk of Lava]]):
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*Most game mods, including CM Patch, Enhanced Edition or Purist Fixpack make staves ranged by default to fix a vanilla bug/exploit when dual-wielding a staff, greatly reducing the appeal of picking this skill.
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{|
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|{{S2frame|[[File:Staff fire.jpg|x110px]]|none|'''[[Sacred 2:Fire|Fire]]'''}}
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|{{S2frame|[[File:Staff ice.jpg|x110px]]|none|'''[[Sacred 2:Ice|Ice]]'''}}
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|{{S2frame|[[File:Staff magic.jpg|x110px]]|none|'''[[Sacred 2:Magic|Magic]]'''}}
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|{{S2frame|[[File:Staff physical.jpg|x110px]]|none|'''[[Sacred 2:Physical|Physical]]'''}}
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|{{S2frame|[[File:Staff poison.jpg|x110px]]|none|'''[[Sacred 2:Poison|Poison]]'''}}
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|}
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===Breakpoints===
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* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
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* The bonuses are increased in steps as shown in the [[/Full Table|Magic Staffs full table]].
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The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''400'''*(x+1.5)/(x+100) Pre-Mastery
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* '''600'''*(x-32.5)/(x+66) Mastery
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The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''80'''*(x+1.5)/(x+100) Pre-Mastery
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* '''120'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===Types===
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Magic staffs consist of:
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* [[Sacred 2:Mage Staffs|Mage Staffs]]
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* [[Sacred 2:Two Handed Mage Staffs|Two Handed Mage Staffs]]
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The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Magic Staffs is [[Sacred 2:Intelligence|Intelligence]].
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 20:47, 18 July 2023


magicstaffs.gif Magic Staffs

Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice and Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png

Mastery

  • Grants a chance to execute a special attack animation that inflicts one additional hit (2 instead of 1).
  • In Sacred 2: Fallen Angel, staves were melee only. As of the Ice & Blood expansion, picking this skill makes staves ranged. The special attack animation can still trigger, but ranged weapons are incapable of spawning multiple projectiles during a single attack. This means that the skill will make the special animation trigger more often but still launch only a single projectile. As the special animation is longer than the regular attack ones, this skill can actually lower the DPS of a character who wishes to use staff attacks as their main source of damage.
  • Affects only normal attacks, not Combat Arts.
  • NOTE: The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.


Properties

  • This skill will unlock weapon attributes that require Magic Staffs skill (like "Attack speed (Magic Staffs)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Staff Projectiles

  • The projectiles granted by this skill are comparable in speed, flight path and range to those of Energy Weapons. (see Ranged Weapons for more info and comparison). The color and texture of the projectiles changes according to the primary elemental damage type on the staff (which is changeable by socketing a damage converter such as a Chunk of Lava):
  • Most game mods, including CM Patch, Enhanced Edition or Purist Fixpack make staves ranged by default to fix a vanilla bug/exploit when dual-wielding a staff, greatly reducing the appeal of picking this skill.
Fire
Ice
Magic
Physical
Poison


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


Types

Magic staffs consist of:

The Attribute that modifies the damage of all Magic Staffs is Intelligence.


See Also