Blacksmithing Weapons and Secondary Effects
Poison damage can be added to a weapon by forging a Poison Fang () into the damage converter slot on a weapon. This will also increase the weapon's Chance to Poison, which is the Secondary Damage Effect (and Detrimental Magic Effect) of Poison damage. If successful, the effect of Poison is Poison Damage over Time.
Poison Armor is naturally granted by green Relics, as well as by the skill Toughness. The Armor value against Poison damage can be further increased by the skill Armor Lore and by any item modifiers that increase Poison or Total Armor by either a percentage or a flat value. Damage Mitigation against Poison is another important modifier that will reduce the amount of Poison damage inflicted on the player.
Using Poison damage via weapon/ranged or spell versus an enemy who has tremendous Poison resistance can reduce a player's damage by a minimum of 50 percent! Therefore, players should always attempt to use Poison damage against enemies who have the least resistance to it, and switch to another damage type against Poison-resistant enemies.
Poison can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may be mixed with other damage types. For example, the Dryad's Malicious Totem's elemental damage type starting composition is 65% Physical/35% Poison. This means that each of the darts that hits, has a very good chance of inflicting Chance for Poison as the percentage of poison damage type in that combat art is 65%.
Certain Combat Arts may also increase or decrease the player's Poison resistance.