Difference between revisions of "Sacred 2:Revisitation!"

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m (replaced dialogue pics with template)
 
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|WIDTH="15%" VALIGN="TOP"|__TOC__
 
|WIDTH="15%" VALIGN="TOP"|__TOC__
 
|WIDTH="35%" VALIGN="TOP"|
 
|WIDTH="35%" VALIGN="TOP"|
* '''Quest Objective:''' Travel to the Eleven settlement ([[Sacred 2:Sloeford|Sloeford]])
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* '''Quest Objective:''' Travel to the Elven settlement ([[Sacred 2:Sloeford|Sloeford]])
 
* '''Quest Difficulty:''' No difficulty given for this quest
 
* '''Quest Difficulty:''' No difficulty given for this quest
 
* '''Quest Giver:''' [[Sacred 2:Necromancer Syliar|Necromancer Syliar]]
 
* '''Quest Giver:''' [[Sacred 2:Necromancer Syliar|Necromancer Syliar]]
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Necromancer Syliar seems surprised to see you before him. He mutters something about the initiating sequence not going as planned. Before you can try and understand what he meant, Syliar commands a rough looking guy,[[Sacred 2:Tybor|Tybor]] to kill you!
 
Necromancer Syliar seems surprised to see you before him. He mutters something about the initiating sequence not going as planned. Before you can try and understand what he meant, Syliar commands a rough looking guy,[[Sacred 2:Tybor|Tybor]] to kill you!
  
{{S2frame|[[Image:syliarchat1.gif|430px]]|left}}
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<br clear="both" />
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{{S2 Dialogue
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|NPC NAME=Necromancer Syliar
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|PORTRAIT FILE NAME=Necromancer-Syliar-dialog.png
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|DIALOGUE=<poem>Damn!
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That didn't work as intended. I should have been more careful during tlie initiating sequence I guess. Apparently, I am slacking off. Anyway. Tybor, kill this tiling before it becomes too powerful.</poem>
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}}
  
 
Well, you were a battle hardened veteran of many campaigns. One thing you know, is how to fight. Even in your present state, you are able to vanquish the ruffian with ease. You turn and approach the necromancer again get some questions answered, but he only says that you are stronger than you appear. He mentions something about the elves, who might have a use for a 'rotting zombie' and teleports away before you can do anything.  
 
Well, you were a battle hardened veteran of many campaigns. One thing you know, is how to fight. Even in your present state, you are able to vanquish the ruffian with ease. You turn and approach the necromancer again get some questions answered, but he only says that you are stronger than you appear. He mentions something about the elves, who might have a use for a 'rotting zombie' and teleports away before you can do anything.  
  
{{S2frame|[[Image:syliarchat2.gif|430px]]|left}}
 
<br clear="both" />
 
  
There's nothing to do but to leave this dismal crypt. As you step outside of the crypt, you come to the realization that the area looks familiar. You know there is an eleven settlement a short walk to the north.
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{{S2 Dialogue
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|NPC NAME=Necromancer Syliar
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|PORTRAIT FILE NAME=Necromancer-Syliar-dialog.png
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|DIALOGUE=Evidently, looks are deceiving and you are in good shape.  Maybe the Elves in the settlement will have something for a rotting zombie like you to do.
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}}
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There's nothing to do but to leave this dismal crypt. As you step outside of the crypt, you come to the realization that the area looks familiar. You know there is an elven settlement a short walk to the north.
 +
 
  
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{{S2frame|[[Image:sloefordmap.jpg|250px]][[Image:sloefordquestmarker.jpg|250px]]|none]]}}
  
{{S2frame|[[Image:sloefordmap.jpg|250px]][[Image:sloefordquestmarker.jpg|250px]]|left]]}}
 
<br clear="both" />
 
  
  
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{{S2frame|[[Image:sloefordchat.gif|430px]]|left}}  
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{{S2 Dialogue
<br clear="both" />
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|NPC NAME=The Player
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|PORTRAIT FILE NAME=Shadow-Warrior-dialog.png
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|DIALOGUE=The village elder seems to have a problem.  Maybe I should talk to him.
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}}
  
Right in the town center is a large house in the shape of a boat. It is by far the grandest building in the immediate area. This must be where the village elder is. You enter the house and find [[Sacred 2:Principal Throdeth|Principal Throdeth]] upstairs kneeling as if in prayer. Speaking with him completes[[Sacred 2:Revisitation!|Revisitation!]] and begins [[Sacred 2:Levied Tax|Levied Tax]].
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Right in the town center is a large house in the shape of a boat. It is by far the grandest building in the immediate area. This must be where the village elder is. You enter the house and find [[Sacred 2:Principal Throdeth|Principal Throdeth]] upstairs kneeling as if in prayer. Speaking with him completes [[Sacred 2:Revisitation!|Revisitation!]] and begins [[Sacred 2:Levied Tax|Levied Tax]].
  
  
{{S2frame|[[Image:throdeth.jpg|430px]]|left}}  
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{{S2frame|[[Image:throdeth.jpg|430px]]|none}}
<br clear="both" />
 
  
 
== Quest Enemies ==
 
== Quest Enemies ==

Latest revision as of 21:13, 25 February 2014