Difference between revisions of "Sacred 2:Seraphim"

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== '''Aspect:''' Exalted Warrior ==
+
== '''Exalted Warrior''' ==
  
 
The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow
 
The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow
 
Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
 
Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
  
*'''[[Sacred 2:Pelting Strikes|Pelting Strikes]]'''
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==='''[[Sacred 2:Pelting Strikes|Pelting Strikes]]'''===
  
 
This is a series of hits directed against one or more enemies. This powerful attack might weaken or
 
This is a series of hits directed against one or more enemies. This powerful attack might weaken or
 
even disarm the opponent.
 
even disarm the opponent.
  
*'''[[Sacred 2:Sommersault|Somersault]]'''
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==='''[[Sacred 2:Sommersault|Somersault]]'''===
  
 
The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical
 
The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical
 
situations, this jump may also be used in order to escape.
 
situations, this jump may also be used in order to escape.
  
*'''[[Sacred 2:Whirling Frenzy|Whirling Frenzy]]'''
+
==='''[[Sacred 2:Whirling Frenzy|Whirling Frenzy]]'''===
  
 
The Seraphim athletically launches herself into a whirling, vertical spin, hitting all foes within her range. The Whirling Frenzy may be enhanced for two different uses: Used offensively, it will become a
 
The Seraphim athletically launches herself into a whirling, vertical spin, hitting all foes within her range. The Whirling Frenzy may be enhanced for two different uses: Used offensively, it will become a
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incapacitate all nearby enemies.
 
incapacitate all nearby enemies.
  
*'''[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]'''
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==='''[[Sacred 2:Dashing Alacrity|Dashing Alacrity]]'''===
  
 
Temporarily increases run and attack speed. The art also grants immunity against root-based spells.
 
Temporarily increases run and attack speed. The art also grants immunity against root-based spells.

Revision as of 03:08, 13 September 2008

SeraPage.jpg


The heavenly warrior, a favorite of Sacred 1, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.

The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.

The Winged Warrior - Sublime, Wise and Ancient.

These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her shoulders and frames her fine features. The Seraphim is able to wear medium and technical armor while maintaining her speed and elegance. What would an angel be without wings? The most striking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.


Exalted Warrior

The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.

Pelting Strikes

This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.

Somersault

The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.

Whirling Frenzy

The Seraphim athletically launches herself into a whirling, vertical spin, hitting all foes within her range. The Whirling Frenzy may be enhanced for two different uses: Used offensively, it will become a devastating maelstrom of hits; used defensively, it will grant the Seraphim the ability to quickly incapacitate all nearby enemies.

Dashing Alacrity

Temporarily increases run and attack speed. The art also grants immunity against root-based spells.

Additional fighting skills for this aspect will be announced later

Aspect: Celestial Magic

Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.

A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

This combat art will cover an area in a deadly, white energy fire that will destroy all enemies who touch it. Developing the Searing Death further will prevent numerous projectiles from passing through the area that it is covering by annihilating them.

Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.


Additional fighting skills for this aspect will be announced later

Aspect: Revered Technology

This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.

When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.

This is a powerful throwing blade. It is not directly aimed at an enemy but will instead fly around the area until it finds a target. Upon impact, the blade will inflict severe damage before dissolving. This combat art may be adapted in two ways: Either the blade will hit several targets, or several blades will be dispatched at once.

The Seraphim launches a devastating nova that damages all enemies around her. The shock may also stun or slow down enemies within its range. While in a party, this wave will not only emanate from the Seraphim, but also from her party members. However, their novae will be weaker than the Seraphim’s original nova.

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.


'Additional fighting skills for this aspect will be announced later



Caution! Pre-Release Information, may vary, be changed or be canceled. Must be verified after Demo or Full-Release!