Sacred 2:Shadow Warrior Combat Arts

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As a free creature, he must now make a choice. He can fight for peace in Ancaria and destroy the Great Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the people who caused his misery and use the Great Machine to attain ultimate power and immortality.

Aspects

  • Death Warrior
  • Malevolent Champion
  • Astral Lord


Death Warrior

In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.

Demonic Blow

CombatArts_38.png The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially

useful against strong or heavily-armored opponents.

Grim Resilience (buff)

This combat art enables the Shadow Warrior to increase his life force and regeneration for all combat arts. However, the damage he inflicts will decrease while the art is active.

Rousing Command

CombatArts_28.png The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The

longer the distance for his charge, the more devastating is the effect upon impact.

Ruinous Onslaught

The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The

longer the distance for his charge, the more devastating is the effect upon impact.

Scything Sweep

CombatArts_42.png A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow

is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.


Additional fighting skills for this aspect will be announced later

Malevolent Champion

The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.

Battle Surge

This combat art increases the Shadow Warrior's mobility considerably. He can use it to leap away from close combat in order to save himself; however, he may also jump close to an opponent in order to engage in close combat, which allows him to take advantage of the element of surprise.

Frenzied Rampage

This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

Killing Spree

CombatArts_22.png The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges.

Reflective Emanation (buff)

CombatArts_25.png Reflective aura with a certain chance to mirror close combat damage back at the attacker.

Shield Strike

The shield is used as an additional weapon. The Shadow Warrior uses the shield to execute a decisive strike forward against all nearby opponents.

Belligerent Vault

CombatArts_40.png The Shadow Warrior leaps purposefully towards his target.

Additional fighting skills for this aspect will be announced later

Astral Lord

The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.

Nether Allegiance (Buff)

CombatArts_30.png The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.

Rallied Souls

CombatArts_35.png The souls of those who have fallen recently will come to life for a brief period once again and fight alongside the Shadow Warrior. However, their undead life dwindles rapidly.

Shadow Veil

CombatArts_32.png The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells his shadow veil will be lifted, rendering him visible.

Skeletal Fortification

Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.

Additional fighting skills for this aspect will be announced later