Difference between revisions of "Sacred 2:Two Handed Mage Staffs"

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* [[Sacred 2:Merciless Avenger|Merciless Avenger]]
 
* [[Sacred 2:Merciless Avenger|Merciless Avenger]]
 
* [[Sacred 2:Gruma's Breath of Perdition|Gruma's Breath of Perdition]]  (Community Patch)
 
* [[Sacred 2:Gruma's Breath of Perdition|Gruma's Breath of Perdition]]  (Community Patch)
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* [[Sacred 2:To Mega Therion|To Mega Therion]]  (Community Patch)
  
 
===Notes===
 
===Notes===

Revision as of 12:27, 13 December 2014

Two-Handed Mage Staffs are melee weapons that gain damage from Intelligence. The weapon lore skill that governs then is Magic Staffs. With the Ice and Blood expansion, choosing the Magic Staffs skill unlocks the ability to use staves as ranged weapons. The projectiles granted by this skill are comparable in speed, flight path and range to those of Energy Weapons (see Ranged Weapons for more info and comparison).

Damage Types

Two-Handed Mage Staffs typically deal physical damage, however depending on the weapon they are very likely to also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time, the players can have Two-Handed Mage Staffs that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.

Types and Skins

Two-Handed Mage Staffs consist of:

  • Long Staff
  • Ritual Staff
  • Ceremonial Staff


Common Two-Handed Mage Staffs


CM Patch Only
CM Patch Only


Notable Two-Handed Mage Staffs


Unique Two-Handed Mage Staffs:

Community Patch Unique Two-Handed Mage Staffs:

Legendary Two-Handed Mage Staffs:

Notes


  • Two Handed Mage Staffs can bear a strong visual resemblance to Poles. Be sure to check item types carefully to avoid confusion.


See Also