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- 08:08, 9 February 2009 diff hist +128 N Sacred 2:Hammers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +104 N Sacred 2:Clubs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:07, 9 February 2009 diff hist +130 N Sacred 2:Chain Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:07, 9 February 2009 diff hist +128 N Sacred 2:Two Handed Axes This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:06, 9 February 2009 diff hist -18 Sacred 2:Axes Whoops, that was 2H_AXES.
- 08:06, 9 February 2009 diff hist +119 N Sacred 2:Axes This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:02, 9 February 2009 diff hist +141 Sacred 2:Magic Staffs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:01, 9 February 2009 diff hist +268 Sacred 2:Sword Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:00, 9 February 2009 diff hist +375 Sacred 2:Ranged Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:00, 9 February 2009 diff hist +131 Sacred 2:Pole Arms This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 07:59, 9 February 2009 diff hist +296 Sacred 2:Hafted Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 07:57, 9 February 2009 diff hist +1 m Sacred 2:Weapons Alphabetizing, sort of.
- 07:56, 9 February 2009 diff hist -1,011 Sacred 2:Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 07:55, 6 February 2009 diff hist +352 Sacred 2:Magic Coup I've now checked everything.
- 07:50, 6 February 2009 diff hist +510 Sacred 2:Weapons
- 07:47, 6 February 2009 diff hist +161 Sacred 2:Magic Coup Clarifying damage effects.
- 17:52, 5 February 2009 diff hist -24 Sacred 2:Magic Coup →Stats Chart
- 17:51, 5 February 2009 diff hist -2 Sacred 2:Magic Coup →Skills And Attributes That Affect This Combat Art
- 17:51, 5 February 2009 diff hist -209 Sacred 2:Magic Coup →Skills And Attributes That Affect This Combat Art
- 17:43, 5 February 2009 diff hist +177 Sacred 2:Magic Coup →Stats Chart