Sacred 2:A guide to the little melee bosskilling dryad - Duel Wield dryad in action
A guide to the little melee bosskilling dryad - Duel Wield dryad in action
Hello to all good players! People asked me to specify my Dryad bosskiller build, so here it is, enjoy!
She was designed for SP in Sacred 2: Ice & Blood, version 2.65.1 and played in HC mode. She's using niob bargainers' and niob smither's support as well as support from my good friends that provided her with such cool equipment. I had a goal to push %LL over 10% and see what will happen, but I'm too lazy and stopped at 9.1%.
Okay, enough talking, to the point. This dryad is a melee fighter, so she has to have a tough defense (a little bit of "tanking power"), good damage and quick attacks. She's using powers of all three aspects available to her.
Error creating thumbnail: Unable to save thumbnail to destinationStrength - one point per level. This will provide some extra attack value and slightly increase damage.
Error creating thumbnail: Unable to save thumbnail to destinationStamina - nothing. She really doesn't need this since regen times never were a problem.
Error creating thumbnail: Unable to save thumbnail to destinationVitality - one point per level from level 50. Slightly boosts survivability.
Error creating thumbnail: Unable to save thumbnail to destinationDexterity - nothing. She will have enough "defense" to additionally boost it.
Error creating thumbnail: Unable to save thumbnail to destinationIntelligence - nothing. This dryad is a melee fighter.
Error creating thumbnail: Unable to save thumbnail to destinationWillpower - nothing. Her GGT will add a bonus to this attribute.
Attribute allocation from level 150 is your concern. If you played her to this point, you know better what will be good for her.
Level 2 - Tactics Lore will improve damage she dealing with her weapons, give a bonus to crit chance and give mod points for Capricious Hunter aspect's CAs.
Level 3 - Capricious Hunter Focus will shrink CH CAs' regen times, allow higher CA levels and provide mod points.
Level 5 - Dual Wield will grant her ability to fight using two weapons, will improve attack value and give sweet double-hit bonus when mastered.
Level 5 alternate choice* - Pole Arms will improve attack rating, speed and give chance for double-hit once mastered.
Level 8 - Spell Resistance will save her life couple o' times. 5 points here ASAP to unlock AL and Con.
Level 12 - Armor Lore will improve her resistances and lower regen penalty from armor.
Level 18 - Concentration will lower CAs' regen times and allow wearing two and three, when mastered, buffs.
Level 25 - Nature Weaver Focus will allow more levels for this aspect's CAs, lower regen times and provide mod points.
Level 35 - Constitution will just let her survive.
Level 50 - Nature Weaver Lore will give mod points for NW aspect CAs and improve AB (hp regen and phy/poison resistance bonuses) and GGT.
Level 65 - Cabalistic Voodoo Focus will allow more levels into Moribund Animus buff. I advise you to put there 8 points to level 75 to have a strong pet when Conc is mastered.
After you achieved mastery in all these skills, you *probably* already know what to do with rest of them. I would pump them into Nature Weaver Focus for couple levels into Ancient Bark.
*Pole Arms as an alternate choice: If you have a "bargainers network", you can try your luck and shop something like this:
Of course, pole arms dryad's attack (and killing) speed won't be that high, but still she will rock.
Capricious Hunter Aspect
Sinister Predator, when unmodded have no use for melee fighter, so you'll have to mod it first in a special way:
Ravaged Impact is our main mob killer. Against bosses I use it only to start fight, because of it's execution time's strange jumps: it goes up, then when you pick up new weapons (without attack speed penalty) it may drop. However, to use it against mobs effectively, we have to mod it second this way:
Dust Devil was in use at early game. I modded it "just in case" this way third:
Cabalistic Voodoo Aspect
Moribund Animus is the only CA from this aspect we will use. It provides a nice support that will help you with normal mobs. To have strong summon, you should take these mods:
Nature Weaver Aspect
Ancient Bark is our main protection. Mod it ASAP:
Goldenglade Touch has been used when I rushed through the campaigns. It gives nice hp regen bonus as well as boost to Willpower, when modded:
Some words about regen times and rune eating and all that stuff:
Armor: full Detheya set.
Weapons: Double Kal'durs or something with chance to disregard armor (Zepetl's Shortsword maybe?).
Jewelry in slots: Two Artamark's Stars, one RpH ring and two rings with modifiers listed below.
Shrunken Head: best one is rare (yellow) insect's head. 'specially if it has a deathblow bonus.
Modifiers, you're looking for:
And I have at least 4 Anneals forged by level 200 niob smither.
Gameplay and tips
It is *default* melee character, so take your weapons and cut your way through enemies' hordes! Use GGT and DD in emergency situations, have some Reds in your backpack and everything is gonna be fine.
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Приятной игры! :)