Sacred 2:Direct Damage

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This item modifier, which appears on weapons, gives a percentage bonus to all damage types on the equipped weapon. This increase only applies to weapon damage, and does not enhance the damage values from spells.

Direct Damage X% appears to be adding X% of your damage total to the amount of damage you are normally dealing to an enemy after the damage/armor calculation is done. This additional part is not affected by opponent's armor, but can be mitigated. And, of course, if the entire hit is blocked/reflected/evaded, this part does not come through. Still, this modifier seems to be something that allows to deal better damage to highly armored opponents. Generally you still have 100% of damage calculated normally + additional X% that ignore armor.

Published at [[1]] for review and discussion.

Availability of Direct Damage +X% as Item Modifier

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