Sacred 2:Octagolamus
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Damage Done: Weak against: |
Combat Arts
Hard Blow - boss_krake_harterschlag
- Multiplies Octagolamus' base damage (x1.400 + 0.004 per level) and converts a percentage of it to Magic damage (50% at level 1, 90% at level 41 and 97.6% at level 200)
- Debuffs Attack Speed (-34.2% at level 1, -71.4% at level 100 and -81.8% at level 200).
- Has an increased base attack rating and also an attack rating multiplier.
Values copied from source; Ice & Blood - spells.txt tokens = { entry0 = {"et_duration_sec", 800, 0, 0, 8 }, entry1 = {"et_mult_weapondamage", 1400, 4, 0, 9 }, entry2 = {"et_AW_rel", 400, 100, 0, 5 }, entry3 = {"et_baseAW", 100, 75, 0, 5 }, entry4 = {"et_debuff_attackspeed", 500, 20, 0, 42 }, entry5 = {"et_physical_to_magic", 800, 200, 0, 5 }, },
Ink - boss_krake_tinte
- Deals Poison damage over time for 3s + 0.5s per level.
- Targets an area (500 distance units).
- Has a 100% chance to root enemies in target area.
Values copied from source; Ice & Blood - spells.txt tokens = { entry0 = {"et_duration_sec", 300, 5, 0, 8 }, entry1 = {"et_dotdamage_poison", 1800, 900, 0, 42 }, entry2 = {"et_range_area", 500, 0, 0, 4 }, entry3 = {"et_chance_debuff_root", 1000, 0, 0, 5 }, },
Tidal Wave - boss_krake_flutwelle
- Has a cone shaped area of effect like Levin Array.
- Deals Physical and Magic damage.
- Pushes effected units back 200 distance units (appears to happen several times, perhaps due to cone shaped effect?).
- Has a chance to stun (50% + 1% per level).
Values copied from source; Ice & Blood - spells.txt tokens = { entry0 = {"et_maxangle_cone", 60, 0, 0, 8 }, entry1 = {"et_push_distance", 200, 0, 0, 10 }, entry2 = {"et_spelldamage_magic", 560, 280, 0, 133 }, entry3 = {"et_spelldamage_physical", 1200, 600, 0, 133 }, entry4 = {"et_chance_stun", 500, 10, 0, 133 }, },
Leech Pull - boss_krake_heranziehen
- Heals 4.5% + 0.1% of Octagolamus' life per level.
- Leeches 5.0% + 0.1% of targets health per level 3 times.
- Pulls mosters with 500 distance units towards target of spell.
Values copied from source; Ice & Blood - spells.txt tokens = { entry0 = {"et_life_leech_rel", 50, 1, 0, 5 }, entry1 = {"et_pull_range_rel", 500, 0, 0, 6 }, entry2 = {"et_life_heal_rel", 45, 1, 0, 9 }, },
The Hitpoints, Chance to hit, Damage and Armor noted above of the Octagolamus are dependent on the level of the Octagolamus. Stats will scale based on the Octagolamus's level. Use the above stats as a guideline.