Sacred 2:Toughness

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Revision as of 15:55, 27 November 2024 by Maneus (talk | contribs) (Remove the "breakpoints" section and add a link to a "formulas and tables" page.)
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toughness.gif Toughness

Adds a base resistance for each type of damage and reduces incoming damage.

  • Armor per Damage Type +X
  • Opponent's Damage -X%

toughness.gif Toughness Mastery

Adds a base resistance for each type of damage and greatly reduces incoming damage.

  • Armor per Damage Type +X
  • Opponent's Damage -X%

Armor per Damage Type +X

Opponent's Damage -X%

How to calculate the values for a given skill level

See this page: Toughness - formulas and tables

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor: 4 20 35 48 59 68 75 83 86 120 130 146 162 176 188 198 208 221 233 243 251
Damage Mitigation, %: 0,4 2 3,5 4,8 5,9 6,8 7,5 8,3 8,6 12 13 14,6 16,2 17,6 18,8 19,8 20,8 22,1 23,3 24,3 25,1


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(Full table contains old Fallen Angel values, see notes below).

Notes

  • This skill was buffed with the Ice & Blood exapansion release. The armor and mitigation values were 25% lower in Fallen Angel.
  • Armor per Damage Type bonus is increased by Armor Lore.
  • The skill Toughness adds "Damage Mitigation: All Channels +x%" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that time including DoT.

See Also