Difference between revisions of "Sacred:Stomping Jump"
Jump to navigation
Jump to search
Gogoblender (talk | contribs) m (Stomping Jump moved to Sacred:Stomping Jump) |
|||
Line 12: | Line 12: | ||
== Pros and Cons == | == Pros and Cons == | ||
*Pros | *Pros | ||
− | **. | + | ** Good stun effect, which last long enought to kill the foe |
− | ** | + | ** Works against allmost all types of monsters. |
+ | ** Travelling using stomping jump is faster than walking/running if regen time is slow | ||
+ | ** Way to get over small rivers and other obstacles | ||
+ | |||
*Cons | *Cons | ||
− | **. | + | ** All pros are added on Underworld, so they don't apply on original sacred or sacred plus |
+ | ** In party, (from time to time) your jump can stun other party member(s) near the target for some time | ||
+ | ** Some players have seen Stomping Jump causing drops to turn worse. Still this is just a rumour which is hard to prove or deny. | ||
== Stats Chart == | == Stats Chart == |
Revision as of 14:14, 27 February 2008
EmbedVideo is missing a required parameter.
A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
Usage Strategies
...
Pros and Cons
- Pros
- Good stun effect, which last long enought to kill the foe
- Works against allmost all types of monsters.
- Travelling using stomping jump is faster than walking/running if regen time is slow
- Way to get over small rivers and other obstacles
- Cons
- All pros are added on Underworld, so they don't apply on original sacred or sacred plus
- In party, (from time to time) your jump can stun other party member(s) near the target for some time
- Some players have seen Stomping Jump causing drops to turn worse. Still this is just a rumour which is hard to prove or deny.
Stats Chart
Back to Gladiator Combat Arts page