Difference between revisions of "Sacred:Stomping Jump"
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** All pros are added on Underworld, so they don't apply on original sacred or sacred plus | ** All pros are added on Underworld, so they don't apply on original sacred or sacred plus | ||
** In party, (from time to time) your jump can stun other party member(s) near the target for some time | ** In party, (from time to time) your jump can stun other party member(s) near the target for some time | ||
− | ** Some players have seen Stomping Jump causing drops to turn worse. Still this is just a | + | ** Some players have seen Stomping Jump causing drops to turn worse. Still this is just a rumor which is hard to prove or deny. |
+ | ** When two players are present on the casters screen Stomping Jump will quite often stun the caster after casting. | ||
== Stats Chart == | == Stats Chart == |
Revision as of 04:04, 22 March 2008
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A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
Usage Strategies
...
Pros and Cons
- Pros
- Good stun effect, which last long enought to kill the foe
- Works against allmost all types of monsters.
- Travelling using stomping jump is faster than walking/running if regen time is slow
- Way to get over small rivers and other obstacles
- Cons
- All pros are added on Underworld, so they don't apply on original sacred or sacred plus
- In party, (from time to time) your jump can stun other party member(s) near the target for some time
- Some players have seen Stomping Jump causing drops to turn worse. Still this is just a rumor which is hard to prove or deny.
- When two players are present on the casters screen Stomping Jump will quite often stun the caster after casting.
Stats Chart
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