Difference between revisions of "Sacred:Charged Bolts"
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=== Usage Strategies === | === Usage Strategies === | ||
+ | The closer you are to your enemies, the more efficient your bolts become. The wedge shape produces more bolts with less distance, at a cost of safety to your Daemon. While casting time to become the energy form for the daemon cannot be reduced, attempt to have a regeneration time of no more than 3 seconds per casting as the cast time is fixed and none of the Daemon's attributes will reduce it. Daemon's have very few set items that offer this Combat Art via item, and runes will have to be read to make this powerful Combat Art manageable at high levels. Socketing with Magic Regeneration, Physical Regeneration or Regenerate Special Moves will help manage the times between castings. Sockeing rings with % Magic Damage will increase the damage of the bolts, with runes of + 22% Magic Damage to be found in the game. Blacksmith runes can help with increasing this Combat Art as well, if rings cannot be found. | ||
=== Pros and Cons === | === Pros and Cons === |
Revision as of 13:51, 6 April 2008
The Energy Daemon hurls several Charged Bolts forward in a spreading pattern. The higher the Combat Art level, the greater the number of bolts. The bolts are pure magic and scale very quickly upwards in damage with up to 13 bolts being able to be cast at once. When this Combat Art is used and depending on the level of the CA, if the cursor is placed upon an enemy, the bolts will fire in a wedge shape towards the target. If the cursor is placed upon the Daemon when activating the CA, the bolts will fire outwards from her in a circular spread. The bolts look like white spheres of crackling energy that make a loud whining nouse.
Usage Strategies
The closer you are to your enemies, the more efficient your bolts become. The wedge shape produces more bolts with less distance, at a cost of safety to your Daemon. While casting time to become the energy form for the daemon cannot be reduced, attempt to have a regeneration time of no more than 3 seconds per casting as the cast time is fixed and none of the Daemon's attributes will reduce it. Daemon's have very few set items that offer this Combat Art via item, and runes will have to be read to make this powerful Combat Art manageable at high levels. Socketing with Magic Regeneration, Physical Regeneration or Regenerate Special Moves will help manage the times between castings. Sockeing rings with % Magic Damage will increase the damage of the bolts, with runes of + 22% Magic Damage to be found in the game. Blacksmith runes can help with increasing this Combat Art as well, if rings cannot be found.
Pros and Cons
Pros
Cons