Difference between revisions of "Sacred:Daemon Combat Arts"

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{|
 
|valign="top" width="45%" style="padding-right:10px;"|
 
=Transformations=
 
 
 
 
 
== [[Sacred:Soaring Daemon|Soaring Daemon / Descent]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/decent.png
 
 
<b>Soaring Daemon</b>
 
<br>
 
In this form, the Daemon can fly for a short period of time and her speed
 
is increased. Her defense also increases, however, she will be more
 
susceptible to ranged weapons and to special effects against soaring
 
opponents.<br>
 
<b>Descent</b><br>
 
In the form of a Soaring Daemon, the Daemon swoops and dive-bombs
 
an opponent, inflicting severe damage. Nearby opponents may also
 
sustain slight damage as a bonus.
 
 
----
 
 
Unlike the other [[Daemon]] forms, [[Descent]] "breaks" [[Soaring Daemon]].
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Soaring Daemon lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Defense
 
|class="cellborder"| 15%
 
|class="cellborder"| 260%
 
|class="cellborder"| 510%
 
|class="cellborder"| 760%
 
|class="cellborder"| 1010%
 
|-align="center"
 
|class="cellborderlc" align="left"| Speed
 
|class="cellborder"| +10
 
|class="cellborder"| +108
 
|class="cellborder"| +208
 
|class="cellborder"| +308
 
|class="cellborder"| +408
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 30s
 
|class="cellborder"| 79s
 
|class="cellborder"| 129s
 
|class="cellborder"| 179s
 
|class="cellborder"| 180s
 
|}
 
 
 
== [[Battle Daemon]] / [[Assail]]==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/assail.png
 
 
<b>Battle Daemon</b><br>
 
The Daemon changes into a Battle Daemon. In this form, she has white
 
particle hair and a shimmering white aura. Physical damage and
 
resistance are greatly increased.<br>
 
<b>Assail</b><br>
 
In the form of a Battle Daemon the Daemon carries out a quick series of
 
attacks on an opponent.
 
 
<b>Damage Type(s): % Bonus to Physical
 
 
Resistance Type(s): Physical</b>
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Battle Daemon lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Attack
 
|class="cellborder"| 19%
 
|class="cellborder"| 264%
 
|class="cellborder"| 514%
 
|class="cellborder"| 764%
 
|class="cellborder"| 1014%
 
|-align="center"
 
|class="cellborderlc" align="left"| Physical Damage
 
|class="cellborder"| +19%
 
|class="cellborder"| +264%
 
|class="cellborder"| +514%
 
|class="cellborder"| +764%
 
|class="cellborder"| +1014%
 
|-align="center"
 
|class="cellborderlc" align="left"| Physical Resistance
 
|class="cellborder"| +30
 
|class="cellborder"| +1010
 
|class="cellborder"| +2010
 
|class="cellborder"| +3010
 
|class="cellborder"| +4010
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 45s
 
|class="cellborder"| 94s
 
|class="cellborder"| 144s
 
|class="cellborder"| 180s
 
|class="cellborder"| 180s
 
|}
 
 
 
<b>Assail</b><br>
 
In the form of a Battle Daemon the Daemon carries out a series of
 
attacks on an opponent. The attacks are pretty slow but the target is automatically switched if the opponent dies.
 
 
== [[Fire Daemon]] / [[Wall of Flames]]==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/fire.png
 
 
<b>Fire Daemon</b><br>
 
This form is indicated by a red aura with red particle hair. Whenever the
 
Daemon takes this form, she has increased resistance to fire and some of
 
the physical damage is converted into fire damage.<br>
 
<b>Wall of Flames</b><br>
 
As a Fire Daemon, this Combat Art transforms into a ball of fire that
 
bursts open upon impact and covers an area with blazing fire.
 
 
<b>Damage Type(s): % Converted to Fire
 
 
Resistance Type(s): Fire</b>
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Fire Daemon lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Physical to fire damage
 
|class="cellborder"| 12%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|-align="center"
 
|class="cellborderlc" align="left"| Fire Resistance
 
|class="cellborder"| +30
 
|class="cellborder"| +1010
 
|class="cellborder"| +2010
 
|class="cellborder"| +3010
 
|class="cellborder"| +4010
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 45s
 
|class="cellborder"| 94s
 
|class="cellborder"| 180s
 
|class="cellborder"| 180s
 
|class="cellborder"| 180s
 
|}
 
 
 
== [[Poison Daemon]] / [[Poison Ring]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/poison.png
 
 
<b>Poison Daemon</b><br>
 
The Daemon changes into a Poison Daemon, as indicated by green
 
particle hair and aura. While the Daemon is in this form, she has
 
increased poison resistance and some of the physical damage is
 
converted into poison damage.<br>
 
<b>Poison Ring</b><br>
 
A poisonous cloud spreads in a circle from the Poison Daemon. All nearby
 
opponents that are hit by it are poisoned. Although the cloud dissolves
 
quickly, the poison effect lingers on.
 
 
<b>Damage Type(s): % Converted to Poison
 
 
Resistance Type(s): Poison</b>
 
 
----
 
 
[[Poison Ring]] damage is augmented through Weapon Lore
 
 
A monster poisonned by a [[Poison Ring]] cannot be poisonned again by this CA until the poison effect wears out.
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Poison Daemon lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Physical to Poison damage
 
|class="cellborder"| 12%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|-align="center"
 
|class="cellborderlc" align="left"| Poison Resistance
 
|class="cellborder"| +30
 
|class="cellborder"| +1010
 
|class="cellborder"| +2010
 
|class="cellborder"| +3010
 
|class="cellborder"| +4010
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 45s
 
|class="cellborder"| 94s
 
|class="cellborder"| 180s
 
|class="cellborder"| 180s
 
|class="cellborder"| 180s
 
|}
 
 
 
 
== [[Energy Daemon]] / [[Charged Bolts]]==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/energy.png
 
 
<b>Energy Daemon</b><br>
 
Blue particle hair and a blue aura surrounding the equipment indicate the
 
form of an Energy Daemon. In this form, resistance to magic is greatly
 
increased and some of the physical damage is converted to magical
 
damage.<br>
 
<b>Charged Bolts</b><br>
 
The Energy Daemon hurls several Charged Bolts forward in a spreading
 
pattern. The higher the Combat Art level, the greater the number of
 
bolts.
 
 
<b>Damage Type(s): % Converted to Magic
 
 
Resistance Type(s): Magic</b>
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Energy Daemon lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Physical to Magic damage
 
|class="cellborder"| 12%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|class="cellborder"| 99%
 
|-align="center"
 
|class="cellborderlc" align="left"| Magic Resistance
 
|class="cellborder"| +30
 
|class="cellborder"| +1010
 
|class="cellborder"| +2010
 
|class="cellborder"| +3010
 
|class="cellborder"| +4010
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 45s
 
|class="cellborder"| 94s
 
|class="cellborder"| 144s
 
|class="cellborder"| 180s
 
|class="cellborder"| 180s
 
|}
 
 
|class="cellborderth" style="background:transparent;" width="3px"|
 
 
|valign="top" width="55%" style="padding-left:10px;"|
 
=Hell Magic=
 
 
 
 
 
== [[Blazing Disc]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/blazingdisk.png
 
 
The Daemon hurls a flaming disc that circles opponents, hindering and
 
damaging them. If no living enemies are in range, the disc returns to the
 
Daemon and attacks again when an enemy approaches.
 
 
<b>Damage Type(s): Physical, Fire</b>
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Blazing Disc lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Damage (physical/fire)
 
|class="cellborder"| 66<br />(32/34)
 
|class="cellborder"| 2029 <br />(948/1081)
 
|class="cellborder"| 4033 <br />(1883/2150)
 
|class="cellborder"| 6036 <br />(2818/3218)
 
|class="cellborder"| 8040 <br />(3753/4287)
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 25s
 
|class="cellborder"| 60s
 
|class="cellborder"| 60s
 
|class="cellborder"| 60s
 
|class="cellborder"| 60s
 
|}
 
 
 
 
== [[Call of Death]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/callofdeath.png
 
 
This magic spell draws the souls of the dead into the Daemon’s weapon.
 
The current weapon becomes more charged with every soul and thus
 
inflicts additional damage. This effect will decrease if the weapon is not fed
 
fresh souls.
 
 
The % bonus is applied each time a monster dies while Call of Death is active. Contrary to the description, the bonus damage is added to the "normal" damge, rather than just increasing the maximum damage that your Daemon can do. So if your Daemon would normally have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells.
 
 
<b>Damage Type(s): % Additional Damage</b>
 
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Call of Death lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Max Damage bonus
 
|class="cellborder"| 3%
 
|class="cellborder"| 6%
 
|class="cellborder"| 6%
 
|class="cellborder"| 6%
 
|class="cellborder"| 6%
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 25s
 
|class="cellborder"| 60s
 
|class="cellborder"| 60s
 
|class="cellborder"| 60s
 
|class="cellborder"| 60s
 
|}
 
 
== [[Infernal Power]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/infernalpower.png
 
 
For a short time, the Daemon's weapon and shield are on fire. This greatly
 
increases the attack value with opponents suffering additional fire damage.
 
 
The % bonus fire damage is applied to all fire damage you do, regardless of the source (melee/ranged/spells), so it is a useful way to increase the damage yoru spells do, if they do fire damage. However, sometimes Infernal Power can cause a display bug which reduces the frames-per-second to very low (single digit) numbers, this is usually "fixed" by swapping to a different weapon set, then swapping back.
 
 
<b>Damage Type(s): Fire, % Additional Fire Damage</b>
 
 
{|width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Infernal Power lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Attack
 
|class="cellborder"| 40%
 
|class="cellborder"| 1020%
 
|class="cellborder"| 2020%
 
|class="cellborder"| 3020%
 
|class="cellborder"| 4020%
 
|-align="center"
 
|class="cellborderlc" align="left"| Damage (fire)
 
|class="cellborder"| 13(13)
 
|class="cellborder"| 144 (144 )
 
|class="cellborder"| 277 (277 )
 
|class="cellborder"| 411 (411 )
 
|class="cellborder"| 544 (544 )
 
|-align="center"
 
|class="cellborderlc" align="left"| Fire damage
 
|class="cellborder"| +35%
 
|class="cellborder"| +275%
 
|class="cellborder"| +525%
 
|class="cellborder"| +775%
 
|class="cellborder"| +1025%
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 30s
 
|class="cellborder"| 79s
 
|class="cellborder"| 144s
 
|class="cellborder"| 90s
 
|class="cellborder"| 90s
 
|}
 
 
== [[Hell Sphere]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png
 
 
The Daemon conjures up a ball of flames that fires a long-range stream of
 
ire against all enemies surrounding her. To do so, the Hell Sphere must
 
avail itself of the Daemon’s senses.
 
 
As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack. Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
 
 
<b>Damage Type(s): Fire, Magic</b>
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Hell Sphere lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Damage<br />(fire/magic)
 
|class="cellborder"| 68<br />(34/34)
 
|class="cellborder"| 1378 <br />(689/689)
 
|class="cellborder"| 2712 <br />(1356/1356)
 
|class="cellborder"| 4048 <br />(2024/2024)
 
|class="cellborder"| 5384 <br />(2692/2692)
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 25s
 
|class="cellborder"| 45s
 
|class="cellborder"| 45s
 
|class="cellborder"| 45s
 
|class="cellborder"| 45s
 
|}
 
  
 
== [[Tentacles]] ==
 
== [[Tentacles]] ==
Line 442: Line 14:
 
active. These attack any enemy approaching, sucking the life out of them.
 
active. These attack any enemy approaching, sucking the life out of them.
  
<b>Damage Type(s): Magic, Poison</b>
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Hell Sphere lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Damage<br />(magic/poison)
 
|class="cellborder"| 26<br />(8/18)
 
|class="cellborder"| 549<br />(138/411)
 
|class="cellborder"| 1084<br />(272/812)
 
|class="cellborder"| 1618<br />(406/1212)
 
|class="cellborder"| 2152<br />(539/1613)
 
|-align="center"
 
|class="cellborderlc" align="left"|Tentacles Duration 
 
|class="cellborder"| 10s
 
|class="cellborder"| 10s
 
|class="cellborder"| 10s
 
|class="cellborder"| 10s
 
|class="cellborder"| 10s
 
|-align="center"
 
|class="cellborderlc" align="left"|Aura Duration 
 
|class="cellborder"| 45s
 
|class="cellborder"| 90s
 
|class="cellborder"| 90s
 
|class="cellborder"| 90s
 
|class="cellborder"| 90s
 
|}
 
  
  
Line 483: Line 23:
 
opponents within range are slightly injured and slowed down.
 
opponents within range are slightly injured and slowed down.
  
The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level.
 
 
<b>Damage Type(s): Physical, Magic</b>
 
 
{| width="400px" cellspacing="0"
 
|-align="center"
 
|style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Abysmal Choir lvl
 
|class="cellborderth"| 1
 
|class="cellborderth"| 50
 
|class="cellborderth"| 100
 
|class="cellborderth"| 150
 
|class="cellborderth"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"| Damage<br />(physical/magic)
 
|class="cellborder"| 32<br />(16/16)
 
|class="cellborder"| 816<br />(408/408)
 
|class="cellborder"| 1618 <br />(809/809)
 
|class="cellborder"| 2040 <br />(1210/1210)
 
|class="cellborder"| 3210 <br />(1610/1610)
 
|-align="center"
 
|class="cellborderlc" align="left"|Slowdown<br />(vs. lvl) 
 
|class="cellborder"| 100%<br />(75)
 
|class="cellborder"| 50%<br />(75)
 
|class="cellborder"| 50%<br />(75)
 
|class="cellborder"| 50%<br />(75)
 
|class="cellborder"| 50%<br />(75)
 
|-align="center"
 
|class="cellborderlc" align="left"|Duration 
 
|class="cellborder"| 20s
 
|class="cellborder"| 30s
 
|class="cellborder"| 30s
 
|class="cellborder"| 30s
 
|class="cellborder"| 30s
 
|}
 
  
  

Revision as of 22:28, 10 April 2008


lsTitle.png
rsTitle.png




Tentacles

tentacles.png

Tentacles grow from the corpses of opponents killed while this aura was active. These attack any enemy approaching, sucking the life out of them.



Abysmal Choir

abschoir.png

The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All opponents within range are slightly injured and slowed down.


Dread

dread.png A terror-inducing scream greatly reduces the attack and defense values of all opponents. The radius of the effect is marked by “sound waves” on the ground. As a spell, Dread is very similar in mechanics to the area of effect (AOE) spells of the Battle Mage, such as Fire Spiral, Circle of Fear, and Circle of Ice. However, that is where the similarity ends. Dread creates a circle within which the attack and defense ratings of enemies are greatly reduced. The duration of the spell never changes - it remains static at 25 seconds - but its effectiveness increases with additional levels. The higher the spell level, the greater the reduction in attack and defense ratings

th_dread.jpg

Usage Strategies

  • To be filled in.

Pros and Cons

Pros

  • To be filled in.

Cons

  • To be filled in.


Dread lvl 1 50 100 150 200
Reduce attack to 83% 16% 9% 6% 4%
Reduce defense to 83% 16% 9% 6% 4%
Duration +25 +25 +25 +25 +25


|}